Taijitu

Forum Meta => Role Play => Archived Role Play Boards => Archive => General Roleplay => Topic started by: St Oz on January 06, 2007, 06:56:07 AM

Title: RP Mod, RP, and Manner of RP in General
Post by: St Oz on January 06, 2007, 06:56:07 AM
Listen folks,

I don't know who the RP moderator is going to be, I don't know how you all want to start RP up again (after I finish the map), and I don't know if you all want Future RP or not.

This is my two cents.

-No Future Tech at All
-You're all Natives of Taijitu
-There is no Lexicon, No Earth
-No collisions into the Taijitu by space ships. I like the idea but it just complicates things.
-More story and characters rather than so much imperialism
-Harder to obtain land by imperialism (which is what I as a map maker will do.)
-Make sure to RP your nation's weaknesses correctly. Some nations have felt alone in that while they got 'bullied' from those nations that have the fixed budget on Corporate Bordello or Compulsory Consumerist State or what not.  Please all RP this correctly.
-War RP in the Lexicon felt like bitching at each other. not actual fighting between two nations. Sometimes if you just go along with it with your damages and their damages the war becomes fun and not a mass of paper work that you have to do.
-More Diplomacy, no more "I invade here just because!"
-Please don't make me put caps on your imperialisms again with NPCs
-Just make a story, not your stupid aspiration for power which is quite sad if you think you're actually better than somebody else in life with a nation that's powerful because you typed in some words to make it so.
-Can we make it a LAW (hardcore Taijitu LAW) that there will be NO puppet wanking? This gives younger nations a chance, and prevents people and there 1.5 billion pop nations from having 6 billion people at god knows how much military budget money. 1 nation per person, that agreeable? (Made by Xyrael, Thanks and I totally agree. Even for nations that actually have a 5 billion population... I hated that they all just raised their pops and budgets just so they could attempt to be more powerful. It's for power hungry people and stands for bad RP. But other than Xyrael, I agree with No wanking at all)
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Xyrael on January 06, 2007, 07:10:14 AM
I posted my post, but I will specify this: The Lexicon will be a place of myth, and not a real place. Don't worry, it's kinda like the story of Genesis, people being created by God and such.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: The Empire on January 06, 2007, 08:46:50 AM
I posted, I will not change it and you know I dissagree with you on many of those points very strongly even though most original ex-lex RPers see you as close to a god of RP...

On other points I agree but there is an important thing you have to realize:

-Harder to obtain land by imperialism (which is what I as a map maker will do.)
-Please don't make me put caps on your imperialisms again with NPCs

THAT^ is NOT within the autority of a cartographer to decide but is ONLY the job of actual RP mods who hasn't been appointed yet.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Xyrael on January 06, 2007, 09:03:40 AM
Can we make it a LAW (hardcore Taijitu LAW) that there will be NO puppet wanking? This gives younger nations a chance, and prevents people and there 1.5 billion pop nations from having 6 billion people at god knows how much military budget money. 1 nation per person, that agreeable?
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Feniexia on January 06, 2007, 10:08:49 AM
Quote
-No Future Tech at All
No. I think, some kinds must be allowed, like PAs (or maybe that chainsword thing). They don´t really bring you an advantage in war, because the units wearing it are only defensive.
Quote
-You're all Natives of Taijitu
Quote
-There is no Lexicon, No Earth
Ok.
Quote
-No collisions into the Taijitu by space ships. I like the idea but it just complicates things.
Why it complicates things? In 300 years it will only be a myth of the citizens. And as long this brings no advantage to the nation, I´m for allowing it.
Quote
-More story and characters rather than so much imperialism
Quote
-Harder to obtain land by imperialism (which is what I as a map maker will do.)
Yes, I agree.
Quote
-Make sure to RP your nation's weaknesses correctly. Some nations have felt alone in that while they got 'bullied' from those nations that have the fixed budget on Corporate Bordello or Compulsory Consumerist State or what not.  Please all RP this correctly.
I agree happily.
Quote
-War RP in the Lexicon felt like bitching at each other. not actual fighting between two nations. Sometimes if you just go along with it with your damages and their damages the war becomes fun and not a mass of paper work that you have to do.
Sometimes RP, sometimes only stats. Ok.
Quote
-More Diplomacy, no more "I invade here just because!"
Yes, that´s a good idea.
Quote
-Please don't make me put caps on your imperialisms again with NPCs
^^ I agree.
Quote
-Just make a story, not your stupid aspiration for power which is quite sad if you think you're actually better than somebody else in life with a nation that's powerful because you typed in some words to make it so.
Yes, in RP it´s important to make a more-or-less-good story.



Quote
Can we make it a LAW (hardcore Taijitu LAW) that there will be NO puppet wanking? This gives younger nations a chance, and prevents people and there 1.5 billion pop nations from having 6 billion people at god knows how much military budget money. 1 nation per person, that agreeable?
I´m for it. We simply must give younger nations a chance.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Romanar on January 06, 2007, 10:51:53 AM
My own opinions:
Quote
-No Future Tech at All
I'm sitting on the fence.  I like exotic tech, but I realize that it can cause problems.
Quote
-You're all Natives of Taijitu
-There is no Lexicon, No Earth
Still on the fence.  I can see the appeal in having origins "elsewhere"
Quote
-No collisions into the Taijitu by space ships. I like the idea but it just complicates things.
Ouch, that fence is starting to hurt!  I also like the idea, but it's not feasable for everyone, and unless the ships were cannibalized, those with them would have an advantage over those who didn't.
Quote
-More story and characters rather than so much imperialism
I absolutely agree with that one!!!
Quote
-Harder to obtain land by imperialism (which is what I as a map maker will do.)
Sounds good to me.
Quote
-Make sure to RP your nation's weaknesses correctly. Some nations have felt alone in that while they got 'bullied' from those nations that have the fixed budget on Corporate Bordello or Compulsory Consumerist State or what not.  Please all RP this correctly.
Yup
Quote
-War RP in the Lexicon felt like bitching at each other. not actual fighting between two nations. Sometimes if you just go along with it with your damages and their damages the war becomes fun and not a mass of paper work that you have to do.
Also agree
Quote
-More Diplomacy, no more "I invade here just because!"
YaY!
Quote
-Please don't make me put caps on your imperialisms again with NPCs
Quote
-Just make a story, not your stupid aspiration for power which is quite sad if you think you're actually better than somebody else in life with a nation that's powerful because you typed in some words to make it so.
At the risk of being a broken record, I agree here too.

Quote
Can we make it a LAW (hardcore Taijitu LAW) that there will be NO puppet wanking? This gives younger nations a chance, and prevents people and there 1.5 billion pop nations from having 6 billion people at god knows how much military budget money. 1 nation per person, that agreeable?
Oops, there's that fence again.  Just before the situation in an unnamed region blew up, I created "South Romanar" as an NS nation, intending to use it in RP, but not as a military enhancement.  But I know some people DO create puppets for military purposes, and I'm totally in favor of giving younger nations a fair chance.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Xyrael on January 06, 2007, 11:41:04 AM
I meant for military and budget purposes, RP purposes I'd say wanking is fine, but I'm just kinda of... eh... Baltijan Bloc and Grand Myrorian Empire or whatnot... eh... for stats calculations then 1 nation each, it makes it easier for people to doublecheck your budget and what not and doesnt become and absurd mess of "mwuahaha i'm a super power that can wage war on the world without allies"

I'm guilty of wanking puppets for RP purposes in the lex with harazhan, altho for the now that nation will reside there I'd like to see people using others countries stats in addition to their own less.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Durnia on January 06, 2007, 12:44:54 PM
They all seem reasonable but I would prefer the RP mod to be making the final decisions. I don't like the idea of a spaceship crashing onto Taijitu or people puppet wanking in an attempt to get 6 billion people, I'm already there.  ;)
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Morthia on January 06, 2007, 04:03:36 PM
Who is going to be the mod. Can we apply?

I posted, I will not change it and you know I dissagree with you on many of those points very strongly even though most original ex-lex RPers see you as close to a god of RP...

On other points I agree but there is an important thing you have to realize:

-Harder to obtain land by imperialism (which is what I as a map maker will do.)
-Please don't make me put caps on your imperialisms again with NPCs

THAT^ is NOT within the autority of a cartographer to decide but is ONLY the job of actual RP mods who hasn't been appointed yet.

I think that he means that he will bitch about to the mods. Which I whole-heartedly agree with. In fact, St Oz, as the cartographer, should really have the final say if mods are undecided. After all, who put in the effort to make the map?
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Baltija on January 06, 2007, 04:11:44 PM
Judging by past experience, I am not very sure if that's a good idea.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Myroria on January 06, 2007, 04:36:23 PM
-No Future Tech at All
~I'm for this, but what do you mean by "future tech"? Like, if it's not on the battlefield yet, it's future tech? Not really, especially since a lot of developments are just improvements on modern technology.
-You're all Natives of Taijitu
~No. Myroria is a native of the Lexicon, and we flew here. I'm not gonna change my RP.
-There is no Lexicon, No Earth
~My people will forget about the Lexicon soon enough, and the only history they'll have of it is a plaque or something at the spaceship crash site.
-No collisions into the Taijitu by space ships. I like the idea but it just complicates things.
~How does it complicate things? Like I said above, people will just forget about it soon enough.
-More story and characters rather than so much imperialism
~No problem. I'm better with city building and character RP than war anyway.
-Harder to obtain land by imperialism (which is what I as a map maker will do.)
~Now wait. So, if a nation makes a detailed, nicely written thread about it, RPs the colonist's lives and stuff, they can't have their land? Doesn't sound fair to me.
-Make sure to RP your nation's weaknesses correctly. Some nations have felt alone in that while they got 'bullied' from those nations that have the fixed budget on Corporate Bordello or Compulsory Consumerist State or what not.  Please all RP this correctly.
~No problem.
-War RP in the Lexicon felt like bitching at each other. not actual fighting between two nations. Sometimes if you just go along with it with your damages and their damages the war becomes fun and not a mass of paper work that you have to do.
~Agreed.
-More Diplomacy, no more "I invade here just because!"
~Agreed.
-Please don't make me put caps on your imperialisms again with NPCs
~NPCs didn't stop imperialists so much as gave them something else to invade.
-Just make a story, not your stupid aspiration for power which is quite sad if you think you're actually better than somebody else in life with a nation that's powerful because you typed in some words to make it so.
~Agreed.
-Can we make it a LAW (hardcore Taijitu LAW) that there will be NO puppet wanking? This gives younger nations a chance, and prevents people and there 1.5 billion pop nations from having 6 billion people at god knows how much military budget money. 1 nation per person, that agreeable? (Made by Xyrael, Thanks and I totally agree. Even for nations that actually have a 5 billion population... I hated that they all just raised their pops and budgets just so they could attempt to be more powerful. It's for power hungry people and stands for bad RP. But other than Xyrael, I agree with No wanking at all)
~Why not just have the mainland army protect its colonies overseas?
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Baltija on January 06, 2007, 05:06:50 PM
Saint Oz: No Future Tech at All
Baltija: Define "future tech". If that is plasma cannons, fission reactors, Tesla shields, rail guns - I fully agree. However tech that was tested and proved to be working, various improvements for existing techs, tech that is put on production and perhaps tech that is in late stages of development, should be allowed.
Saint Oz: You're all Natives of Taijitu
Baltija: Why does it bothers you so much? It's a past, it won't have any influence to Taijitu RP.
Saint Oz: There is no Lexicon, No Earth
Baltija: Again, I disagree. Why does it matter? I mean, if it is not used to gain unfair advantage in game (like Myroria tried in Lex), it shouldn't be forbidden.
Saint Oz: No collisions into the Taijitu by space ships. I like the idea but it just complicates things.
Baltija: I don't think it complicates anything.
Saint Oz: More story and characters rather than so much imperialism
Baltija: Sure.
Saint Oz: Harder to obtain land by imperialism (which is what I as a map maker will do)
Baltija: You mean colonialism? I felt people often think that both words means the same.
Saint Oz: Make sure to RP your nation's weaknesses correctly. Some nations have felt alone in that while they got 'bullied' from those nations that have the fixed budget on Corporate Bordello or Compulsory Consumerist State or what not.  Please all RP this correctly.
Baltija: I don't understand what is that all about.
Saint Oz: War RP in the Lexicon felt like bitching at each other. not actual fighting between two nations. Sometimes if you just go along with it with your damages and their damages the war becomes fun and not a mass of paper work that you have to do.
Baltija: I think that common sense applies in war RP as well. Some people doesn't know much about warfare. If I will see person doing something unrealistic, I will not let him claim any damage done.
Saint Oz: More Diplomacy, no more "I invade here just because!"
Baltija: I agree!
Saint Oz: Please don't make me put caps on your imperialisms again with NPCs
Baltija: :D
Saint Oz: Just make a story, not your stupid aspiration for power which is quite sad if you think you're actually better than somebody else in life with a nation that's powerful because you typed in some words to make it so.
Baltija: Agreed.
Saint Oz: Can we make it a LAW (hardcore Taijitu LAW) that there will be NO puppet wanking? This gives younger nations a chance, and prevents people and there 1.5 billion pop nations from having 6 billion people at god knows how much military budget money. 1 nation per person, that agreeable? (Made by Xyrael, Thanks and I totally agree. Even for nations that actually have a 5 billion population... I hated that they all just raised their pops and budgets just so they could attempt to be more powerful. It's for power hungry people and stands for bad RP. But other than Xyrael, I agree with No wanking at all)
Baltija: so what are you suggesting is caping larger nations?

Anyway, I strongly suggest common sense, realistic work of weapons and other such things should be taken in account. For example Pragmia saying he was launching cruise missiles at our supply lines 24/7. For a first example - no navy could afford continous bombardment with cruise missiles. Cruise missiles primary use is against unreachable, stationary targets. Even if onboard computer allows mid-course changes, it will have a hard time navigating through terrain and finding target.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: St Oz on January 06, 2007, 06:51:37 PM
~No. Myroria is a native of the Lexicon, and we flew here. I'm not gonna change my RP.


We haven't even started RP, plus you haven't gotten anywhere yet.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Myroria on January 06, 2007, 06:53:35 PM
We've started RP; there's threads. You can't really say "RP has now started", it just happens.

What do you mean? Yes, we've just built our capital, but what does that have to do with flying here on a spaceship from the Lexicon?
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Baltija on January 06, 2007, 06:56:16 PM
I wanted to make a suggestion. Perhaps "newcomers" (people who RPed coming from Lex) could also RP exploration rather than given a large piece of map like for old nations residing in Taijitu? I think it would make a great RP with exploration :)
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Morthia on January 06, 2007, 07:01:59 PM
I want to know something. I RP'd creating Terras and Ganymede, my two colonies. I'm not puppet wanking. I use the population of Morthia for my needs. I imagine that the population is spread out across the Morthian mainland and the colonies. Do I get to keep them?
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Feniexia on January 06, 2007, 07:09:33 PM
Exploration would be great, but:
1) How will you do it? I just can´t imagine how.
2) Some countrys have satelites etc.. They can scan taijitu quicker than a nation can explore it.

Oh, and please Oz: only RPers are allowed on the map, ok?
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: The Empire on January 06, 2007, 07:10:30 PM
Well, as this is a new planet then no, you would have to RP new expansion though the NS nations can remain
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Baltija on January 06, 2007, 07:45:54 PM
@ Nathaniel:

1. Where are many ways to explore land. The most oldest method - walking. Really, it's not that hard. If weather is good, I can do 100 km a day with food and water.
2. As the new nations just came here, they will have to build up industry that would be able to build satellites.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Feniexia on January 06, 2007, 07:52:45 PM
@ Baltija: I mean in technical ways.....how shall Oz do that?
Are there certain rules?
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Baltija on January 06, 2007, 07:54:51 PM
It will be judged by the way you RP it. I think if RPer wrote a very detailed and good RP, he deserves a nice piece of map. That will also encourage people to develop their RP, not just come demanding "give me piece of land there and there".
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Feniexia on January 06, 2007, 08:19:41 PM
Oh, you mean expansion.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: The G Rebellion on January 06, 2007, 08:41:49 PM
I don't understand the need to claim colonies. I think people should have a nation and that's fine. But, numerous colonies complicate things.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Morthia on January 06, 2007, 09:02:08 PM
Well, as this is a new planet then no, you would have to RP new expansion though the NS nations can remain

Well, I'm going to have a bit of a dramatic entrance. It envolves something very strange, almost god-moddish. It is literally a jump from the Lex to Taijitu.

I don't understand the need to claim colonies. I think people should have a nation and that's fine. But, numerous colonies complicate things.

Adds to RP.  ::)
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Baltija on January 06, 2007, 09:02:56 PM
:)
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Bustos on January 06, 2007, 09:42:13 PM
I want to know something. I RP'd creating Terras and Ganymede, my two colonies. I'm not puppet wanking. I use the population of Morthia for my needs. I imagine that the population is spread out across the Morthian mainland and the colonies. Do I get to keep them?

I think we should all start over with one nation.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Morthia on January 06, 2007, 09:47:31 PM
Buggery. I'll just have to get them again.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Baltija on January 06, 2007, 09:52:04 PM
I agree. I have left all my other nations to CTE except those that I use in other regions.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Stellaris on January 06, 2007, 09:59:18 PM
I have Stellarisien LDK as a puppet and would like to keep it. I want to RP a storyline where it breaks away and it becomes a bit like the dutch wars of independence, is that acceptable? And I really do want good RP, I've seen regions in the past where their idea of RP was just a statement on an even by their government. We can build far more than that.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Bustos on January 06, 2007, 10:00:07 PM
Oh I was hoping we could stil use them, just gotta RP their expansion again.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Morthia on January 06, 2007, 10:11:48 PM
I suppose that you could. I'm having a big bang, so I will ask Oz for a patch of land that can hold about 2 Billion people. Preferably an island.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Stellaris on January 06, 2007, 11:56:25 PM
Well the idea was I could use Stellarisien LDK's military budget but the amount of money I have to pour into fighting rebels exceeds that anyway and the dominion becomes a thorn in my nation's side.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Xyrael on January 07, 2007, 12:45:56 AM
Stellaris, I have no prob with it being an RP puppet, I have a problem with you adding its budget to yours.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Prydania on January 08, 2007, 12:25:02 AM
Listen folks,

I don't know who the RP moderator is going to be, I don't know how you all want to start RP up again (after I finish the map), and I don't know if you all want Future RP or not.

This is my two cents.

-No Future Tech at All
-You're all Natives of Taijitu
-There is no Lexicon, No Earth
-No collisions into the Taijitu by space ships. I like the idea but it just complicates things.
-More story and characters rather than so much imperialism
-Harder to obtain land by imperialism (which is what I as a map maker will do.)
-Make sure to RP your nation's weaknesses correctly. Some nations have felt alone in that while they got 'bullied' from those nations that have the fixed budget on Corporate Bordello or Compulsory Consumerist State or what not.  Please all RP this correctly.
-War RP in the Lexicon felt like bitching at each other. not actual fighting between two nations. Sometimes if you just go along with it with your damages and their damages the war becomes fun and not a mass of paper work that you have to do.
-More Diplomacy, no more "I invade here just because!"
-Please don't make me put caps on your imperialisms again with NPCs
-Just make a story, not your stupid aspiration for power which is quite sad if you think you're actually better than somebody else in life with a nation that's powerful because you typed in some words to make it so.
-Can we make it a LAW (hardcore Taijitu LAW) that there will be NO puppet wanking? This gives younger nations a chance, and prevents people and there 1.5 billion pop nations from having 6 billion people at god knows how much military budget money. 1 nation per person, that agreeable? (Made by Xyrael, Thanks and I totally agree. Even for nations that actually have a 5 billion population... I hated that they all just raised their pops and budgets just so they could attempt to be more powerful. It's for power hungry people and stands for bad RP. But other than Xyrael, I agree with No wanking at all)

All very good suggestions.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: The Empire on January 08, 2007, 08:24:08 AM
I-S, have you read the other suggestions in various debate topics?

Such as the "tech" "resource system" and "troop cost" topics?
Also, I am keeping a summary topic of what rules suggestions that are more or less agreed on and the status of those suggestions
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Latia Nova on January 22, 2007, 02:09:29 AM
Did'nt know where to post this. So, the Map says you need 30 posts and that you have tro have Rped in something about imperialism? I need to know where this could be found. Also, I see that there is already a resident Roman, will this cause problems?
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Myroria on January 22, 2007, 02:18:20 AM
I assume by "Resident Roman" you are talking about me. My Roman RP is taking place 1000 years ago. My modern nation is an amalgamation of the Netherlands, Italy, Luxembourg, and Germany. The Roman Empire is to Italy as the Pelagian Empire is to Myroria.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Latia Nova on January 22, 2007, 02:37:43 AM
I actually have'nt looked at the RPs yet. I just assumed you were Roman based on your avatar.
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Simple on January 28, 2007, 09:25:11 AM
check the RPs.  in my opinion its the best part.
not to pry ozzy, but when do you suppose youll be done with the map? just when everyone fills up the open spaces?
Title: Re: RP Mod, RP, and Manner of RP in General
Post by: Feniexia on January 29, 2007, 10:16:20 PM
You must not RPed imperialism, it is only important that you have RPed already or be sure you will soon (in less than three days). The 30 post count although is law.