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Poll

Would you be interested in playing D&D (Dungeons & Dragons)?

Yes, I want to play a mêlée class!
Yes, I want to play a spellcaster!
Yes, I want to play a skill-based class!
Yes, I want to play an original character!
Yes, I wanna be DM!
No, I don't have the time.
No, D&D suxorz.
Cookies?

Author Topic: Dark underground prisons & Flying reptiles with breath weapons  (Read 8647 times)

Offline Tshern

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Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #105 on: May 13, 2007, 10:59:56 PM »
You did it, didn't you?
 
* Soly sighs.

I'm going to say okay for this because I trust you can maintain party balance, Tshern.
Hey, it's a damn healbot! Well, she can certainly hold her own in melee, spellcasting and all that, but it all depends on how I play her. Honestly, I'm not planning on doing anything special, I'll probably concentrate on battlefield control (Entangle), healing (Lesser vigor) and buffing (this is yet to come).

I voted, by the way. Picked Cookies for reasons that are very obvious to Soly and Jolkuna, and both melee and spellcasting. Druid is a two-in-one package, so I had to take 'em both.
« Last Edit: May 13, 2007, 11:04:41 PM by Tshern »

Offline Jolkuna

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Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #106 on: May 13, 2007, 11:41:10 PM »
Krhm, Druid is all-in-one...  O:-)

Offline Solnath

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Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #107 on: May 14, 2007, 12:32:47 AM »
I know, but Tshern is good enough a player to not disrupt party balance and his animal companion's name is Krypto.
Neutral Evil

Offline Tshern

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Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #108 on: May 14, 2007, 04:56:42 AM »
Krhm, Druid is all-in-one...  O:-)
Bs, since the Shapechange/Wildshape errata, the Druid has dropped in power significantly. It can still hold his own again most classes, though the greatest classes such as the Samurai and the 3.0 Ranger defeat pretty much any Druid build instantly.

Quote
I know, but Tshern is good enough a player to not disrupt party balance and his animal companion's name is Krypto
« Last Edit: May 14, 2007, 05:06:00 AM by Tshern »

Offline The Empire

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  • Glory to the dark gods!
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #109 on: May 14, 2007, 06:59:58 AM »
Well, now I only have a couple of problems left, name and how to actually create the character... (And I am used to rolling the main stats with a set number of dice according to race, re-rolling ones with an unmodified cap at 20 in the cases 4d6 are used)

Join the Word Bearer legion and brin glory to the dark gods! Taijitu stalker extraordinaire - no Taijituan presses a key without my knowledge, Resident Cannibal - I prefer females, Resident ginormous dragon - It is not a good idea to mess with a dragon who is packing heavy firepower

Offline Solnath

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Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #110 on: May 14, 2007, 07:42:44 AM »
Well, you have 72 points at your disposal, distributable freely with the minimum being 8 and maximum 18 to any stat. Racial modifiers et al. are added on later.

For example:

Str: 16
Dex: 16
Con: 16
Int: 8
Wis: 8
Cha: 8

...is perfectly acceptable, as all the stats add up to 72.
« Last Edit: May 14, 2007, 08:25:23 AM by Soly »
Neutral Evil

Offline Tshern

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Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #111 on: May 14, 2007, 08:19:37 AM »
Str: 18
Dex: 18
Con: 18
Int: 8
Wis: 8
Cha: 8

...is perfectly acceptable, as all the stats add up to 72.
That makes 72?

Offline Solnath

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Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #112 on: May 14, 2007, 08:25:47 AM »
Hehee, you seem to have a misquote there.
Neutral Evil

Offline Latagon

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Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #113 on: May 15, 2007, 03:03:13 AM »
Name: Haradar
Class(es): Ranger
Race: Half-Elf
Sex: Male
Alignment: Chaotic Good

Stats:
STR: 16 (3)
DEX: 15 (2)
CON: 10 (0)
INT: 11 (0)
WIS: 12 (1)
CHA: 08 (-1)

AC: 15
BAB: +1
Fortitude save: 12
Reflex save: 17
Will save: 12

Skills: Favored Enemy (Orc), Track, Wild Empathy

Feats: Alertness

Special qualities: ?

Possible spells: None

Language: Eleven, Human

Inventory: Studded leather, Long Sword, Long Bow (Non-composite) with 100 Arrows, Dagger, 4 Hempen Ropes, 6 days trail rations, 1 whetstone, 1 water-skin, 1 tent, Flint, 1 grappling hook, Backpack. (X amount of Gold left over from the purchases.)  Light Horse, Bit and bridal, pack saddle, 6 Saddle bags, 5 days feed.
« Last Edit: May 15, 2007, 11:47:56 AM by Latagon »

Offline Latagon

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  • Posts: 276
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #114 on: May 15, 2007, 03:08:18 AM »
Krhm, Druid is all-in-one...  O:-)
Bs, since the Shapechange/Wildshape errata, the Druid has dropped in power significantly. It can still hold his own again most classes, though the greatest classes such as the Samurai and the 3.0 Ranger defeat pretty much any Druid build instantly.

Quote
I know, but Tshern is good enough a player to not disrupt party balance and his animal companion's name is Krypto


I swear that's not the reason I picked Ranger! 

Offline Tshern

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Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #115 on: May 15, 2007, 10:39:14 AM »
I'm quite sure your AC is not 28. 10 is the base, then 2 from your dexterity modifier (15-10/2, rounded downwards gives 2) and studded leather armor gives three more. That's 15 right there.

So, your ability modifiers (the number in brackets after the actual modifier) are:
STR: 16 (3)
DEX: 15 (2)
CON: 10 (0)
INT: 11 (0)
WIS: 12 (1)
CHA: 08 (-1)

Offline Latagon

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Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #116 on: May 15, 2007, 11:46:34 AM »
Oh.  I thought you added the entire dexterity.  I'll fix it.

Offline Tshern

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Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #117 on: May 15, 2007, 12:08:32 PM »
Oh.  I thought you added the entire dexterity.  I'll fix it.
Same goes for saves, attack bonus and such. I can rewrite your character from the stuff you've given above, send it to you and you can edit it in, if you wish. It could make it a lot clearer...

Also given that you have a second level character, you would already have specialized in one of the Ranger combat styles, so you have to pick either archery (recommended) or two-weapon fighting route...
« Last Edit: May 15, 2007, 12:14:15 PM by Tshern »

Offline Daimiaen

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Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #118 on: May 15, 2007, 05:03:27 PM »
Okay...mr.Thicky question....How are skill points worked out....looked through the rules couldn't find it....
Nothing real can be threatened nothing unreal exists....

Political compass....
Economic Left/Right: -5.38
Social Libertarian/Authoritarian: -7.08

Offline Allama

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Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #119 on: May 15, 2007, 05:11:47 PM »
Each class has it's own criteria for calculating skill points.  You get a certain number per level of a class, plus your intelligence bonus.  You may add these points to any skill your class is capable of using, though cross-class skills require 2 points per rank.  Class-specific information can be found in the Player's Handbook.