Author Topic: Mod Discussion  (Read 1037 times)

Offline Limitless Events

  • Global Moderator
  • ***
  • Posts: 278
Mod Discussion
« on: December 02, 2011, 10:04:02 PM »
Recently I found the Technic mod pack and began messing with it. Right now it only works with the 1.8.1 version of minecraft as not everything has been updated to work with 1.0.0 yet. The site for it can be found here

The multiplayer side of the pack contains the following mods:

Modloader by Risugami
Modloader MP Unofficial by jamioflan
Minecraft Forge 1.1.2 by SpaceToad and Eloraam
Industrial Craft 2 v1.23 by Alblaka and the IC2 Team
Buildcraft 2.2.4 Complete Package by SpaceToad
RedPower Pre2 (RP2pr3b) by Eloraam
Power Crystal’s mods by power crystals
Railcraft 1.4.0 by CovertJaguar
Optifine 1.8.1 by sp614x
MAtmos 1.8.1 r6
Rei’s Minimap 2.4 by ReiFNSK
Convenient Inventory
Additional  Pipes by Zeldo

 - The first 3 you don't need to care about at all as they are merely background mods that enable the functionality of the rest.

 - Industrial Craft is a fantastic mod that adds in several new ores, electricity, and machinery. There are different types of fuel and power generators along with wiring. The trick is hooking things up in a way that allows you to run the higher power machinery without causing overloads anywhere down the line. It also has personal safes that can only be opened by you or an admin. The only drawback I find in this mod is if you are playing in survival mode it has quite the high material cost to get things going and requires a lot of resources to get to the end tier but this also is something to work towards.

 - Buildcraft is similar to Industrial Craft in that it has power generation and machines however the engines are simpler to make and can be switched on or off with a lever. The downside to these is there is the potential for them to overheat and explode. The big draw to this mod is the ability to transport items and fluids (through waterproof pipes) with fluids able to be stored in tanks. This mod also adds in oil which in turn is refined into fuel.

 - Red Power is one I have yet to use but from what I can see it adds in additional functionality for redstone and creates additional things you can do with the BC and IC mods. It also lets you have different colored lamps.

 - Power Crystal's is actually a subsection of mods all made by the same person. The first part of this is MineFactory Reloaded which adds in a bunch of nice automated things such as rails that auto pickup and dropoff people/cargo, conveyor belts with blocks that pick items off them and put them in chests and auto-farming. The next part of this pack enables the wireless operation of redstone to turn a current on or off. Then there is Nether Ores which is self explanatory. Finally there is power converters which allows you to convert power between IC and BC.

 - Railcraft is another one that I have yet but it is simply a added rail functionality mod and it is hard to go wrong giving you more to do with rails.

 - Optifine is a mod designed to help streamline the running of minecraft and reduce lag spikes

 - Matmos adds and expands upon the sound in minecraft, simple as that.

 - Rei’s Minimap is something you can install on your end and have it work in multiplayer and even is updated for 1.0.0 This is a mod I cannot believe I played without. It gives you a minimap in the upper right corner of the screen while also listing your current position and enabling you to save waypoints so you can find places later.

 - Convenient Inventory adds in new ways to easily find, store, and move around things in your inventory but does so with various left and right clicks while holding alt, ctrl, or shift so anything bound to those keys may need to be changed.

 - Additional Pipes is another I haven't used but it is simply added functionality for BC pipes and adds in a couple new things to go with it.
Make sense? What fun is there in making sense?

Offline Gulliver

  • Data Dog
  • Citizen
  • *
  • Posts: 5284
  • Forsooth, do you grok my jive, me hearties?
Re: Mod Discussion
« Reply #1 on: December 03, 2011, 11:28:27 PM »
I haven't tried the tech pack things, but the minimap is amazing, especially for long distance travel. I foresee myself growing unhealthily reliant on it.

Offline Eluvatar

  • Tech Monkey
  • Citizen
  • *
  • Posts: 3109
  • O_O
    • Taijitu.org
Re: Mod Discussion
« Reply #2 on: December 09, 2011, 06:48:54 AM »
How long would it take me to install this on my linux box?
                                 
(click to show/hide)

Offline Gulliver

  • Data Dog
  • Citizen
  • *
  • Posts: 5284
  • Forsooth, do you grok my jive, me hearties?
Re: Mod Discussion
« Reply #3 on: December 14, 2011, 12:12:42 AM »
I dunno. I feel too lazy to take the agonizing minutes to downdate my Minecraft to add them and think I'll just wait for them to be made compatible.

Offline Limitless Events

  • Global Moderator
  • ***
  • Posts: 278
Re: Mod Discussion
« Reply #4 on: December 29, 2011, 02:57:45 AM »
Industrial Craft 2 has been ported to 1.0.0 and some changes have been made to the Technic Pack. Right now for my copy of minecraft I have Industrial Craft, Buildcraft, and Red Power.

If you want to install the Technic Pack you can download it here. Once you've done that, unzip the .7z file and run the installer. This will let you pick what mods you want on top of the core components.

If you want to install just a couple of mods yourself you are first going to need to download ModLoader from this page. To install it follow these instructions (copied from the page above):

Quote
1) Open up %appdata%, if you don't know how to do this, start>run, then type in %appdata%
2) Browse to .minecraft/bin
3) Open up minecraft.jar with WinRAR or 7zip.
4) Drag and drop the necessary files into the jar.
5) Delete the META-INF folder in the jar.
6) Run Minecraft, enjoy!

You will then need to download Minecraft Forge and install it the same way as above.

Next up is Mod LoaderMP. I'm not sure if this one is required but I do know some mods do require it.

Now you'll run to make sure to run minecraft to double check everything is working before you add in mods changing the gameplay.

Once this is done you'll want to download the mods you want to install and place them in the .minecraft/mods folder. Do not install them like you did any of the above.

I'll write up my thoughts on the various mods now in Technic at a later point in time.
Make sense? What fun is there in making sense?