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61
The North Pacific / Re: The Northern Lights - Issue XXIX
« Last post by Sanjurika on July 22, 2019, 11:04:47 PM »
The GAP involved the appointment of an Architect who would oversee the development of the region under the guidance of the Minister for Cultivation. In addition, a Council of Cultivation was formed with the intention of providing reports to the region on progress made - it would include a number of Europeian officials and a representative of each partner region.


By May of 2014, Europeia had enacted two ‘Construction Partnership Agreements’ under the leadership of Minister Lethen. Nevertheless, soon after a handover within the Ministry to Minister Ogastein spelled a stalling of progress for the initiative. Minister Ogastein stated that he believed the program was a failure, saying that “We entered into construction partnership agreements with three separate regions and I can tell you with confidence that none of those regions is in a better place as a result of our work.”


In spite of this, Europeia persisted and the initiative was carried forward by President Kraketopia who appointed Malashaan as the new Minister for Cultivation. For a time, this proved to be a success with architect assignments being distributed on a timely basis, 6 construction agreements signed (Commonwealth of Kings, The Infinite Alliance, Natan Region, The Union Republic, The Bungle Brigade and Aura Hyperia) and several more in negotiation.


However, the size of the project, a lack of communication about its successes, and the perception that the program was a burden upon successive administrations, led to the initiative being dropped. The political will to support such an initiative had come to an end. While some including HEM believed that the program required more time and support to be a success, others believed that for all the good intentions of Europeia, it was not possible to guarantee a core group of dedicated players who would sustain the region for the years ahead.


Despite the initial successes and the support of a significant number of Europeian leaders, the Grand Architecture Program came to an end. It was an incredibly bold initiative - one that required taking risks politically and institutionally - but it was considered a failure by many within Europeia all the same. It’s important to remember that for any major project, there are often unrealistic expectations. We can easily dismiss a failed term as Delegate or Minister as par for the course, but when an ambitious foreign policy agenda is pursued, our expectations are heightened and senses are attuned to even a whiff of failure or stalling. This can be enough to end the plans of the boldest of political leaders before they even begin.


Status of Forces Agreements


A more recent initiative also undertaken by Europeia as a means of building new partnerships, training valuable allies, and establishing military forces took place through the ‘Status of Forces Agreements’. This was certainly not as bold an initiative as the GAP, but nonetheless was an attempt to utilise the knowledge of Europeian military leaders to foster positive relations with emerging regions that were interested in forming their own military but lacked the infrastructure and knowledge to do so on their own. Europeia signed two such agreements - one with Merridel and one with Olympia. There is currently no agreement still on the books.


The difficulties with this kind of agreement are similar to the GAP. Despite the best intentions of political and military leaders, the success is largely dependent on that core group of dedicated players in the partner regions. In Merridel’s case this was certainly an issue, and it seems very likely that Olympia also suffered the same personnel deficiency. Olympia states in their WFE that they ceased operations after 500 days and the region is currently founderless. Merridel is still around with 72 nations - but lacks a regional forum and for all intents and purposes appears to have simply stopped recruiting.


The initiative should still be accepted as a reasonable foreign policy initiative. The intent behind building capacity to run and operate a regional military in order to build meaningful diplomatic relationships is a good one. The difficulty as always lies in the ongoing sustainability of the project - and the dedication of the partner region itself to also work to see the project through to completion.


The World Assembly Development Program


The World Assembly Development Program (WADP), an initiative pioneered by r3naissanc3r, remains a central component of everyday life in The North Pacific. Furthermore, the initiative has been championed by the Security Council, successive Vice Delegates, Ministers of World Assembly Affairs, and of course, WA Delegates. The time invested into this initiative has meant that it has continued uninterrupted by political change, resignations, or even the increasingly time poor nature of the creator.


The World Assembly Development Program has been expanded in some form to Balder as the ‘WA Expedition’, and as the ‘World Assembly Advancement Program’ in Europeia. This was made possible by the hard work of r3naissanc3r as the creator of the programs and the close partnerships that continue to this day between The North Pacific, Balder and Europeia.


The initiative has also encouraged innovation in other allied regions, such as in the The South Pacific through their own ‘SWAN’ (the Southern World Assembly Initiative), which operates in a similar fashion to the other programs, but was developed by South Pacifican United States of Vietnam. McMasterdonia (one of the authors of this article) and SillyString (also known as Asta) are both acknowledged for their contributions to getting the SWAN initiative up and running.


These programs do not constitute a typical network of foreign policy alliances. However, it’s clear that the strength of these initiatives and the cooperation involved in operating them, have led to a positive flow of ideas between close partners.


Telegram Initiatives


Another matter that is closely linked to regional development is the use of telegrams to maximise efficiency in efforts of internal recruitment and integration. The use of telegram infrastructure that is widely accessible to members of the executive staff as well as the executive council, was first introduced in Europeia before expanding out into other regions including The North Pacific. At various times, this infrastructure has been utilised by Balder, The East Pacific, The Black Hawks, The Land of Kings and Emperors, Albion and The New Inquisition. This kind of infrastructure helps to sustain regions through challenging times, allowing the dedicated public servants to use their time efficiently and maximise the utility of integration efforts within the region. This is another example of a common basis of infrastructure that closely links regions together.


What’s next?


While this article does not examine all possible scenarios where regional infrastructure has been used to assist in regional development or for the purposes of foreign policy, it is clear that there regions continue to work hard in this space.It is the duty of leading regions to assist in the further development of the game. The strength of the community of NationStates as a whole relies upon the strength of the communities that lie within it. A point of friction is the need to both freely share knowledge and ideas for the objective benefit of the game balanced against the political need to ensure such initiatives satisfy the foreign policy of your home region.


It is clear that many of us who play the game would not consider ourselves to be believers of optimistic diplomacy. However, bold successes of diplomacy that benefit all partners require a high degree of optimism and commitment. We must balance the needs of our communities for the constant validation of the success of such bold initiatives against the measurable and communicable long term benefits of quiet, conscientious and tireless work in the field of diplomacy.


Even smaller steps, such as the sharing of knowledge through the WADP can be an important step in assisting developing regions to get through the difficult periods of growth where many falter. Game created regions have the obvious benefit of a steady flow of nations spawning each day - but without our initiatives and proactive engagement with them, this means little.


Regional development as a product of foreign policy would require a boldness on the part of our leaders and the political will to see through the projects through the difficult stages, in the hope of forming a sustainable and meaningful development process that facilitates growth for developing regions in a manner that works with their culture and aspirations. While it is not possible for any leading region to simply guarantee a dedicated group of core players to sustain a region over many years, it is certainly possible for us to assist in giving these newer communities the best possible hope of success.

[size=140]A Personal Connection[/size]

[align=right]by Bobberino, TNP Minister of Defense and former TRR Deputy Speaker[/align]


Throughout the game of NationStates, there is a very diverse crowd of talent, characters, backgrounds and people. Recruitment, Outreach and Home Affairs all touch upon this same core concept of drawing in this talent. For those unaware, Outreach is the Office in The Rejected Realms that focuses on this concept, scripted telegrams, and The Rejected Runekeeper’s upkeep; and Home Affairs in The North Pacific is similar with its scripted TGs, recruitment lists, Gameside Advocate program, and other similar campaigns.


My experience in this department has led to a more nuanced approach to outreach than many others in the game, even in the GCRs. As much of an undertaking as this might be, a more effective approach would be a personal way to approach newer folks to the region, gauging their interest, skill and area of expertise through a privatized campaign based on reaching out to specific individuals. TNP has done this in part through its Mentorship program, overseen by myself for around a year as Deputy Minister of Home Affairs. During my time, I trained TNP’s mentors to watch for applications on our forum thread and actively welcome them (there was a pingable role in our government server dedicated to this as well), and continue that connection in private. The one-on-one interaction is where the key work of outreach is done. for example, Robespierre, a new face to TNP but not GP, reached out through the mentorship program, and I picked him up. Through my mentorship and his own ambition, he quickly rose through the ranks to become a Minister in TNP within two months of joining the region. This is an unprecedented rise.


In TRR, the same prioritization is key. The RRA is currently teeming with newer members, eager to join in the proud tradition of defenderism that TRR holds dear. To reach out to these individuals is something I prioritized and was able to do quite well during my term as Outreach Officer, effectively the same as Minister of Home Affairs in TNP, through my means of contacting folks over Discord. Discord is the keystone that unlocks this methodology. It is how people can communicate information the most directly and with the most integration and notification. This is how we activate our recruitment abilities the best: where a casual conversation, not a forced or abbreviated or abrupt conversation, works to help the newcomer personally with the ins and outs of gameplay, the people behind the game rather than simply its mechanics, and a more adaptable way of training.


Automating this process is difficult and would take a Herculean effort, and it still wouldn't do as good a job as two people connecting and communicating directly with each other. The personal touch has reaped great rewards. It is a smaller scale and takes longer, but is time well spent.

[size=140]Keys to Success[/size]

[align=right]by Alchera, TWP Minister of Recruitment and Citizenship[/align]


Attracting members is a region's key to success. After all, a region can’t grow and be successful if it doesn’t have anyone to participate in its community. As one of the feeder regions, The West Pacific (TWP) has an advantage in this regard, yet this does not mean we don’t try to attract players. If players don’t see any growth or activity they’ll move on to other more lively regions. There is a multitude of ways TWP attracts members and maintains its population, most notably our weekly regional message board (RMB) activities, various fairs and festivals (including some involving other regions), and a general atmosphere designed to encourage members to become active in TWP.


The World Factbook Entry (WFE) and RMB are the most important things for a region attempting to attract players, as they act as a window into the region, and a slow, inactive RMB isn’t as attractive as an active one. That being said, TWP has a strict RMB policy. TWP has many weekly RMB activities such as Punday Monday, where nations compete for the best pun; Thank You Haikusday, where members post haikus; and finally Karaoke Friday, when nations post their favorite song lyrics and the weekly playlist is featured. The goal of these RMB exercises is to act as a sort of ice breaker for new nations, a simple way for them to get involved and get integrated with the community, and they’re also fun for players of all ages.


TWP also hosts and joins fairs, the most recent example being the TWP-Osiris prom. This was a way for the two regions to enhance their relationship, but it also provided an opportunity for people to mingle with those outside just our regions. Events such as these also break up the monotony of day to day life in Nation States. They’re a fun event for all to attend and make the region more appealing in general. Other events that celebrate a region’s change or marks an anniversary of some sort are also a good way to set a region apart. A good example of this in TWP was the Three Perfections festival, which was held to showcase the implementation of TWP's regional theme.


Finally, one of the most important ways a region can improve activity is to help others get involved. My job as Recruitment and Citizenship (R&C) Minister is to help guide new players to the appropriate person to get involved, be it the head of the military or diplomatic minister. It’s also my job to organize outreach programs for those just answering issues, or who aren't otherwise involved, and get them involved in other aspects of the region. One of the ways TWP achieves this is by establishing our own Gameside Advocate (GA) program. Much like TNP’s GA program, one of the GAs' jobs is to inform those on the forum and RMB of recent changes and events that are going on. They are also required to be active on the RMB to help new players and answer questions. As a result, they often need a massive amount of patience. Their efforts play a key role in the overall effort to entice players who only answer issues to look beyond their own nation to the community at large. TWP has also been sending out a weekly telegram with two purposes: one, to keep the residents informed on regional happening, and two, to entice them to become more active and to come and enjoy the events.

[size=140]Playing With A Full Deck:How NS Cards Enhance Regional Activity[/size]

[align=right]by Pallaith (Ghost), TNP Minister of Communications and former Delegate[/align]


The introduction of NS trading cards did more than just add a new permanent mini-game to the mix. It has given regions a valuable tool to encourage activity and interest from their player base. While it is true that collecting the trading cards isn’t for everyone, there are enough players interested in them to make harnessing this part of the game worth the effort for regions old and new alike. In The North Pacific, cards serve as an effective endorsement boosting tool and a means to create additional immigration to the region, both gameside and on the forums.


TNP utilizes what it calls the World Assembly Development Program (WADP). Every month players receive badges and recognition for the amount of endorsements they give out, and recognize players they call Keepers of the North, players who endorse the Delegate, Vice Delegate, and all members of TNP’s Security Council. NS cards have allowed us to offer something other than badges as rewards, something that entices a greater number of players to increase their endorsement activity. We accomplish this by utilizing the most valuable kind of card, Legendary, and awarding one to each of the top three players in individual reward categories, and by making all Keepers eligible for a daily lottery, one that gives out a random legendary card to a random Keeper every day. Additionally, Keepers have their names added to the lottery additional times for every vote they cast in the WA in the past 30 days.


There is simply no arguing with the results. Since adopting the program, we have estimated an increase of 30,000 endorsements, driven in large part by nations who migrated to TNP to take advantage of the card program. At a time when there has been a precipitous drop in WA endorsements across the game, TNP’s delegate has maintained a high number of endorsements that has somewhat resisted the drop. This was also evident during the last delegate transition, which was extended due to players being less willing to lose Keeper status, and therefore less willing to withdraw endorsements from myself, as I was a member of the SC. Without delving too deeply into the topic, obviously the greater incentive to exchange endorsements and keep them on the SC, Delegate, and Vice Delegate further strengthens the region’s security as well.


Legendary cards a finite resource, so to harness those cards in a sufficient number to be utilized for these specific awards, an extensive network of puppets is necessary. In the process of gathering cards using this network, many of the cards are needed to fund the transfer of the legendary cards to our main regional nation. But these cards can also serve as rewards for any number of regional activities or competitions, and some of the recent contests have utilized them as prizes. Before, we could only offer the badges and inclusion in factbook records, bragging rights, or sometimes cosmetic changes, such as custom flags flown by key players in the region or other customization of national details. Cards offer us a tangible reward, something that a lot of players actually want and can literally show off in a collection. In the case of Legendary card rewards, the prize comes with significant objective (market) value and bragging rights of its own.
Additionally, TNP runs a cards request program, where participants can name a specific card and if that card is found during the collection of cards, it will be gifted to the requestor. All requests have to be made on the offsite forum, which drives activity there as well. As with the lotteries, Keeper of the North status is a prerequisite for making a request. However, in this case members of the NPA are also eligible. Since NPA members typically cannot maintain Keeper status, this gives them a chance to gather card, but also eliminates a potential choice that players have to make which could lead them to decide against membership in NPA.


Cards activity makes for a frequent topic of conversation, but that conversation is also spurred by these programs. As with other region-wide awards, our regional nation regularly sends out alerts on the RMB whenever a card is awarded in a competition or a lottery. The cards request program also involves a spreadsheet which maintains a list of pending and completed requests, allowing everyone a chance to see the scope of the program and how often and completely it is fulfilled. Time and again the results of these initiatives being posted reminds people of their existence and tends to increase demand. It can also spur competition in itself. In the case of WADP wards, we have already seen the same few people at the top of the charts month after month. Lottery recipients and individual award winners get a card whether they have an interest in cards or not. Nothing is gained if the player does not venture out and makes the effort needed.


TNP managed all of this with a few scripts and a spreadsheet enhancing infrastructure we already had in place, as well as the large puppet network needed to gather the prizes. This project allows us to focus more competitions and activities in the game itself, something that can be hard to do, especially in an age when offsite communications continue to dominate most daily activity. A new type of player, perhaps unreachable previously, can now be encouraged to get more involved and explore other areas of the community they may not have been inclined to otherwise because of having a specific, identifiable incentive. Considering the game provides the means and the material, a region need only tap into this aspect of the game to start producing results and enhancing its own regional activity. The barrier to entry is low and the cost is minimal, so I highly encourage the adoption of some sort of program or effort to utilize NS cards as part of the arsenal of regional activity and engagement.                     

[size=140]An Idiot’s Guide to Regionbuilding[/size]

[align=right]by Yuno, former Delegate of TEP[/align]


When I was first elected delegate of The East Pacific, I set out to do a few very specific things, and I hope that what I did can be a model for regions everywhere. These things were done in TEP, but I have The North Pacific to thank for being the inspiration behind these ideas. While I’m no longer active, I'm comfortable staying close to the source(s) of my admiration and inspiration. I wrote these from the perspective of a region's delegate, but the principles should be the same no matter how the region is set up.


First steps


1) Ask everyone in the region something to the effect of: "WHO WANTS A JOB?!!!!" Post this question everywhere you can, wherever people might see. Places can include the RMB, the Forums, Discord, Skype, or a mass telegram to the whole region.


2) Wait for the large number of replies you'll be getting, and grab the contact info of everyone who replied. Ask them how active they are, and what days are they available.


With that done, you should have grabbed a massive number of followers! But wait, you don't even have any jobs for them yet. Well, time to fix that!


How to invent jobs


1) Ask people what they're good at.


If they say Roleplay, create a RP department. If one already exists (as the majority of Regions already have a RP branch that exists separately from the regional government), direct them there. Make sure you know what's going on there - then you can suggest changes to whoever runs that department. If RP doesn't exist yet, then you can go ahead and create a new RP department, and hire that Roleplayer to be a staff member.


If people say coding, invent a programming department, and have them code many projects that may be useful for your player base.


If people say writing, create a Newspaper Department and hire him to be a Journalist (or Lead Editor/Chief Publisher.) I recommend you being the Lead Editor Chief/Publisher yourself, at least for the beginning stages of the newspaper, unless that person you hired is a dedicated and expert organizer.


62
The North Pacific / The Northern Lights - Issue XXIX
« Last post by Sanjurika on July 22, 2019, 11:04:10 PM »
    [align=center][/align]



    [size=140]Editor's Note[/size]

    [align=right]by Pallaith, Minister of Communications[/align]


    Since reimagining The Northern Lights at the start of the year, we have strived to focus on particular themes or topics, ones that our authors could explore at greater length and could be applied to the game as a whole, not just The North Pacific. Issue XXIX is all about regional outreach and engagement. We brought together authors whose experience in NS has given them insight into the best ways to motivate and interest players and in so doing help change the culture and character of their regions. These perspectives should prove useful not just in the authors' home regions, but to any region willing to apply what they have learned, and were so kind to share with us in these pages. We hope that the wisdom they share lights the way to enhanced activity and a richer gameplay experience.


    The views espoused are the authors' own and are not the opinion of The North Pacific unless otherwise stated.


    [nation]Pallaith[/nation]

    TNP Minister of Communications

    [size=140]A Little Culture and Community[/size]

    [align=right]by Escade, of Gameplay Magazine[/align]


    The number one question players in NationStates often ask is some variation of “How do I develop my community?” or its fraternal twin, “How do I engage players in my region?” In this article, I’d like to provide some of my thoughts on the topic of developing player engagement by developing a strong culture and community.


    Part 1 - Develop Your World

    Provide your players with a singular or unique experience by developing a detailed world for your region. Build a cohesive culture to give players a home to rally around. This is also where you assemble your team of like-minded individuals who work towards this common goal together.


    Part 2 - Know Your Players

    What does your ideal community look like in terms of people and activity? What kind of players do you want to attract? Are you interested in quality or quantity or a median point between the two? Are your goals realistic based on the amount of time, effort and practical experience you have with community building?


    Part 3 - Burn Out and NationStates

    How many players do you know who have said something like, “Region or players of region don’t appreciate or recognize my hard work?” I’ve lost count. Building a region isn’t easy, maintaining a region isn’t easy. The Ozymandias effect sometimes obliterates everything a group of dedicated players have done. This part is about how to focus less on what other people think or do and more about what you can do for yourself to avoid or mitigate burn out.


    Part 4 - Questions and Answers

    I get a lot of "How do I.." kinds of questions from “How do I advertise/hype?” to “How do I make other people play this game that I created?”. This section will be devoted to answering some of the oft-repeated ones in one place. In addition, players in good standing who have questions about any of the above are welcome to DM me or post below and I will add to the list as appropriate.


    Develop Your World

    What is culture? It’s a set of shared values, ideas, interests, and goals. What does this mean for a region? These are the symbols, theme(s) and customs that unify your region and demarcate it as a unique place, as a space to spend time in. Building a cohesive culture gives your region and players something to rally around.


    Many regions attempt to do this in some manner or form (with titles, names, flags, etc). Some regions, like Balder and Osiris, have pre-built mythological imagery to work with. Others, like The North Pacific, have cardinal directions that give them a lot of leeway. Sometimes too much choice can result in a muddled mess. If you can’t describe your region’s identity or culture in a few words, then go back and treat it like a world you are building. Look up and answer a set of world building questions online and, with your team, plan out your community as if it were a world. Of course someone will say, “I’m creating a region not a roleplay community,” but a region is a space where people roleplay and in the case of NationStates, roleplay a political simulation of sorts.


    It’s always surprising to me if a member of a region can’t explain their flag or what their region’s color scheme means, or if I ask the creator/leader of a region, “Hey, what is your region about or for?” and their response is unclear. Some people might think such details are frivolous or shallow but if you think of your community as a world, then your world building should be detailed, imaginative and recognizable. Your theme is your brand, and it’s what creates a feeling of being part of something that can’t be replicated elsewhere.


    However, themes should also be adaptable and what we often see in NS is stagnant regional themes. Often regions have accumulated the debris of older players' decisions and choices clogging up the arteries of the region. One of the best ways to incorporate new players and give them a sense of being part of the fabric of the region is to run a theme/flag redesign/color scheme competition. You might articulate some things that remain the same (symbol of a lion, or a lotus, or a lyre or the colors red, white, and blue) but allow players to envision new designs and to move forward. If something hasn’t been active in a while and attempts to restart it failed, put it in a fancy mausoleum or museum section of the forums.


    A bonus to doing the work of world building is that when you potentially decide to develop your roleplaying community, there will be a whole set of guidelines for roleplayers to already work with and expand upon.


    First and foremost, really develop a full and engaging world (themes, symbols, customs, laws, colors, Discord bot names and commands) that players will want to live in. Words AND visuals are important. Your best bet is to co-create this with players who share your interests and imagination. This is your team or the group of people who you have enchanted (or at least inspired) with your vision and who will help you accomplish important tasks. If you can’t assemble a team at this initial stage, you need to rethink something. The reasons might be benign for why players don’t want to support you (too busy in real life, etc) or might highlight that you need more experience or planning. In addition, if you can’t put together a team now, how will you recruit players later on? Assemble a team of wonderful people you actually like to hang out with.


    I’m also not advocating writing a 300 page guide on the theme (although that can be a future goal). A theme that operates on Norse mythology for example could use the nine worlds as nine houses or representatives or operate as one of the worlds (let’s say Asgard and frame their allies\enemies as the other worlds). Small details like referencing the Bifrost as the Foreign Affairs conduit would help make the theme a cohesive experience. Or political\government groups\ministries could be separated by the god or goddess they choose to revere the most (and therefore embody the values of). Does your region celebrate Loki as their esprit de corpus or does it revere Odin or Freya? Each choice gives a slightly different flavor to the region and helps provide different goals (to cause or engage in chaos\mischief vs. to lead by example through wit and wisdom, etc).


    The tie-ins don’t have to simply be classic, they could be to the old deep mythology or a mixture of the classical and the modern (via the MC universe). World building is a form of play and attracts creative people which should always be encouraged. Someone might argue that a theme limits the region but taking the example of Norse mythology, there’s nothing to stop you from visiting or adopting the customs of “another realm” for a week or a month if your region wants to run a particular themed event that is inspired by let’s say Aztec myth, Spongebob or Death Note.


    Any time a new region comes into existence and the creator/leader cannot explain why the region exists or what its goal or theme is, the death knell sounds. A game, like most forms of entertainment, offers an experience that cannot be easily replicated elsewhere, so offer an immersive world.


    Know Your Players

    When I was actively running the event planning server (instead of Gameplay magazine), many players came and continue to come to me with an idea for an event or activity and want to know how to run it or want help with how to run it.


    What makes a successful event/activity? This generally depends on the goals of the event. For some, a successful event is 5-10 players active and enjoying the activities while for others it’s a much larger number, post count, time spent, or attracting players to the region to stay. There’s also the aspect of events being about regions mingling and getting to know one another. Think about your (realistic) end goals first and then work towards them. The goal may simply be, “Find you what level of activity and engagement I can get on a weekend over the summer.” Then, you track what worked, what could work better and some things you might want to change next time.


    Whether you’re trying to attract new players or engage your current ones, at the end of the day you have to get to know your players to a degree. Community building requires some level of socializing and social skills. It helps to naturally find people interesting and it also means you should talk to players in public and private and get to know their interests. Then you build events or activities or festivals around their interests or the cross point between your interests and theirs.


    I received a DM from someone who wanted to know how I ran Gameplay magazine interviews, but they were really asking why I used the questions I did and how they could replicate what I was doing. What I do won’t necessarily work for them because, for example, GP Magazine focuses on the personalities over the politics and they seemed far more keen on the political and historical aspects and couldn’t care less about what someone’s favorite book or music was. Emulating other people is a great way to learn but you also should figure out what speaks to you or what role you enjoy and adapt to that. While people all over the world fake it all the time, something about genuine enthusiasm and interest is infectious (whereas faked feels heavy).


    For example, I am terrible at trivia and don’t enjoy partaking in trivia games. However, most NSers enjoy trivia and it can actually be quite fun to organize and host trivia games. My favorite is Harry Potter themed trivia games because it also happens to be a personal fandom (although I’ve run far more on things I don’t know as well). Using any of the planning docs that are shared on the GP magazine server is just a start; you have to adapt things to you community and yourself.


    There are a whole host of things that can go wrong with trivia or activities. The questions may be too hard or esoteric, the organizer/host or the players may become fatigued, or the scheduling may not work out for all of the participants to run the event at the same time. However, activities are more likely to be successful if the organizer or host’s level of enthusiasm is high, they utilize hype (pings, all caps, advertising, suspense, competition) appropriately to boost attendance, and they provide adequate and interesting individual and group prizes/awards/recognition.


    Does this mean you can never ever run an event where you share that one thing you love but no one else knows about? Nope, but think of it this way: part of running events/activities is building a reputation as someone who can help people enjoy their time in a game over the million other things they might be doing with their time instead. Build that reputation first, and then run a festival or event around 15th century bread making techniques, the secret language of flowers (hai I want in on this) or other esoteric things.


    Activities/events/festivals should be:

    [list=1]
    • Clearly branded/have a theme
    • Give players enough time to enjoy and partake in the event
    • Be accessible (on one or more platforms that players are already on such as Discord, the RMB, and sometimes forums)
    • Be advertised in the venues from which you want to attract players
    • Allow multiple ways to enjoy the event (something to engage the cerebral, artistic, competitive, strategic, etc types of players)
    • Be enjoyable for you as a host\organizer
    Part 3 - Region Building, Burn Out and NS

    “The definition of insanity is doing the same thing over and over again, but expecting different results.”


    Burn out. It is a very real thing in NationStates. Often, a player will mention how they are ready to give up because all their effort yielded very little or nothing in terms of results, or sadly tell me about how they did so much but no one appreciates it. (*Huggles*). Here are some hard truths about NS and community building:


    1. NS very much is a character driven game. When a player leaves or is pushed out or whatever the circumstance, often the things they built vanish or break down. You may call this the Ozymandias effect. Every major region has some sort of “revive x, y, or z” project going on that has varying levels of success or failure.


    2. If you’re playing the game for accolades or recognition or appreciation (whether in your region or with commends/condemns or otherwise) it will never be enough (if you even get any in the first place). Just look at the list of condemns/commends before you started playing. How many of those players do you know? How many are still active? How many new players will know the current “heavy-hitters” in five years? Think about the region you’re in and how many players are still remembered from 5-10 years ago. For me personally, at least, building culture or community is about people, creativity, and getting energy (positive) from things like doing interviews. I’m fascinated by the players I interview for example, and I also enjoy festivals and parties. If you don’t like people (or struggle socially) then think of other ways you can build community (world building, creating lore, creating laws, teaching players how to do your particular skills such as legal writing or etc).


    3. Those six hours you spent making badges for a contest no one entered? It’s okay. You learned how to make badges (maybe?) and also engaged in the creative process. If you don’t feel good/happy/productive doing something, don’t keep doing it. Did the $200 you spent on stamps that yielded 0 recruits bring you joy? Did it teach you a valuable life lesson? A lot of us spend money on games or other forms of entertainment, or something like Starbucks that has a temporary value. If you’re naturally a pessimist then this is an optimist telling you, hope is the answer. Put another way, think less, worry less, do more (at least for yourself). This game (NS) is a somewhat masochistic game. Perhaps you enjoy it a little? Again, if not, then don’t repeat the same thing over and over again. That way leads to insanity.


    4. You can think of region and community building in multiple ways. Sometimes you might want to choose quality over quantity. Having 10 active engaged players is better than 25 inactive or barely there players. Spend more time on developing the close relationships you already have in the game. This is probably the biggest thing that irks me. A community can sometimes become so focused on new players that they forget to engage the players who are already active and start losing them.


    5. Share what you learn with others. One thing I appreciate about players like Yuno is how willing they are to share their skills or things they learned with others. That’s a form of community building in itself. Even with all the dark sides of this game, there are so many things I have learned and continue to learn from just being a semi-active player. Fedele, for a recent example, helped me work on being more concise. It’s a work in progress (as you can see here), but still valuable.


    Note: This article was originally commissioned for Issue XXIX of The North Pacific’s regional newspaper, The Northern Lights (TNL). The full article will be posted in TNL and it will be cross-posted in three parts for Gameplay Magazine.


    [size=140]Will There Be An NS Belt and Road Project?[/size]

    [align=right]by McMasterdonia and Owenstacey, TNP Minister of Foreign Affairs and TNP Deputy Minister of Foreign Affairs[/align]


    Regions including many of the game-created regions and prominent user-created regions such as Europeia and 10000 Islands that have been around for a long time have established a robust infrastructure that underpins almost everything that the region does. This infrastructure survives the test of time. It adapts to the shifting sands of the politics of the game, changes to NS rules, and even severe regional calamities and political crises can be overcome with relative ease.


    Naturally, this is not the case for younger regions. For those emerging regions, there exists no one-stop database of scripts, supporting infrastructure, or ‘free’ consultants to provide them with the support that they need to ensure the sustainability and longevity of their region. One severe political catastrophe can be enough for the region to come to an end. A sudden resignation of a trusted leader or the departure of a region mate can spell the end of a region's recruitment, cultural activities, or other key aspects of regional life, where they remain dependent upon one person who is often, but not always, the regional founder.


    In The North Pacific, Europeia, 10000 Islands, and many game created regions - our infrastructure stands the test of time. Despite this success at home, there has been limited success in attempts to facilitate regional development. The sharing of technology, ideas, and expertise more broadly has occurred on many occasions on an informal level. So far, this has proven to be the most successful example of regional development occurring through that exchange of knowledge. Nevertheless, there is no formal belt and road project on the part of the major regions to proactively expand our infrastructure and knowledge beyond our shores.


    However, the concept of taking the development of regional infrastructure as a foreign policy concept is certainly not a new one. In this article, we will examine a number of examples of this type of initiative - the formal and the informal, in an attempt to answer the question of what a NationStates equivalent of a belt and road project, one that extended beyond the borders of our home regions, would look like.


    The NS Republic


    The Nationstates Republic (NSR) , and the later revived form in the Nationstates Republic Alliance (NRA) was an alliance of nations led by The West Pacific. Active between 2011 and 2013, the NSR was established with the desire to build a republic of regions, to work with TWP to harness the power of all involved to create an unrivaled power bloc. By choosing to assist each other, the regions involved believed that this mutual cooperation would allow the progress of smaller regions, whose survival would be unlikely without the support of established regions. NSR was a large alliance, containing 19 member regions, who moved away from exclusively a defence alliance and more towards a diplomatic alliance by helping members build strong relationships.


    However, whilst there were some strengths to the NSR, it was limited by some fundamental flaws. The main two of these flaws was its size and TWP’s dominance. Being such a large alliance meant that for decisions to be made, there would undoubtedly be a wide range of views and so a consensus between members would have been hard to achieve. In addition, its large size meant that some regions wanted to feel included but were instead isolated or left out. To avoid this situation, some of the smaller regions would have to ‘piggyback’ on larger regions to gain their favour for later assistance. This ultimately weakens the alliance because it results in the larger regions being dominant over the smaller regions who will just go along with whatever is proposed.


    NSR gave way to some opportunities, especially for smaller member regions, in the assistance that would have been offered to them from larger regions. By being part of the Alliance, they would have gained knowledge and insight into ways to develop their region and allow them to flourish and grow. This offered opportunities for the smaller regions to grow as well as offering opportunities to the larger regions in that they would have gained the support of smaller regions when it is needed (whether militarily or in the World Assembly). However, these opportunities were weathered by the leadership of TWP over how the alliance was run. This is because the region's dominance meant that the alliance became exposed to the changes in goals of TWP's delegate. When a delegate was elected that did not have plans for NSR, it ultimately ended due to a lack of continuous support. Therefore, for an alliance such as this to be a success it must be underpinned by the longstanding support of the region, and have supporting infrastructure that can survive shifts in political priorities of regional leaders.


    The Grand Architecture Program (GAP)


    The Grand Architecture Program was an initiative championed by former Europeian President Anumia in his election campaign of October 2013, as a means of utilising Europeian knowledge and infrastructure to facilitate regional development in upcoming regions of a similar interest. The program was underpinned by the Foreign Cultivation Act 2013. While the program was initiated by President Anumia, the loose concept had been proposed much earlier by the founder of Europeia HEM who opened a discussion on a “good neighbour policy”. The GAP emerged as a fusion of HEM’s policy and Anumia’s own ambitions for Europeia and NationStates.


    63
    The North Pacific / The North Star - Issue IX
    « Last post by Sanjurika on July 13, 2019, 05:20:34 PM »

    [SIZE=14] Spotlight #20 Interview With Zazumo[/size]

    by Robespierre, Minister of Home Affairs


    This month Zazumo is in the spotlight. Zazumo has served three times as the Minister of Defense under Siwale, taking a small break during Siwale's second term before coming in at the end to relieve Loz. He currently serves as a Gameside Advocate in Fiji's government. When asked to describe Zazumo in five words, his peers said that he was ‘competent, friendly, smart, active and a good teacher.’ He's also a lot of fun and brings positive energy to the region wherever he goes, and I was very pleased to get the chance to speak with him. He had a lot of interesting things to say, but he's very busy and we didn't want to stop talking to him, so the following is only part 1 of my interview.


    Robespierre: Good evening, TNP! Today, I’m joined by General Zazumo of the North Army! Zaz, how are you doing on this fine day?


    Zazumo: I'm just fine. Thanks for reaching out. How are you? Getting getting used to the minister life yet?


    Robespierre: Haha, I’m doing quite well actually. Have enjoyed a few days of vacation since leaving the Midwest this past Friday, now I’m on the east coast! Ooh, those midnight major update times... It’s great to hear that you’re doing fine. Now, as we do with most interviewee’s on the Spotlight, let’s start out with a couple of basics: The name Zazumo - any ideas as to where its origins lie?


    Zazumo: Lol if it does I've since forgotten. I thought it sounded cool at the time. Guess I just wanted a name as weird as I was.


    Robespierre: That’s fair enough, have you been in the game for a while by this point or was the North Pacific your first ever region?


    Zazumo: I vaguely remember leaving TNP early to join The Realm of Unrestricted Science. Those were very early days. I learned soon after that TNP was the world's largest region and I really want to be involved with such a large community. I've been stuck here since.


    Robespierre: When it comes to NationStates aren’t we all ‘stuck’? :P But hey, the good news is that when it comes to the warm and welcoming regional community that we have here in the North Pacific it makes the job of being stuck a lot easier doesn’t it?


    Zazumo: Oh absolutely, I only regret not being active Gameside sooner. For all the negatives many people instantly assume about the RMB, there's so much awesome to it as well. Mainly the people. There are so many folks on the RMB that make my day.


    Robespierre: Oh really? You mention Gameside activity, and that actually brings up something I wanted to talk to you about. I know you’re a Gameside Advocate as well in addition to being on the NPA’s High Command, what’s it like having the opportunity to interact with some of our newest nations?


    Zazumo: It's interesting. Obviously, you'll meet less than friendly people or trolls occasionally. But then there are newcomers who stay. People who have become a regular part of the community since joining. And that's fantastic. I don't consider it an opportunity. It's literally why I play the game. Oh and also cards.


    Robespierre: You guys are quite integral parts to the integration process, especially when it comes to the transition from the RMB over to the forums. Once you get them there the rest is history, but how difficult is it to steer newcomers in the right direction while also having your own personal favourite sets of activities in the region?


    Zazumo: We regularly advertise the off-site community throughout the day. We can only point them there. We can't make them join. It doesn't for me personally get in the way of other things since I'm already on the RMB slacking off.


    Robespierre: That’s true, you can’t make them join - obviously. But, I definitely think it helps that we have active GAs such as yourself who are comfortable on the RMB and willing to be patient with those who have questions. In my mind, it really sets the tone for our community’s integration process really should be about, wouldn’t you agree?


    Zazumo: I think that's accurate. You have to bear in mind that anyone new can be a young person. So patience is sometimes very necessary. cough Not naming names. cough But most importantly you gotta remember you're playing a game.


    Robespierre: Of course, and at the end of the day that’s exactly what we’re all participating in: a game.


    In the next part we discuss scouting RP'ers on the RMB and finding players who may be interested in other parts of the community, as well as Zaz's history with R/D and his rise in the NPA. Plus I get to the bottom of his legendary feud with Aerilia and I ask him what everyone is dying to know: just who is Aber? Don't miss it!



    [SIZE=200] NPA Bulletin[/size]

    by Robespierre, Deputy Minister of Communications

    & Knightblood, Member of the High Command






    [SIZE=150]Leadership[/SIZE]


    [SIZE=100]Minister of Defense (MoD): General Bobberino

    Deputy Ministers of Defense (DMoDs):

    Colonel
    Knightblood and Colonel Koopa[/SIZE]





    [SIZE=50]Lieutenant Robespierre and Lieutenant Yuno proudly display their new 'butterbar' officer insignia shortly after having been promoted to the North Pacific Army's corps by General Bobberino[/SIZE]


    (click to show/hide)


    It's me, it's me: it's the name that starts with an 'R' and ends with an 'e', your 'MacMilitant' Minister of Home Affairs, Robespierre! ... No, but seriously, with that bit of monthly narcissism out of the way - we're back at it again for round two of the NPA Bulletin with your favourite Lieutenant in the second month consecutively! Unlike last time, we unfortunately actually do have a more substantial amount of defender activities to report.


    Although the North Pacific's flag continues to wave above the world factbook entries of hundreds of regions captured during tag raiding, it seems as though there will now be more joint missions between the Army and allied avengers to speak of in the future. Recently, the North Pacific Army deployed to the region of Anontia alongside the Rejected Realms Army. The operation was a success, and at present, the High Command has ordered all available personnel to pile into the region in support of the liberation. Even so, that's not what you're here to read about now is it?! Nope, definitely not! I know what you want to read about: the adrenaline-pumping adventures of the NPA's dirty deeds done dirt cheap - that's what. Well, not to worry, we have plenty of raiding in store for you sprinkled throughout this update as well.


    Back to our winning ways: On the third of June's minor update, General Gladio coordinated a tactical assault on a region known as the 'Coalition of Authoritarian Nations'. Though, perhaps after being barraged by eight of the North Pacific's finest, they weren't so authoritarian for much longer after all, because everyone knows there's only so much exposure to democracy and ingestion of rejuvenating rum a few nation's people can take before they too start giving up their restrictive policies in favour of freedom. It didn't stop there either, as later in the week on the seventh of June's major update General QuietDad lead a squad of six soldiers on brief tag run that saw four regions fall.


    On that note, the High Command kept 'em coming! Just three days later on the eleventh of June's major update, General Bobberino spearheaded another charge behind enemy lines on an operation for which six soldiers seized two more regions. The next morning, yours truly was promoted to the rank of Warrant Officer, effectively making me the second ever holder of the rank since now-Lieutenant TlomzKrano held it earlier on in the year. Quick to use this newfound authority, I decided to take the troops out on a four region fire run. That operation marked General Darcania's one-hundredth mission completed while with the North Pacific Army, so as a congratulatory token to his excellence on the General's Staff all tags that night were plastered with messages hailing the Floof!


    Relentless in our resilience, I was promptly promoted to the rank of Lieutenant alongside my fellow soldier, Trondstorm, who was promoted to the rank of Corporal; and on the thirteenth of June's minor update we set out together yet again in a fruitful effort that landed us six more sieged targets. Everyone got in on the action too, when multiple points that included General Malphe, General Zazumo, General Bobberino and Captain Owenstacey were all called upon to hit each target with ease. That night, we'd go on to rinse and repeat with another eight regions falling at the hands of Colonel Koopa and co. In a small team showdown, two soldiers joined me on the seventeenth of June's minor update to raid another set of regions. But it wasn't all rosy coloured pictures of raiding either, since, on the twenty-fourth of June's minor update, our favourite rat broke the streak of capture consistency when he and a small platoon of five other personnel detagged five native regions.


    In true-blue North Pacifican fashion, we just had to end off on a high note! I'll give you some highlights: How about a lightning fast tag run on the twenty-ninth of June?! Sixteen targets were hit and eight NPAers deployed. But what's most impressive is that Major Bluie actually came out of his sickened state IRL just to join in on the fun! Kudos to him for that, and it looks like he had some more excitement earlier in the day at minor update too because that was when General Bobberino took seven more troops on a tour to go see Kyorgia's Puppet Storage. I tell you, they must really have paid the Delegate of the Rejected Realms a good, long-overdo visit because he's been getting pinged in the spam channel ever since!


    Anyhow, this concludes another month of the NPA's mayhem. I hope you all enjoyed it, especially the natives who were kind enough to host us during our missions. We look forward to visiting many other regions soon!

    Regional Assembly Highlights

    by Artemis, Speaker of the Regional Assembly


    Regional Assembly June 2019


    Speaker of The Regional Assembly: Artemis

    Deputy Speakers of The Regional Assembly: Dreadton, Funkadelia, and Brendog





    Vote


    Passed


    Nomination of Siwale to the Security Council put forward by Sil Dorsett.


    Status: Passed


    Summary: The Security Council voted to nominate Siwale to join its body. Siwale received broad support from members of the Regional Assembly, many citing his prior service as Vice-Delegate and Delegate as being the foundation for their support.


    Results: 40 Ayes, 4 Nays, and 3 Abstentions.



    Amendment to the Line of Succession put forward by Sil Dorsett.


    Status: Passed


    Summary: As some time has passed since the line of succession was updated, and several members had been added to the council and others leaving, the Security Council and the Vice-Delegate felt it was prudent to amend the Line of Succession. There was little opposition to the proposed Line of Succession and passed by a wide margin.


    Results: 30 Ayes, 3 Nays, and 0 Abstentions.


    Confirmation of Eluvatar, Owenstacey, and Brendog as Election Commissioners, put forward by Speaker Artemis.


    Status: Passed


    Summary: The Delegate, El Fiji Grande, appointed veteran members of the Election Commission Eluvatar, Owenstacey, and Brendog to serve for six months as Election Commissioners. The debate was quick as many felt that these three individuals both wielded experience in dealing with elections in the North Pacific.


    Results: Eluvatar - 19 Ayes, 3 Nays, and 1 Abstention.

    Owenstacey - 21 Ayes, 1 Nay, and 1 Abstention.

    Brendog - 21 Ayes, 1 Nay, and 1 Abstention.




    Current Business



    Instant Runoff Election Bill, put forward by Gorundu.


    Status: In Discussion


    Summary: An amendment to the way that elections are run in the North Pacific. This bill introduces the idea of implementing an instant runoff voting system for the General Elections. Talks are centering currently regarding the use of "Reopen Nominations" on the ballot and how it will be counted.



    Security Council Member Standards put forward by Praetor.


    Status: At Vote


    Summary: The Security Council Member Standards bill was introduced to address an issue that several individuals felt in regards to the Security Council. As the law currently reads, members of the Security Council do not have to maintain citizenship in the region. This bill amends the constitution to remove that exemption for maintaining citizenship from the Security Council.


    World Assembly Digest

    by Gorundu, World Assembly Correspondent




    General Assembly


    Improving the world one resolution at a time



    Right to Farm



    Status: Defeated

    Delegate's vote: Against

    Final vote (World): For - 5061; Against - 9728

    Final vote (TNP): For - 141; Against - 433; Percentage of WA nations voting: 40.65%


    Recommendation: This proposal, while well meaning, fundamentally falls short in application and methodology. The proposal intends to create exceptions in nuisance laws for properly performing agricultural entities but fails to recognize the complexity and diversity of agriculture throughout the WA community as well as broadly asserting the inherent ability to own and maintain property despite nations' sovereignty to control those specific rights. Furthermore, this issue would be better handled on a property zoning basis where exceptions could be built in except where an entity violates the law similar to to 'accepted and standard agricultural practices.


    In accordance with the reasoning displayed above, and in hopes of a potential redraft, the Ministry of World Assembly Affairs recommends a vote Against this proposal.




    World Assembly Justice Accord



    Status: Passed

    Delegate's vote: For

    Final vote (World): For - 11753; Against - 3001

    Final vote (TNP): For - 451; Against - 91; Percentage of WA nations voting: 38.66%



    Recommendation: The World Assembly Justice Accord effectively creates an overarching court system directly facilitated by the greater World Assembly. This is accomplished by created the World Assembly Judiciary Committee which will exist to maintain and appoint officials to the various courts held within this system. The purpose of these courts is to prevent noncompliance and fight it where ever it may be used to violate the rights of parties within noncompliant WA member nations. This is very important as compliance is the very essence of the World Assembly. Without proper discipline issued to those who simply ignore passed resolutions, there is no reason for nations to follow any resolutions, thus defeating the point of the WA. In an ideal world in which everyone acts according to the law, this would not be an issue, however this appears to be no perfect world.


    And thus, the Ministry of World Assembly Affairs recommends a vote For this proposal.




    Prevention of Mutually assured destruction



    Status: Defeated

    Delegate's vote: Against

    Final vote (World): For - 2472; Against - 12247

    Final vote (TNP): For - 69; Against - 434; Percentage of WA nations voting: 39.40%



    Recommendation: Prevention of Mutually Assured Destruction, while well meaning, is flawed and somewhat useless in application. The definition of Mutually Assured Destruction is not one synonymous with what players would be familiar with in real life, which leads to a misleading title. Furthermore, the proposal takes no steps to prevent its own defined version of MAD, therefore not achieving what it fundamentally sets out to do. The only binding clause is one that arbitrarily bans 'response systems' to nuclear attacks while never actually defining or specifying what it is banning. Due to this lack of clarity, non-lethal or even productive systems could be banned due to faulty interpretation because of the very open worded clause. Finally, this proposal creates a committee that collects and reports uses of MAD to the WAJC, despite it not being illegal. This indicates that the author is simply using this proposal as a stepping stone to push more constraining legislation in the future.


    For these reasons, the Ministry of World Assembly Affairs recommends a vote Against this proposal.






    Security Council


    Spreading interregional peace and goodwill, via force if necessary



    Condemn The Land of Kings and Emperors



    Status: Defeated

    Delegate's vote: Against

    Final vote (World): For - 6790; Against - 8503

    Final vote (TNP): For - 234; Against - 333; Percentage of WA nations voting: 39.65%



    Recommendation: The Land of Kings and Emperors has committed various actions in the past which make them worthy of condemnation. However, this Ministry believes that the proposal does not properly address the condemnable aspects of LKE and even goes so far so as to spread a potential falsehood within its text. In clause 12, this proposal states that an individual was scapegoated after being caught violating inter-regional standards on recruitment practices. There is no evidence of this ever occurring which brings significant concern to the legitimacy of any other claims that are not directly substantiated.


    In accordance with the issues raised above, the Ministry of World Assembly Affairs recommends a vote Against this proposal.




    Commend Woonsocket



    Status: Passed

    Delegate's vote: For

    Final vote (World): For - 10871; Against - 3613

    Final vote (TNP): For - 504; Against - 31; Percentage of WA nations voting: 38.11%



    Recommendation: Woonsocket has a long history in 10000 Islands, a region also commended by the Security Council. In his time, he has served in numerous positions and through them contributed to NS as a whole. He has deployed over 400 times to defend regions and has participated in multiple operations to secure lawful delegacies in Game Created Regions. He has also spent an enormous amount of time recruiting for his region, enabling 10000 Islands to be the commended region that it is.


    For these reasons, the Ministry of World Assembly Affairs recommends a vote For this commendation.




    Condemn Pierconium



    Status: Passed

    Delegate's vote: For

    Final vote (World): For - 12250; Against - 1715

    Final vote (TNP): For - 487; Against - 36; Percentage of WA nations voting: 37.33%



    Recommendation: The Emeritus Augustus Pacificus of Pierconium, as he is known at present, is a nation that posseses a long, tumultuous history within various spheres of NationStates GamePlay (NSGP). Having been one of the original four founding members of 'the Empire', Pierconium's long-standing history of participating in and/or supporting various subversive activities that seek to undermine legitimate governments across NationStates is the subject that plagues the Security Council at this very moment. Despite the fact that his existence predates all records readily available, the practice of duality has enabled the continuance of Pierconium's unapologetic nature for his atrocious actions that span over the past decade. On two separate occasions the nominee has been the perpetrator of tyranny in the North Pacific; and as an influential member in Gatesville (a region known for its opposition to the World Assembly) it serves to reason that he'd be held partially responsible for the coup d'etat of Osiris in 2013, the overthrow of a legal East Pacifican government in 2008, the survival of the authoritarian Triumvirate of the West Pacific, and for the brutal purging of five thousand and five hundred natives between his reigns in both the Pacific and the North Pacific respectively.


    For the above reasonings it's suffice to say the Ministry of World Assembly Affairs strongly suggests a vote in favour of FOR the resolution.




    Condemn Durkadurkiranistan II



    Status: Passed

    Delegate's vote: Against

    Final vote (World): For - 8459; Against - 5594

    Final vote (TNP): For - 195; Against - 302; Percentage of WA nations voting: 35.60%



    Recommendation: The proposed condemnation of Durkadurkiranistan would be the second time this player is condemned. While they are deserving of being condemned for their various acts, namely against this very region, this proposed condemnation falls short in a few key places. The delivery and writing is uninspired and conveys its items more akin to that of a laundry list than a convincing condemnation. Furthermore, there are concerns that this proposal could be used to justify the repeal of the original condemnation at some point in the future. This concern is present due to the fact that this proposal does not and cannot fully outline the various actions Durka took against TNP and its interests. Despite communication with the author on some of these issues, they remain even if not taken advantage of by them.


    In accordance with the statement above, the Ministry of World Assembly Affairs recommends a vote Against this proposal.




    Commend Common Territories



    Status: Passed

    Delegate's vote: For

    Final vote (World): For - 12250; Against - 1715

    Final vote (TNP): For - 426; Against - 49; Percentage of WA nations voting: 34.37%



    Recommendation: The proposed commendation of The Empire of Common Territories, herein referred to as TECT, is one based primarily on a legacy of significant contributions to RP they have made in the various RP communities they have participated in. These include an international arms smuggling manufacturing company, money laundering services investing and banking services, and blood thirsty, imperialist hitmen peacekeeping private military forces. Overall, TECT is a well respected player who deserved this commendation and acknowledgment of their RP content on both a regional and international level.


    Following the reasoning above, the Ministry of World Assembly Affairs recommends a vote For this proposal.


    [small]The North Star: Lighting The Way To The Truth

    Publisher: El Fiji Grande :: Executive Editor: Pallaith :: Managing Editor: Marcus Antonius


    The North Star is produced by the Ministry of Communications on behalf of the Government of The North Pacific and is distributed by the Ministry of Foreign Affairs externally and the Ministry of Home Affairs internally. Except where otherwise indicated, all content represents the views of the Government of The North Pacific.[/small]


    Index of Issues


    64
    The North Pacific / Re: The North Star - Issue VIII
    « Last post by Sanjurika on June 06, 2019, 02:06:18 PM »
    World Assembly Digest
    by Deerfenland, World Assembly Correspondent​

    General Assembly
    Improving the world one resolution at a time​

    Repeal: “Endangered Species Protection”

    Status: Passed
    Delegate's Vote: For
    Final Vote (World): For: 13,539 Against: 2,859
    Final Vote (TNP): For: 478 Against: 92 Percentage of WA nations voting: 38.72%​


    Recommendation: The target, Endangered Species Protection, is well meaning but flawed as outlined by this proposed repeal. The target possesses vague definitions and is ambiguous on how far certain aspects it extends its protection to, which causes concern on what is protected and why is neglected in application. The resolution also does not prevent items such as harming organisms in a non-fatal manner, which allows for avenues for abuse. Furthermore, the repeal calls for restorative action to prevent species from remaining low once protected. Finally, replacement legislation must pass as soon as possible so as to protect those various organisms during this repeal.

    For this reason, the Ministry of World Assembly Affairs recommends a vote For this proposal.​


    Protection Of Airspace

    Status: Passed
    Delegate's Vote: Against
    Final Vote (World): For: 9,737 Against: 6,749
    Final Vote (TNP): For: 171 Against: 390 Percentage of WA nations voting: 38.5%​


    Recommendation: Protection of Airspace possesses many flaws, the majority of which stem from the proposals definitions. "Aircraft" in the way that it is defined requires sapient beings to have total control over the vehicle at all times. This becomes problematic in UAVs/Drones and even autopilot for manned vehicles as neither would be 'aircraft'. Furthermore, air-foil based flight at increasingly high altitudes is much more complex than a question of whether it is possible or not at any given altitude. This definition also makes the application of all clauses and definitions forthcoming subjective as nations will vary. Finally, this proposal only aims to supply an arbitrary amount of sovereignty that is most likely already present unless further legislation is given. It then further requires supplying information to the ITSC for international travel despite not having any additional mandates to accommodate for the aircrafts responsibilities and works abroad.

    For this reason, the Ministry of World Assembly Affairs recommends a vote Against this proposal.​


    Preventing Species Extinction​

    Status: Passed
    Delegate's Vote: For
    Final Vote (World): For: 13,528 Against: 1,522
    Final Vote (TNP): For: 533 Against: 49 Percentage of WA nations voting: 39.97%​

    Recommendation: This comprehensive resolution seeks to expand on protections initially outlined in the recently repealed GAR#66 and enhances regulation to encompass the full scope of living species. The resolution also clarifies the objectives of the WA Endangered Species Committee to better track and adjust for natural fluctuations in species' populations, and to take a more proactive approach in general conservation through strengthened enforcement protocols. Greater onus is also placed on WA nations to ensure habitat protection for at-risk species to reduce encroachment through human development. Nations must also develop plans for species recovery from near-extinction events, update both conservation and recovery plans frequently to align with the most recent science, and make greater efforts to reduce species-threatening pollution within their borders. Finally, the resolution allows common-sense exemptions, with WAESC approval, for nations to waive regulations when species pose a threat to the wellbeing of citizens, and eradication represents a net positive for the overall, living environment.

    For these reasons, The Ministry of World Assembly Affairs recommends a vote For this resolution.​

    Security Council
    Spreading interregional peace and goodwill, via force if necessary​

    Condemn Darkesia​

    Status: Passed
    Delegate's Vote: For
    Final Vote (World): For: 13,757 Against: 2,020
    Final Vote (TNP): For: 526 Against: 46 Percentage of WA nations voting: 37.65%

    Recommendation: Darkesia is a long time player with an extensive history of condemnable acts. They began in the Pacific, serving under the New Pacific Order and advancing their agendas and influence where possible. Darkesia also participated in countless intelligence operations against other regions, namely The West Pacific. Furthermore, Darkesia participated and supported numerous coups in The North Pacific, The West Pacific, and The East Pacific. In conclusion, Darkesia has a history of espionage and undermining of sovereign governments, perpetuating their own agenda wherever they may see fit.

    In accordance with the reasoning posted above, the Ministry of World Assembly Affairs recommends a vote For this condemnation.​

    Liberate Politics Amino​

    Status: Passed
    Delegate's Vote: Against
    Final Vote (World): For: 11,650 Against: 3,169
    Final Vote (TNP): For: 261 Against: 267 Percentage of WA nations voting: 36.5%​

    Recommendation: This proposal is factually incorrect and misrepresents the current situation in the target region. Politics Amino is currently not under the control of raiders but is under the control of a defender. This proposal thus miscategorises a defender as a raider. While a repeal of the liberation is not a bad idea, the situation remains fluid. As such, it is important to ensure the contents of the proposal are factually accurate before decisions relating to the repeal are made. In this proposal a significant error has been made. Given all of the above, Politics Amino is currently in protective hands, and there is no reason to rush to change its liberated status.

    For these reasons the Ministry of World Assembly Affairs recommends a vote Against this repeal.​

    Condemn The Land Of Kings And Emperors

    Status: At Vote
    Delegate's Vote: Against


    The North Star: Lighting The Way To The Truth
    Publisher: El Fiji |Grande :: Executive Editor: Pallaith :: Managing Editor: Marcus Antonius

    The North Star is produced by the Ministry of Communications on behalf of the Government of The North Pacific and is distributed by the Ministry of Foreign Affairs externally and the Ministry of Home Affairs internally. Except where otherwise indicated, all content represents the views of the Government of The North Pacific.

    Index of Issues
    65
    The North Pacific / The North Star - Issue VIII
    « Last post by Sanjurika on June 06, 2019, 02:06:02 PM »


    General Election Report
    by bowloftoast, Political Correspondent​


    The Region is now "Fijitastic" with the election of our new Delegate.​

    Spring has sprung for those in TNP’s northern hemisphere, and the May General Election provided verdant democratic ground for both perennial candidates and budding new political talent.

    The Delegacy:

    Keeping to his campaign promise of a single term, previous delegate Pallaith opted not to run this round, creating the opportunity for new leadership to rise, and keeping alive TNP’s tradition of encouraging citizens to engage in the pursuit of leadership positions.

    El Fiji Grande was the first candidate to declare, riding momentum from recent election to the Security Council, and having displayed great acumen as Minister of Communications. In his platform, Fiji emphasized a willingness to learn as he led, if chosen. Fiji deferred to those with greater experience during the campaign, and his platform became a work in progress. This willingness to adapt to the views of the community went a long way in building confidence in his candidacy, securing him 88% of the votes, and victory.

    St. George (Madjack) declared shortly thereafter. A former Delegate in Osiris, St. George brought executive experience to the campaign. St. George placed an emphasis on Ministerial liberty and gave a specific mention of the importance of an unfettered RP community. Previous indiscretions came to light, however, and with matters before the courts, St. George withdrew from the race.

    Not wishing to see El Fiji Grande gain the Delegacy uncontested, Lady Raven Wing rose to the occasion with an intriguing platform of Evil – and one must assume the accompanying chaos. Light on policy, heavy on goats, pants, and perhaps even goats in pants, this irreverent but timely campaign garnered nearly 12% of the popular vote, proving there can be no light without darkness.

    The Vice Delegacy:

    Hotly contested, with several vying for the number two job, the Vice Delegate race provided the counterpoint to the fait accompli that was the Delegate race.

    Incumbent candidate Sil Dorsett was going to be difficult to unseat on the heels of a nearly infallible term. Sil’s platform relied mainly on a positive track record, with some additional emphasis on regional security, continuing promotion of WA membership, and a well-executed Star Trek reference. These elements combined into a win and a second consecutive term, with 57% of the popular vote.

    Little is known about candidate Kirostan, but it is a testament to the region that a relative unknown may enter any race and run for office. Despite having no platform to speak of, Kirostan’s courage is laudable, and the candidate even captured a couple of votes.

    Praetor’s campaign for Vice was similar to Sil’s in focusing on regional security, but Praetor put a greater emphasis on game-side improvements and advocated for somewhat increased transparency. Overshadowed by the battle between a very popular incumbent and an exceedingly well-rounded rat dude, Praetor garnered 4 votes.

    Malphe came at the candidacy with a past experience in most TNP Ministries, a predisposition to security, and proven accountability. The emphasis of the platform was reliable execution of tasks matched with an openness to learn and evolve into the position. The Vice Delegate position is likely in Malphe’s future, but this time out, a respectable 35% of the popular vote wasn’t quite enough.

    Speaker:

    Fairly new to TNP and NS, Dreadton took on the mammoth task of unseating a popular incumbent, both out of a belief that that no candidate should run unopposed, but also with confidence in their understanding of the role. Stepping up is never easy, and Dreadton was rewarded with a respectable 12% of the popular vote.

    There was little doubt that Artemis would reacquire the Speaker role, and the variety of common-sense procedural amendments implemented over the last term spoke for themselves. More-of-the-same seemed to be all the refrain that citizens needed to secure 88% of the popular vote, and another term in office.

    Attorney General:

    With the future of the region’s AG position in question, three candidates declared, each seeking to carry the office forward. Two prevailed, but a runoff was required to determine the ultimate winner.

    Dinoium presented a comprehensive platform emphasizing greater public education of TNP’s laws to citizens / residents and outlined a potential internship program. Ambition to resurrect the AG office to greater activity in TNP garnered 23% support among voters. Not enough, however, to qualify for the ensuing runoff vote.

    Funkadelia gathered nearly 30% of the vote, and that was close enough to the frontrunner to trigger the eventual runoff. Emphasizing the need for reform in the region’s justice system, to a less adversarial construct, Funk expressed a desire to adapt a more inquisitorial format, to better expedite future cases before the courts.

    Once the runoff was complete, Darcania emerged victorious with 70% of the popular vote. The majority feeling was that Darc’s previous experience and acumen as AG would be critical as the RA decides whether the office should be maintained, or if the duties of the AG are to be parsed out to others in government.

    Summary:

    Delegate: El Fiji Grande
    Vice Delegate: Sil Dorsett
    Speaker: Artemis
    Attorney General: Darcania

    NPA Bulletin
    by Robespierre, Deputy Minister of Communications​


    Leadership

    Minister of Defense (MoD): General Bobberino
    Deputy Ministers of Defense (DMoDs): Colonel Knightblood and Colonel Koopa

    Uh oh! It seems as though our Minister of Defense here in the North Pacific, General Bobberino, has once again fallen asleep for today’s updates (like usual...). Not to worry though, it looks like I, Sergeant Robespierre, will be reporting this time around instead!

    (click to show/hide)

    Let me tell you, folks, this month your favorite soldiers from the North Pacific Army have been putting in the work necessary to serve the region proudly and have loads of fun while doing it! It started off with a nice World Assembly block operation lead by Lieutenant TlomzKrano on the region Authoritarianism Is Cool Kind Of, a mission where six of the Army’s finest (including myself for my debut raid in the NPA) deployed on the eighth of May at NationStates major update to swiftly capture the region.​

    From there on out, it was more of the same. Raid after raid, officers took up arms in the spirit of peer leadership to seize many more regions. “Keep on keeping on” was practically the motto of the North Pacific’s personnel for the past month. On the nineteenth of May’s minor update, General Gladio and company were successful in targeting a couple of regions on yet another operation. On the twenty-third of May’s minor, the Army headed by Malphe struck again! And, on the major and the minor, troops lead by General Malphe and Lieutenant TlomzKrano combined to hit two more regions. Looks like not all of Malphe’s six rats were asleep either since on the twenty-fifth of May’s minor update his group of men took four more regions in the name of the North Pacific’s glory.

    Let’s not forget - it wasn’t all raiding either for El Fiji Grande’s Ministry of Defense. From the eighth of May’s minor update to the thirteenth of May’s minor update, the North Pacific Army worked in cooperation with the Warzone Federation to effectively secure multiple Warzones in the face of oncoming invaders. This was a lot like the time in late April when eighteen soldiers from the North collaborated with the Europeian Republican Navy to hold Warzone Africa. The highlight of the operation was Warzone Airspace, during which an astounding seventeen NPA soldiers took part in the campaign that spanned several updates.

    Upon the conclusion of the Army’s mission, Minister of Defense Bobberino saw fit to award those who participated with a Regional Liberation Award. In addition to such, all who displayed unwavering commitment and insurmountable strength to the task at hand were presented with the Warzone Federation Liberation Award.

    Lastly, in addition to everything mentioned above, the North Pacific Army found itself more than happy to assist its valued allies in the Rejected Realms with their standard procedure Delegacy transfer. From the twentieth of May to the twenty-third of May, sixteen NPAers deployed to go out and support newly-elected Delegate Kyorgia in his ascendency to higher office. Following that, the troops who participated were once again given a special ribbon to commemorate their sense of teamwork and unity to the goals given. "Exemplo Duceneus" - we lead by example! ... But, we're also still awaiting the awakening of Bobberino... for some reason... Gladio, it's coup time! :P

    Spotlight #19: Interview with Darcania
    by Dinoium, Deputy Attorney General and Gameside Advocate
    Views in this interview may not reflect the views of TNP's government​

    Darcania was happy to hear that they could get a redo interview after a year of a previously attempted interview.​

    Dinoium: Hello there and welcome to this month's The Spotlight. Today we will be interviewing Darcania! How are you doing this fine day, Darc?

    Darcania: Well enough.

    Dinoium:  Great! Can you tell me a summary of your background in NationStates and The North Pacific?

    Darcania: Well, Darcania was founded in The North Pacific right away, and while I looked for a good RP UCR to settle into I never found one that met my needs, and so instead I became a roleplayer in TNP. During my first stint here, I quickly became a Citizen and joined the NPA as well. I first rose to prominence when I was a Deputy Minister of Home Affairs under Andrew, reviving the decaying Mentoring program and helping to set some standards for it. Later on, I also became a Roleplay Moderator when that program was revived, and also served as the NPA Chief of Staff under Eluvatar. Unfortunately, a conflict with how RP was led and moderated led to me leaving NS for about a full year.

    A year later, I came back after some prompting from Syrixia pointing out that RP leadership had improved since I left. While I intended to get back into RP, I never managed to really get back into it and become a mainstay of RP like before. Instead, I became more involved in the regional government, becoming a Deputy Minister of Culture under Syrixia and Goyanes, and one of Ash's many Deputy Attorneys General. I even ran for Delegate, though I withdrew my candidacy before voting.
    After Ash left NS, I was elected into office for the first time as Attorney General, where I would serve for the better part of a year. It was also during Pallaith's first Delegacy that I was appointed into my first Ministry position, Minister of Defense. Nothing of note happened during either, though I was appointed a forum administrator during this time.

    Soon after, I was elected Speaker in a special election, where I served with distinction, bringing much-needed speed and consistency to the office. Many were wondering when I would run for Delegate, though I never did. Soon enough I declined to run for another Speaker term to run for Vice Delegate, though, again, I dropped out of the race before voting began.

    I then left NS for a second time about a month later, though this leave wouldn't last for a full year. I returned to NS and, while I had lost much of the influence I had during my heyday, I was still appointed for a second Ministership, once again as Pallaith's Minister of Defense. Though I resigned before the term was over, I remained to assist the incoming Minister, Bobberino, as he took the reigns for his first time. And here, we reach the present day.

    Dinoium:  That seems to be an impressive background. Which one do you think was the best position in your opinion?

    Darcania:  While I served well as Speaker, better than my terms as Minister of Defense, in my opinion, I also caused undue stress on myself due to undertaking all of its duties on myself, due to inactive Deputies. At the time, I also had to handle the majority of forum and Discord administration. I also failed to leave the office in any good state when I left it, leaving behind almost no resources that future Speakers could take advantage of, beyond Feyt's (now Madeline's) autorole functionality for the Discord server.

    My second term as Minister of Defense was by far my favorite term in office. While there was still paperwork and spreadsheets to take care of, both of which I excel at handling if you'll pardon the pun, I also had to consider "soft" data as well, such as the state of my soldiers and our relationship with other military organizations. While I was unsure how well I would handle this coming into my second term, it proved to be a challenge that I overcame with zeal. The various challenges of a Minister position are a far cry from the sleepy days as Attorney General or the rote tasks as Speaker, and I enjoyed tackling these challenges and innovating new ways to handle them.

    Dinoium:  Interesting. Seeing how that was your favorite experience, who do you think was the best Minister of Defense in terms of leadership and merit?

    Darcania:  It's tough to beat the legendary Gladio. His experience in the position is unrivaled by any current NPA soldier, and even after a term in TNP's Security Council, his triggering remains top-notch. While most of the newer soldiers, including our current Minister of Defense, have never experienced Gladio in the position, I have, and his sheer consistency in the office is unmatched. Recent MoDs would have to step back after only a term due to how much work the office entails, yet Gladio managed to serve many terms in a row without tiring from it.

    Dinoium:  Yeah Gladio is a great Minister of Defense. Without releasing anything operation secret, what do you think is a great tactic to use when Raiding or Defending (i.e. Programs to use; strategies, etc.)?

    Darcania:  Most organizations by now, when requiring precision, will use a program to find targets, a program to find trigger regions, then use manual triggers from those regions. For looser operations like detags, there are also some programs that will figure all that out on their own for you, but nothing remains as accurate as manual triggering. As for the details, I believe they'd be outside the scope of this interview - so anyone looking to try them out should look around for these programs themselves or even join their local military organization (for example, the North Pacific Army) to get some hands-on practice in.

    Dinoium:  Alright then. Who in your opinion was the biggest mentor to you in NS?

    Darcania: I can't particularly point to a single person who was a larger mentor than anyone else. Ever since I joined, I've generally acted independently and learned on my own, or from simple observation. Through various leaders in TNP I've learned from their successes and their mistakes, and I would often butt heads with these leaders due to my independent streak. However, my general laid-back attitude and friendly demeanor have prevented most of these incidents from damaging my friendships with these leaders. From MadJack to Raven and from Ghost to Gladio, there is no shortage of experience that a new player can learn from, nor a shortage of mistakes that a fresh set of eyes can see and resolve when they rise to the top spot.

    Dinoium:  That must be good to mentor yourself by observing successes and mistakes. Is there any specific advice you would like to give to anyone reading this on how to become as successful as you?

    Darcania: I would say to start out by finding your niche, or niches. I started in roleplay, for example, and Bobberino found his niche in the NPA. As you devote your time and effort there, you will eventually find success, and from there, you can blossom out and find other areas you can succeed in. You'll already have a foothold in your home turf, so to speak, and as you gain more well-rounded experience, learn from more leaders, and gain a name for yourself in many areas, you'll quickly find yourself being talked about as a future Delegate. For example, I explicitly avoided anything law-based when I first joined, but as I learned more about it and made more of a name for myself as a legal mind, I now have a small measure of notoriety in that area.
    That said, there's no reason to shoot for the high spot. In other areas of the game don't suit you, don't force yourself. There's nothing wrong with being a leader in your own spheres and niches.

    Dinoium:  How do you come up with the Floof/Fluff and why do you think has it made much importance.

    Darcania: Well, it's a bit of a long story, but a long while ago, Yalkan and I would talk late into the night in TNP's main Discord server (making it the most active NS Discord based on the Heartbeat's data), and as time progressed our RPs together became more serious. However, after two years of RPing with the same characters, we realized that our characters had grown to the point where they had no character arc left, and thus were no longer interesting to RP. We retired those characters and brainstormed new characters, furred dragons from a waning dragon clan in the far tundras of the north. These new dragons were furred dragons, and of course, I changed my Discord avatar to match my character - and I chose a red and white dragon with a crown on its ear [picture seen above].

    At the time, I also held citizenship in TWP, and they (mostly Altino) noticed right away. A short time later, I met TWP native Skymoot, aka Fedora Dan, and the two of us in a way helped to kickstart RP in TWP's Discord server. Skymoot later joined TNP's server, and he, Yalkan, and I managed to associate my NS persona with Floof by our conversations. It became a bit of a meme in TNP after that, and with my growing popularity and influence in TNP at the time, it rather quickly became a staple of my persona. As time passed it became on par with Flemingovianism among those members too young to remember its heyday.
    Nowadays it's not as important, due to my own waning popularity after my own heyday. Yet, it retains some importance among some members, as well as some fond memories of my own heyday, and fluffy dragons at this point are too tied to my NS persona to warrant a change now.

    Dinoium:  Seems like Flemingovianism really had a competition huh? :P Well, that seems like that's all the questions we have today. Is there anything else you would like to say?

    Darcania: Hail floof.


    Regional Assembly Highlights
    by Artemis, Speaker of the Regional Assembly

    Regional Assembly May 2019

    Speaker of The Regional Assembly: Artemis
    Deputy Speakers of The Regional Assembly: Dreadton, Funkadelia, and Brendog.





    Vote

    Passed

    Onsite Authority Enhancement Bill, put forward by Pallaith

    Status: Passed

    Summary: TNP Law is very strict in the manner that nations can be banned from the region, and did not allow bans of individuals who have been banned from the forum by Administration. This proposal expands the authority of the Executive to issue a regional ban of individuals banned from the forum by Administration for the same length or shorter.

    Results: 37 Ayes, 3 Nays, and 3 Abstentions.

    Treaty of the Northern Passage, put forward by Minister of Foreign Affairs McMasterdonia.

    Status: Passed

    Summary: A Bilateral treaty negotiated by the Minister of Foreign Affairs between the North Pacific and Europe to strengthen ties and develop a natural alliance between the two regions. TNP and Europe wish to develop further relations and open dialogue. The Treaty received a large margin of support.

    Results: 33 Ayes, 0 Nays, and 1 Abstentions.

    Election Commissioner Confirmation of COE and Siwale, put forward by Speaker Artemis

    Status: Passed

    Summary: The newly elected Delegate, El Fiji Grande, appointed veteran members of the Election Commission Crushing Our Enemies and Siwale to serve for six months as Election Commissioners. Debate was quick as many felt that these two individuals both wielded experience in dealing with elections in the North Pacific.

    Results: Crushing Our Enemies - 27 Ayes, 3 Nays, and 1 Abstentions.
    Siwale - 24 Ayes, 4 Nays, and 2 Abstentions.


    Current Business

    On a Proposed Amendment of the Wording of the Legal Code put forward by AntityranicalsStatus: In Discussion

    Summary: An amendment to the Legal Code to strike the word planning from Section 1.7.22 of the Legal Code and insert the text “, or colluding towards the goal of committing such a crime. This section of the Legal Code deals with the Criminal Code of TNP and specifically defining the crime of Conspiracy. The Author offers that this amendment will help provide clarification to the definition of Conspiracy.


    Criminalising Espionage in Our Partner Regions, put forward by St George.

    Status: In Discussion

    Summary: This bill further restricts the ability of the North Pacific to conduct espionage by prohibiting the practice in regards to any region the North Pacific has passed a treaty with. Currently, the law states that the North Pacific will not conduct espionage against regions that the Regional Assembly specifically exempts.

    The AGORA Act, put forward by Siwale and Crushing Our Enemies.

    Status: In Discussion

    Summary: Former Attorney General Crushing Our Enemies and Former Deputy AG Siwale introduced legislation to abolish the office of the Attorney General and roll the duties into the Courts of the North Pacific. Currently the proposal indicates that a prosecutor may be appointed by the Delegate to handle matters on a case by case basis. If the Delegate is under investigation, then the next individual in the Line of Succession will make the appointment.


    Delegate’s Report Bill, put forward by Brendog.

    Status: In Discussion

    Summary: A bill that would require the Delegate to present a regular report to the Regional Assembly summarizing the activities of the government. Discussion has mainly centered around the time and frequency that the report must be presented. The current text of the bill stipulates that the report must be given after 7 and 14 weeks upon the Delegate taking office.


    Siwale’s Security Council Application, put forward by Sil Dorsett.
    Status: In Discussion

    Summary: The Security Council of the North Pacific nominated Siwale to join the Council following a vote of 8 ayes, 0 nays, 1 abstain, and 1 not present. The motion was presented to the Regional Assembly and is currently under discussion on the merits of the applicant and if they would help provide for a secure TNP.

    66
    The North Pacific / Re: Roleplay Reel - Issue I
    « Last post by Sanjurika on May 25, 2019, 09:48:08 PM »

    67
    The North Pacific / Roleplay Reel - Issue I
    « Last post by Sanjurika on May 25, 2019, 09:47:56 PM »
    We are aware that not everyone is equally appreciative of image-based NS newspapers. As such, we've included the standard format mostly plain-text version of the newspaper in the spoiler below. We hope you enjoy reading this month's issue! If you have any questions, comments, concerns, or suggestions, feel free to telegram the current TNP Minister of Communications [nation]El Fiji Grande[/nation] or Minister of Culture [nation]Prydania[/nation].
    (click to show/hide)

    68
    The North Pacific / Re: Letter of Credence
    « Last post by Lindisfarne on May 17, 2019, 07:01:49 PM »
    Ah, the more the merrier...
    69
    The North Pacific / Re: Letter of Credence
    « Last post by Delfos on May 10, 2019, 09:44:13 PM »
    ...so, who is going to be the executive of the day?
    We all do
    70
    Games / Re: Last to post wins
    « Last post by Delfos on May 10, 2019, 09:43:20 PM »
    The question is if one really want to win this...
     :tai: for ever?

    the answer is, everybody wins

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