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Author Topic: Planning to Start Again?  (Read 12545 times)

Offline Gulliver

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Re: Planning to Start Again?
« Reply #30 on: April 22, 2012, 10:46:41 PM »
Game Type: <Survival> The "let's rape the Earth itself with giant automatic quarries" mods would be pointless otherwise
Difficulty: <Normal>
Flying: <Yes>
Enemies: <Yes>
Height Limit: <256>
After installing mods: <Keep current map>
Additional Mods: What they said about the creepers.
« Last Edit: April 22, 2012, 10:51:27 PM by Gulliver »

Offline Letonna

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Re: Planning to Start Again?
« Reply #31 on: April 22, 2012, 10:48:53 PM »
Game Type: < Survival >
Difficulty: < Normal >
Flying: < Yes >
Enemies: < Yes >
Height Limit: < 256 >
After installing mods: < Keep Current Map >
Additional Mods: why not ALL the mods?!  
 
 

Offline Funkadelia

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Re: Planning to Start Again?
« Reply #32 on: April 22, 2012, 10:53:55 PM »
There are terabytes and terabytes of mods.
Today's date is: Today is Jocidi, 5 Cielidor AR 5 - Day 1770 of the Glorious Revolution.

Many trials make manifest
The stranger's fate, the curses' bane.
Many touchstones try the stranger
Many fall, but one remains.

Offline Limitless Events

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Re: Planning to Start Again?
« Reply #33 on: April 23, 2012, 08:19:52 AM »
It seems everyone so far is in complete agreement that is should be a survival server with enemies set on normal difficulty and a max height of 256.

As for the creepers issue I have found the following plugin found here which would enable me to disable creepers from damaging the world but still let them hurt players and give some control over endermen picking up blocks.

Another question I forgot to ask: PVP; enabled or disabled?

edit: towlie, Elu, and wast are the only ones I know who play minecraft and are still around right now. Until I see how at least one of them votes I can't declare that a majority is in favor of the choices of flying and map status.
« Last Edit: April 23, 2012, 08:55:25 AM by Limitless Events »
Make sense? What fun is there in making sense?

Offline Myroria

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Re: Planning to Start Again?
« Reply #34 on: April 23, 2012, 01:22:03 PM »
I think PVP would work well but I'd like it more if it wasn't set up where people could just come up behind someone and kill them willy-nilly.
"I assure you -- I will be quite content to be a mere mortal again, dedicated to my own amusements."

Offline Letonna

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Re: Planning to Start Again?
« Reply #35 on: April 23, 2012, 06:16:52 PM »
I agree with Myroria

Offline Funkadelia

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Re: Planning to Start Again?
« Reply #36 on: April 23, 2012, 07:36:04 PM »
I think PVP would work well but I'd like it more if it wasn't set up where people could just come up behind someone and kill them willy-nilly.

There is a mod called factions specifically to protect people and areas in a pvp environment.
Today's date is: Today is Jocidi, 5 Cielidor AR 5 - Day 1770 of the Glorious Revolution.

Many trials make manifest
The stranger's fate, the curses' bane.
Many touchstones try the stranger
Many fall, but one remains.

Offline Limitless Events

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Re: Planning to Start Again?
« Reply #37 on: May 02, 2012, 12:24:12 AM »
Flying is allowed now. You'll need to get your own mod to fly (or I need to find one updated to the current version of craftbukkit).

The build height has been changed to 256.

SafeCreeper installed. While not currently enabled creepers will not damage the world.


I will be changing the difficulty to normal sometime Thursday, so be prepared.
« Last Edit: May 02, 2012, 12:26:41 AM by Limitless Events »
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Offline Limitless Events

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Re: Planning to Start Again?
« Reply #38 on: May 03, 2012, 06:54:07 PM »
Monsters are now enabled on normal difficulty and safecreeper is working properly
Make sense? What fun is there in making sense?

Offline Gulliver

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Re: Planning to Start Again?
« Reply #39 on: May 05, 2012, 06:58:15 PM »
I was so sadly unprepared for those monsters.

Offline Limitless Events

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Re: Planning to Start Again?
« Reply #40 on: May 25, 2012, 09:30:46 AM »
We are now running Red Power 2 ported for CraftBukkit. This means we have full Bukkit capabilities while getting use of the red power mod.

This means however that you will need to install the following mods: ModLoader, Forge, Red Power.

Here are links to their respective locations where each also has installation instructions

ModLoader

Forge

Red Power

I have also installed the WorldEdit plugin so that I can take areas of land and force them to be reloaded with new ores and blocks. This makes all blocks in a selected area as if they had just been discovered so anything done in that area will be reverted. Any mines dug will be undug, any blocks placed will vanish, any ore mined will reappear with new ores. I'm willing to apply this to whatever area people want, just be aware of how drastic a change this is.
Make sense? What fun is there in making sense?