News: Citoyen reminder: Socioendangerment levels run from one to sixteen. Cooperation with mandatory sentencing from the Citoyen-Mediator may result in decreased rehabilitation length.
The Promised Land of Exodashttp://prntscr.com/4j32qpThe Promised Land of Exodas after the exodus has settled- The border size is set to mirror a set of mountains on the terrain map. Please note that this area is in large part useless, uninhabitable desert. The people of Exodas will only settle the fertile areas.Government: Semi-deitified Triumvirate.- Serves for life- Dictatorship- Theocratic (See: Yehovism)- Strong cult of personalityReligion: Yehovism- Monotheistic- Cultist tendencies (evolves as RP progresses)- Will develop various customs- heavy emphasis on blood ties and blood sacrifice- Religion evolves and gains in popularity as a direct reaction to the peasant struggles in the Great War- Mostly a "pleb" religion. Little to no popularity with aristocratsMisc.- Laws will be developed as the nation evolves. The religious emphasis will remain for the foreseeable future- Indoctrination will be practiced- Exodas' relations with other nations will largely depend on how its foundation plays out (See next post)- Exodas' tolerance for other religions will be relatively low. Depending on how foundation plays, it could be abysmal- the nation's initial years will be rather chaotic, with a large amount of intrigue and many developments dependent of the reactions of the surrounding world.
I intend to play out the foundation of Exodus during the Great War period. As you all know, the war has been taking its toll on all nations involved. Citizens are suffering and there seems to be no end in sight. During these turbulent times, three men (all familiar with one another) set out with claims of a paranormal experience and a message. Each sets out to a different nation (which one is T.B.D. depending on who is interested) to spread the word of Yehovism - a new religion that, essentially, condemns the aristocracy and the powers that be. This new religion's rise in popularity amongst the low-born people can mostly be attributed to a simple "right moment, right time" equation. The idea here is that each country that decides to get involved, gets to react to this "heresy" as it deems fit. These reactions would in turn influence the course of the RP. Nations could strive for tolerance, commit purges, banishments, you name it. This will influence the degree of popularity the religion will have, whether or not the religion lingers, the degree of hostility the new nation will initially have to its old homecountry etc. In the end, the three preachers will take whatever followers they have across the desert, through the mountains and into the "Promised land" (See map in post 1) to form the nation of Exodas.The departure of the three messengers with their followers will be referred to by this new people as "the exodus", which leads to the new nation being named "Exodas". During whatever events unfoled in the hostnations and on the road, the religion of Yehovism develops various cultist tendencies and radicalizes in certain ways. Global guidelines can be found in the first post. Other things may be added as-we-go and/or kept a surprise for now!In the end, those nations that intend to involve themselves will have a degree of influence on not only its diplomatic relations with this new country, but also the development of culture and customs in said country. Ofcourse I do have certain elements that will remain in my RP regardless.