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News: The counter-revolution will soon be as dead as the Q Society!

Author Topic: Monetary System  (Read 2247 times)

Offline Towlie

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Monetary System
« on: July 09, 2011, 05:08:09 AM »
After much headache I got the economy plugin up and running now we need to get the the currency named the starting amount figured and for the shop plugin in need to figure the startup cost moving cost set so I can finish the configuration.   
Sir, if you were my husband, I would poison your drink. --Lady Astor to Winston Churchill
Madam, if you were my wife, I would drink it. --His reply
When I read about the evils of drinking, I gave up reading. --Henny Youngman

Offline Gulliver

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Re: Monetary System
« Reply #1 on: July 09, 2011, 05:26:24 AM »
Our old currency in the region was the tai, we could use that.

Offline Towlie

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Re: Monetary System
« Reply #2 on: July 19, 2011, 09:21:25 AM »
i believe it is 100% set to be used and i just need to make a final decision on what shop plugin to use then my plan is to remove the give command for all but non-tai players and set a new user group for people actively working on public works unless there are objections
Sir, if you were my husband, I would poison your drink. --Lady Astor to Winston Churchill
Madam, if you were my wife, I would drink it. --His reply
When I read about the evils of drinking, I gave up reading. --Henny Youngman

Offline Gulliver

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Re: Monetary System
« Reply #3 on: July 19, 2011, 10:18:28 PM »
That could work. How would you earn money?

Offline Towlie

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Re: Monetary System
« Reply #4 on: July 20, 2011, 01:28:00 AM »
well im not sure how we should do it elu said something about linking it with in forum but there are in game plugins that add in game jobs or it could be purely buy and sell i left the default of giving 30 to start out but im open to suggestions
Sir, if you were my husband, I would poison your drink. --Lady Astor to Winston Churchill
Madam, if you were my wife, I would drink it. --His reply
When I read about the evils of drinking, I gave up reading. --Henny Youngman

Offline Wast

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Re: Monetary System
« Reply #5 on: July 20, 2011, 01:32:47 AM »
I suggest using cactus as our unit of currency.

Offline Gulliver

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Re: Monetary System
« Reply #6 on: July 21, 2011, 05:20:23 AM »
On the point of turning off give, I know there's a mod that let's people create things by dragging from an additional panel on their inventory.

Offline Towlie

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Re: Monetary System
« Reply #7 on: July 21, 2011, 04:05:56 PM »
That would cause some problems with having a in game economy. I'm looking now to find a fix for that.
Sir, if you were my husband, I would poison your drink. --Lady Astor to Winston Churchill
Madam, if you were my wife, I would drink it. --His reply
When I read about the evils of drinking, I gave up reading. --Henny Youngman

Offline Of Crazed

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Re: Monetary System
« Reply #8 on: August 17, 2011, 01:43:37 PM »
I suggest using cactus as our unit of currency.

lmao
05/04/2008- Never Forget

Offline Wast

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Re: Monetary System
« Reply #9 on: August 18, 2011, 09:36:08 PM »
Thank you for your insightful comment.

Offline Gulliver

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Re: Monetary System
« Reply #10 on: August 19, 2011, 03:39:11 PM »
If you calculate the work ratios for renewables Wast, we could use cactus on the block exchange.

Offline Wast

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Re: Monetary System
« Reply #11 on: August 20, 2011, 11:24:05 PM »
I will work on those calculations. I'm going to need to think about a good model for it though.