Welcome, Guest. Please login or register.
Did you miss your activation email?

News: The more kittens we post, the faster our region prospers; the less kittens we post, the slower our region prospers.

Author Topic: Mods!  (Read 2772 times)

Offline Eluvatar

  • Tech Monkey
  • Citizen
  • *
  • Posts: 3111
  • O_O
    • Taijitu.org
Mods!
« on: June 27, 2014, 12:44:14 PM »
I just restored pretty urls as the absence of them was wearing me down (and the old broken links...). (Please let me know of any links that remain broken that you run into.) (OK I did it now because I wanted to put a pretty URL in the revision description of [wiki]Document:Constitution of Taijitu[/wiki]...)

Next on my list is Who Voted What, for the Council and/or Senate (Chamber of Four Winds and/or [noun] of Elders) to use in their polls.

Any other suggestions:fight:

(Also, any themes people would really like to see? We can't maintain _too_ many of them.)
« Last Edit: June 27, 2014, 12:59:42 PM by Eluvatar »
                                 
(click to show/hide)

Offline Eluvatar

  • Tech Monkey
  • Citizen
  • *
  • Posts: 3111
  • O_O
    • Taijitu.org
Re: Mods!
« Reply #1 on: June 27, 2014, 01:24:53 PM »
Manually added some helpful links along the lines of DomainTools to the IP viewer. Copy-pasting the IP checking for spambots was driving me nuts.
                                 
(click to show/hide)

Offline Eluvatar

  • Tech Monkey
  • Citizen
  • *
  • Posts: 3111
  • O_O
    • Taijitu.org
Re: Mods!
« Reply #2 on: June 27, 2014, 03:30:08 PM »
Quote from: View Voters Readme
SMFPacks.com Provides Other Great Packages:
- Reason for Editing Mod.
- Yet Another Global Announcements Mod.
- SMF Social Groups.
- SMF Links Directory.
- SMF Downloads Directory.
- SMF Dynamic Directory.
- Advanced Topic Prefix Mod.
- Advanced Invitations System.
- Move Topic Notification.
- PM to New Members.
- Permissions Info.
- Next Post Level.
- Karma Buttons.
- SMF Multi Quote.
- Attachments in Topics.
- and much more visit us on SMFPacks.com

I like the sound of MultiQuote and Reason For Editing. Thoughts?
                                 
(click to show/hide)

Offline Allama

  • *
  • Posts: 6878
    • LibraryThing
Re: Mods!
« Reply #3 on: June 27, 2014, 03:59:28 PM »
MultiQuote and Reason For Editing both sound good, and I'd like to see PMs going to new members to welcome them and highlight important forum policies, intro area, etc.

Offline Sovereign Dixie

  • I regret nothing!
  • *
  • Posts: 1630
  • Fuck the revolution.
Re: Mods!
« Reply #4 on: June 27, 2014, 04:01:25 PM »
Multi Quote FTW. And I echo Allama's feelings about new member PM's.


Offline Delfos

  • Citizen
  • *
  • Posts: 6975
  • Who is Aniane?
Re: Mods!
« Reply #5 on: June 27, 2014, 06:18:46 PM »
YouTube BBCode?

Also the economy thing, what was it?

Offline Eluvatar

  • Tech Monkey
  • Citizen
  • *
  • Posts: 3111
  • O_O
    • Taijitu.org
Re: Mods!
« Reply #6 on: June 27, 2014, 07:37:35 PM »
MultiQuote and Reason For Editing both sound good, and I'd like to see PMs going to new members to welcome them and highlight important forum policies, intro area, etc.
That wouldn't be redundant when we institute welcome Telegrams?

I suppose the Forum policies aren't necessarily relevant in that so I can see it.

For later: Welcome PM Mod.
                                 
(click to show/hide)

Offline Allama

  • *
  • Posts: 6878
    • LibraryThing
Re: Mods!
« Reply #7 on: June 27, 2014, 07:58:58 PM »
That wouldn't be redundant when we institute welcome Telegrams?

Oh, are we currently figuring out who each new forum member is on Nationstates.net even if they have yet to post, then sending a TG there with links to stuff on the forums that is not related to anything on the game site?

Offline Eluvatar

  • Tech Monkey
  • Citizen
  • *
  • Posts: 3111
  • O_O
    • Taijitu.org
Re: Mods!
« Reply #8 on: June 27, 2014, 08:06:00 PM »
That wouldn't be redundant when we institute welcome Telegrams?

Oh, are we currently figuring out who each new forum member is on Nationstates.net even if they have yet to post, then sending a TG there with links to stuff on the forums that is not related to anything on the game site?
We are not. We will be setting a welcome TG, I hope, which points people toward Citizenship as at least a possibility though.
                                 
(click to show/hide)

Offline Allama

  • *
  • Posts: 6878
    • LibraryThing
Re: Mods!
« Reply #9 on: June 27, 2014, 09:23:40 PM »
We are not. We will be setting a welcome TG, I hope, which points people toward Citizenship as at least a possibility though.

Then a PM to a new forum member linking them to the most important sections of the forum itself shouldn't be redundant. ^____^

Offline Eluvatar

  • Tech Monkey
  • Citizen
  • *
  • Posts: 3111
  • O_O
    • Taijitu.org
Re: Mods!
« Reply #10 on: June 28, 2014, 05:21:39 AM »
We are not. We will be setting a welcome TG, I hope, which points people toward Citizenship as at least a possibility though.

Then a PM to a new forum member linking them to the most important sections of the forum itself shouldn't be redundant. ^____^
I was a tiny bit worried that it could generate "welcome message fatigue" but that's probably not an issue.
                                 
(click to show/hide)

Offline Eluvatar

  • Tech Monkey
  • Citizen
  • *
  • Posts: 3111
  • O_O
    • Taijitu.org
Re: Mods!
« Reply #11 on: June 28, 2014, 11:54:23 PM »
Going to toss What You See Is What You Get editor into consideration, too :)
                                 
(click to show/hide)