Welcome, Guest. Please login or register.
Did you miss your activation email?

News: Let us develop the University into a world-class school, and the centerpiece of Taijituan culture!

Author Topic: Kalvskar  (Read 2572 times)

Kalvskar
« on: February 15, 2007, 08:59:12 PM »
Official name: The Empire of Kalvskar.
Head of state: The Mighty Emperor.
Government: Meritocratic Presidential Republic (the Emperor only decides when the Committee of the Wise cannot agree).
Capital city: New Kalvskar.
Main cities: Arekar, Holowkar, Kasinkar, Balarekar.
Official language: Kalvskarian (reformed).

Features
« Last Edit: March 05, 2007, 03:36:22 PM by Empire of Kalvskar »

History
« Reply #1 on: February 15, 2007, 09:53:49 PM »
  Kalvskar was a powerful kingdom of courageous warriors and wise scholars which eventually grew into a hegemonic empire. According to the legends, the Imperial Palace was protected by powerful spells bestowed on its walls and the elves and dwarves used to feel comfortable in the surrounding citadel.

  But the vastity of their lands soon became a problem rather than an advantage. The emperors usually relied on paladins, mighty heroes who accomplished difficult tasks like defeating powerful armies, rescuing kidnapped princesses, spying or stealing valuable objects. As a prize for their merits, heroes were given rewards, lands  or nobility titles. Soon the empire was covered in feuds, ruled by retired paladins, and the power of the emperor no longer reached beyond the walls of the capital. It was a matter of time that the descendants of the paladins fought among themselves for the power of the entire Kalvskar, and their wars consumed the wealth they were fighting for. These were the days of the Feudal Wars.

  Finally, the feudal lords attacked the Imperial Palace. Not as an alliance, they fought for its control, and used it as a battlefield. Then the emperor hired one ultimate paladin, Sir Byte, named after his father Lord Byte, the only feudal lord that refused to attack the Imperial Palace. Courageously Sir Byte defended the crown, spilling the blood of many hundreds of evil warriors, but he could not prevent the emperor to fall from a deadly axe strike. In his last breath, the emperor gave Sir Byte his crown and gave him his last command: to lead the good and loyal citizens of Kalvskar city to a safe place and rebuild the Empire of Kalvskar from scratch.

  So the ultimate paladin, from them on known as Sir Byte I, lead the refugees through the barren lands to a place nobody would ever want to invade, so that the people of Kalvskar could have the many years of peace they would need to build a new home. In his memory, the Emperor of Kalvskar is usually referred to as The Mighty Emperor, or just as Sir.

  They took no documents in their exodus, so they decided to start a new calendar. They dated the day of the escape from Kalvskar as the 1st day of the season of Winter of the year 1 after the Feudal Wars (abbreviated year 1, winter, day 1 a.f.w., or just 1/1/01 a.f.w.).

  Their first generations lived as goat shepherds, and their poor economy forced them to live day by day.

  During the first century, the society gradually started to develop itself in the seek of scientific knowledge and advancement of the techniques, and the key invention to this development was the print, which allowed the automation of the traditional labor of bookcopying. In the year 76 a.f.w., the Emperor Sir Warex I decreed that the orthography should be limited to the characters available in the printing devices, and the Committee of the Wise organized the reform of the Kalvskarian language, which included orthographic and grammatical changes, with many more changes than the commanded by the Emperor.
« Last Edit: March 06, 2007, 11:59:15 AM by Empire of Kalvskar »

Economy
« Reply #2 on: February 17, 2007, 03:10:41 AM »
Natural common resources:
  • Water
  • Animal(goat, phoenix[a variety of faisan], elk)
  • Vegetables(asparagus, carrot, almond)
  • Seafood(cod, crab, octopus)
  • Clay
  • Iron
  • Sulphur
  • Copper
  • Silicon
  • Natural gas
Rare common resources:
  • Anthracite Coal
  • Marble
Imports:
Exports:

Main companies:
Mammoth Motors
  • Activity: Automobiles.
  • Location: Arekar.

Windflow Cars
  • Activity: Automobiles.
  • Location: Balarekar.

Upper Iz Corp (associated to Nerdic Food Importation Company)
  • Activity: Food.
  • Location: Balarekar.

Kasinkar Corp
  • Activity: Gambling.
  • Location: Kasinkar.

Bles Inswarans
  • Activity: Insurance.
  • Location: New Kalvskar.

Webank
  • Activity: Banking.
  • Location: New Kalvskar.
« Last Edit: March 09, 2007, 10:44:26 AM by Empire of Kalvskar »

Society
« Reply #3 on: February 17, 2007, 04:03:00 PM »
The Kalvskarian is a multiracial society of hardworking people whose ancestors learned to survive in a hostile land. They are tolerant with most cultures, but their traditions are mostly kept, since the Kalvskarians are proud of their origins.

The official language of Kalvskar is the reformed Kalvskarian, or simply the Kalvskarian, since nobody speaks now the Traditional Kalvskarian of the Feudal Wars. The reformed Kalvskarian fixed some irregularities of the grammar and orthography, and remove the special marks on the symbols.

The 90% of the population speak the predominant language in the world, and there is a 40% of people who can, more or less fluently, speak five languages. The high education level and the love for the authentic make the Kalvskarians prefer books and films in their original language.

The education in Kalvskar is not compulsory. It is divided in stages and they can study up the the stage that they (or their parents) decide. The average age in which they leave the studies is 30 years.

The TV programs are controlled by a few companies and some people complain they are transmitting a partial image of the society, for example, giving the best roles in soup opera to a particular race. However, there is more variety in printed press and blogs, as in The Kalvskarian Bard blog, where people are allowed to post their issues and vote about their relevance.

The structure of the society is multilayered. Laws are developed within the highest layers and proposed to the citizens, who have the power to decide either to approve or to reject. Each Kalvskarian have one vote and all votes are equal, no matter the social status.

On the top of it, there is the Emperor. Chosen from the wisest and most loyal paladins, he is responsible to take the most polemical decisions, aided by the Committee of the Wise. The reason for the Emperor to be a paladin is merely historical: Sir Byte I, the first Emperor after the Feudal Wars was a paladin.

The Committee of the Wise are the people who take most decisions. They are chosen democratically by the Kalvskarians, and they remain in their position until they die, decide to leave or, by unanimous decision of the Committee, are dismissed. There are no political associations, and they typically debate among themselves until they agree on a decision; their independence guaranties the diversity of opinions, and thus the plurality. However, there is a suspicious high rate of members of the Committee of the Wise who actually run an enterprise, so some Kalvskarians are starting to doubt that they are unbiased.

Below the Committee of the Wise, there are the noblemen. They are people who contributed to the Empire and were granted a nobility title and some land. Actually, the nobility title gives them no special rights and the land is not very extensive, but the Kalvskarians treat them with respect and admiration.

Below the noblemen, there are the common citizens. Although the priesthood and the CEOs are treated with special respect (and the army with fear), they theoretically have the same rights as any businessman, or worker.

The lowest tier is composed of people so poor that they have to sell their organs in order to satisfy their basic needs.

Crime is well under control, thanks to the all-pervasive police force and progressive social policies in education and welfare.


Facts:
  • Birth rate:                           0,1%
  • Immigration rate:                  7,0%
  • Death rate:                        -0,5%
  • Emigration rate:                  -0,1%
  • Population growth rate:         6,5%

« Last Edit: July 10, 2007, 08:45:32 PM by Empire of Kalvskar »

Military
« Reply #4 on: February 18, 2007, 08:21:32 PM »
  Kalvskar is a nation with a very important military background. The military people is almost as venerated as the priest, because from them come the paladins that are eligible for the position of Emperor. Those who dare to enter the ranks of the Kalvskarian forces, and are apt to the job, are proud of it.

  The Kalvskarian military forces are:

The Infantry. Common army soldiers are a huge mass armed with a cheap equipment. 25% of the men.

The Special Operations Group. Trained in survival in diverse environments, they are a jack-of-all-trades who use the highest (and most expensive) technology. They are usually sent as commandos in solo missions. 5% of the men.

The Paladins. They are the knights of honor who commit themselves to the Emperor. To become a paladin, the soldier needs a PhD and must show a commitment with law, honor and religion. A member of the Committee of the Wise must write a letter of recommendation and then the whole Committee will vote. A simple majority (50%+1) is enough to promote the soldier to paladin. 1% of the men

The Artillery. They operate cannons and throw rockets. 10% of the men.

The Cavalry. They are the mobile land forces. In the past, they would ride horses. Now they operate tanks. 25% of the men.

The Navy. Marines are the experts when the battlefield is the ocean. 7% of the men.

The Air Force. The Red Dragon bomber and the Blue Dragon fighter, were constructed in the Kalvskarian factories by the Empire Military engineers. The blue dragon fighters are controlled with the Kii motion system (like a Wii nunchuk: one hand for maneuvering and the other for controlling the weapons). 25% of the men.

The Space Force. The Stormbringer is the latest technology in space war. Apparently, it is only one more satellite; but it is equipped with a  plasma cannon for land targets and a long another for space targets, like other war satellites.

The Engineers. They work behind the scenes, developing military technology and ad-hoc solutions. 2% of the men.

Facts:

  • Military population: 0.4%
  • Retired population: 35%

« Last Edit: May 24, 2007, 07:35:26 PM by Empire of Kalvskar »

Laws
« Reply #5 on: February 22, 2007, 08:23:41 PM »
Decree 501/1: Any Kalvskarian has the right, but not the obligation, to vote in the elections.
Decree 502/1: Troublemakers can be fired from their jobs.
Decree 503/1: Cruelty to animals shall be taxed.
Decree 504/1: The media are free to distribute the casting among the different races.
Decree 505/1: Tariffs shall not be payed, because they make domestic markets uncompetitive against foreign markets.
Decree 506/1: Any Kalvskarian has the right to gamble, even the children.
Decree 507/1: Any Kalvskarian has the right to trade organs.
Decree 508/1: Religious offenses shall be punished.
Decree 508/2: Nudity is forbidden.
Decree 509/1: Infidelity shall not be punished with something that, totally or partially, prevents the family to keep together.
Decree 510/1: Any intellectual property can be protected with anti copy systems to avoid piracy.
Decree 511/1: Simple majority is enough to approve a law.
Decree 512/1: Drugs are forbidden.
Decree 512/2: People may be watched by cameras in public places.
Decree 513/1: Cannibalism is permitted as long as both parts agree.
Decree 514/1: Citizens shall learn at least one foreign language.
Directive 515/1: The Empire shall support research on medicine.
Decree 516/1: Parental punishment is forbidden.
Decree 516/2: Abortion is forbidden.
Decree 517/1: Citizens can not be forced to sell their organs after death.
Decree 518/1: Citizens shall specify the distribution of the taxes they pay among the different concepts.
Decree 519/1: Prostitution is forbidden.
Directive 519/2: The use of clean, renewable energy is encouraged.
Decree 520/1: Weapons are forbidden.
Decree 521/1: Marriage is one man, one woman, and death do we part.
Decree 521/2: Press is free.
Decree 522/1: Citizens have the right to breed.
Decree 523/1: Damage to the public or private property shall be punished.
Decree 523/2: Dirt attacks shall be punished.
Decree 524/1: Smoking in public areas is forbidden.
Decree 525/1: Citizens have the right to go to school for free.
Decree 526/1: Citizens have the right to go to university for free.
Decree 527/2: Martial arts schools are forbidden.
Decree 528/1: Those who cannot pay their debts shall be put into prison to work to earn the money to pay for it.
Decree 529/1: Cloning is forbidden.
Decree 530/1: Euthanasia is forbidden.
Decree 531/1: The Empire may reward contributions with nobility titles and land.
Decree 532/1: Celibacy will be taught at schools and workplaces.
Decree 533/1: Parents are responsible for their children's crimes.
Decree 534/1: Any citizen has the right to use a mobile phone, even children.
Decree 535/1: Cars will allow position and speed monitoring by the Government's Department of Traffic.
Decree 536/1: The police can spy criminals in order to find evidence. To do so, they can use means like phone taps.
Decree 537/1: All laws need to pass a referendum before being accepted.
Decree 538/1: Divorce is illegal.
Decree 539/1: Owners are responsible for their pets' crimes.
Decree 540/1: Any citizen has the right to free dental care.
Decree 541/1: All genders have the same rights.
Decree 542/1: Corporations are not allowed to donate to political parties.
Directive 543/1: Hatred and fear shall not drive politics.
Decree 544/1: Toruture is forbidden, even to the police and the military.
Decree 545/1: Pesticides are forbidden.


« Last Edit: July 11, 2007, 08:07:36 PM by Empire of Kalvskar »

Political geography
« Reply #6 on: February 28, 2007, 11:04:57 PM »
The main cities in Kalvskar are:

New Kalvskar. The capital, built around a small Imperial Palace and surrounded by walls. In its outskirts, you can find Mercantilist Brewing Co, from the Mercantilist States.

Arekar. Industrial city surrounded by factories.

Holowkar. A city where the main activity is mining.

Kasinkar. The casino city.

Balarekar.

« Last Edit: March 09, 2007, 10:45:18 AM by Empire of Kalvskar »

Physical Geography
« Reply #7 on: March 13, 2007, 09:22:00 AM »
The Empire of Kalvskar is located at 400N, 900W. It is an arid land, but the presence of coast slightly softens the climate of the southern borderline.


« Last Edit: May 26, 2007, 08:02:35 PM by Empire of Kalvskar »

External politics
« Reply #8 on: March 14, 2007, 08:42:17 AM »
Despite its elusive external politic in the first century since its foundation, Kalvskar has always been open to immigration, foreign trade and international relations, but perhaps the latter has been the least worked field until the 500 a.f.w. However, the peaceful philosophy of diplomacy before war has been faithfully followed by the Empire, to the point that Kalvskar has not been involved in an important war since its beginnings.

The current trend is to stretch the international relationships with the states of Taijitu for mutual benefits. With that aim, Kalvskar is currently recruiting diplomats and sending them abroad in the official Golden Dragon planes to stablish embassies, attend to conferences and sign treaties.

Embassies:
Embassy exchange with the Allied States of Bustos-21.
Embassy exchange with the People's Republic of Varkour.
Embassy exchange with Xyrael.
Embassy exchange with Uichi Ryu.
Embassy exchange with Tagirstan.

Alliances:
Kalvskar supports the Tagirstanian government against the Khalifan Revolt.

Other:
Civilian permit in Xyrael.


Link to the Political Map.
« Last Edit: May 26, 2007, 08:05:13 PM by Empire of Kalvskar »