Taijitu

General Category => Games => Topic started by: Salty on March 03, 2007, 06:19:32 AM

Title: Ctrl + V Game
Post by: Salty on March 03, 2007, 06:19:32 AM
Paste what ever is on your clipboard!



Hi Penoshia, I would like to personally welcome you to NationStates :)

If you have any questions or feel you need any advice, please feel free to contact me and I will be more than happy to help.

I also wish to invite you to join the region of "Taijitu".

Here you can get involved in anything, including role-play, law, the army, and games to name just a few things.

We have a very dedicated group of Founders who are always available and more than happy to help new players get started or give older players some tips or advice.

Taijitu is a region that has been founded upon the values of trust, honesty, loyalty, freedom and above all else...respect.

If this sounds like an ideal home for you....

Click on my nation name
Click on the link "Taijitu" in my nation's page
A few lines from the top it will say "Like what you see? Move Penoshia to Taijitu today!"
Click that and you are done :)

And don't forget to check out our forums at http://forum.taijitu.org

I very much look forward to getting to know you better. If you have any questions whatsoever, please feel free to ask me.

Best Wishes,
Gnoled Ttam
Title: Re: Ctrl + V Game
Post by: Rozaria on March 03, 2007, 11:01:43 PM
Wow!
Title: Re: Ctrl + V Game
Post by: PoD Gunner on March 19, 2007, 10:50:48 AM
you had that on your clip-board?
i'm sorry i cannot join in this one...sensitive info on mine.... ;) :P
Title: Re: Ctrl + V Game
Post by: Khem on March 19, 2007, 10:58:43 AM
http://www.ironhands.com/JinRoh_s.jpg
Title: Re: Ctrl + V Game
Post by: PoD Gunner on March 19, 2007, 11:04:50 AM
 :-X
Title: Re: Ctrl + V Game
Post by: Solnath on March 19, 2007, 01:57:38 PM
http://ftw.generation.no/?r=y

Disclaimer!

I warn everyone not to click on that link for the sake of your sanity. If you do click, don't blame me for your sudden need to claw out your eyes. This is what you get for a thread like this.
Title: Re: Ctrl + V Game
Post by: PoD Gunner on March 19, 2007, 07:50:24 PM
That's one our friends from LWU would surely not enjoy very much ;)  :D
(http://img106.imageshack.us/img106/530/polarapepk8.jpg) wonder who the bear would be...
Title: Re: Ctrl + V Game
Post by: Salty on April 17, 2007, 09:48:58 PM
110111011110011011

Counted in binary!
Title: Re: Ctrl + V Game
Post by: Algerianbania on April 18, 2007, 02:03:45 AM
(http://www.alaskabiggamehunting.com/images/Vincebmoose.jpg)

What do you say to dat Chaseeta?!?!
Title: Re: Ctrl + V Game
Post by: Solnath on April 18, 2007, 09:01:31 AM
You are a Sovereign-class Explorer, Starfleet's biggest, badest, playboy posterchild. You exceed everyone's expectations in every department. You're the best, and you know it.
Title: Re: Ctrl + V Game
Post by: Dal Sharra on April 18, 2007, 09:46:57 AM
Hexidecimal
Title: Re: Ctrl + V Game
Post by: Solnath on April 18, 2007, 10:28:11 AM
SpAmSpAmSpAm
Title: Re: Ctrl + V Game
Post by: Allama on April 18, 2007, 01:06:07 PM
Hello Chuck,

Our friends at *omitted* sent us three duplicate serial numbers today.  They’re the same as the ones on the Rev 2’s we sent to the lab a little while back.  Here they are:

00102 - Serial *omitted*
00111 - Serial *omitted*
00110 - Serial *omitted*

Will they issue us new serials for them?

Thanks,
Alana
Title: Re: Ctrl + V Game
Post by: Solnath on April 18, 2007, 01:10:19 PM
227236
Title: Re: Ctrl + V Game
Post by: Bustos on April 19, 2007, 12:25:12 PM
Boring.
Title: Re: Ctrl + V Game
Post by: Solnath on April 19, 2007, 12:26:23 PM
1. Any nation, having held citizenship for fifteen or more days, holding a UN nation, and having accumulated twenty-five or more posts on the regional forum, may apply for Senate membership.
Title: Re: Ctrl + V Game
Post by: Bustos on April 19, 2007, 12:37:17 PM
Your point?
Title: Re: Ctrl + V Game
Post by: Solnath on April 19, 2007, 12:41:43 PM
That was on my clipboard.  :trout:
Title: Re: Ctrl + V Game
Post by: Bustos on April 19, 2007, 12:46:35 PM
ancient
Title: Re: Ctrl + V Game
Post by: Solnath on April 19, 2007, 12:53:05 PM
Milky Way:20
Hershey:13
Kit Kat: 27
Mounds:19
3 Musketeers:21
Title: Re: Ctrl + V Game
Post by: Bustos on April 19, 2007, 12:57:52 PM
ancient...still there.
Title: Re: Ctrl + V Game
Post by: Solnath on April 19, 2007, 01:04:20 PM
10111011110111000
Title: Re: Ctrl + V Game
Post by: Bustos on April 19, 2007, 01:11:25 PM
ancient, no change.
Title: Re: Ctrl + V Game
Post by: Solnath on April 19, 2007, 01:16:20 PM
10111011110111000
Title: Re: Ctrl + V Game
Post by: Bustos on April 19, 2007, 01:23:04 PM
I posted!  Celebrate!
Title: Re: Ctrl + V Game
Post by: Solnath on April 19, 2007, 01:27:48 PM
Nietu.

PC++
Title: Re: Ctrl + V Game
Post by: Bustos on April 19, 2007, 01:31:10 PM
Quote
I posted!  Celebrate!
Title: Re: Ctrl + V Game
Post by: Solnath on April 19, 2007, 01:35:38 PM
Nietu.

PC++
Title: Re: Ctrl + V Game
Post by: Bustos on April 19, 2007, 01:39:20 PM
Quote
I posted!  Celebrate!
Title: Re: Ctrl + V Game
Post by: Solnath on April 19, 2007, 01:51:52 PM
10111011110111010
Title: Re: Ctrl + V Game
Post by: Bustos on April 19, 2007, 01:54:56 PM
despotism
Title: Re: Ctrl + V Game
Post by: Solnath on April 20, 2007, 05:21:21 AM
http://www.sjgames.com/spanc/
Title: Re: Ctrl + V Game
Post by: Tacolicious on April 21, 2007, 11:55:07 PM
http://images.wikia.com/muppet/images/9/90/CountCountsLP(2).jpg
Title: Re: Ctrl + V Game
Post by: Algerianbania on April 21, 2007, 11:56:35 PM
I'd rather not post mine.
Title: Re: Ctrl + V Game
Post by: Tacolicious on April 21, 2007, 11:57:17 PM
http://images.wikia.com/muppet/images/9/90/CountCountsLP(2).jpg
Title: Re: Ctrl + V Game
Post by: Algerianbania on April 22, 2007, 12:00:57 AM
Ok I will post it.
http://www.kamikazemicrowave.com/andrew_ftp/pwnd/you%20gonna%20get%20raped.jpg
Title: Re: Ctrl + V Game
Post by: Tacolicious on April 22, 2007, 12:01:27 AM
http://images.wikia.com/muppet/images/9/90/CountCountsLP(2).jpg
Title: Re: Ctrl + V Game
Post by: Solnath on June 07, 2007, 10:57:35 PM
http://www.youtube.com/watch?v=MWKo7DMXfUs
Title: Re: Ctrl + V Game
Post by: Of The US on June 17, 2007, 07:19:01 PM
(http://i76.photobucket.com/albums/j29/Sven_01/lollink.jpg)
Title: Re: Ctrl + V Game
Post by: Solnath on June 17, 2007, 07:50:38 PM
http://invisiblecastle.com/find.py?id=1107658
Title: Re: Ctrl + V Game
Post by: Of The US on June 17, 2007, 09:08:38 PM
(http://i76.photobucket.com/albums/j29/Sven_01/Gonna_get_raped_cat.jpg)
Title: Re: Ctrl + V Game
Post by: Solnath on June 17, 2007, 09:24:29 PM
http://www.youtube.com/watch?v=OyKWWLsxk0s
Title: Re: Ctrl + V Game
Post by: Of The US on June 17, 2007, 09:28:13 PM
(http://i76.photobucket.com/albums/j29/Sven_01/th_DSCF2237.jpg) (http://s76.photobucket.com/albums/j29/Sven_01/?action=view&current=DSCF2237.flv)
Title: Re: Ctrl + V Game
Post by: Solnath on June 17, 2007, 11:20:10 PM
(http://ladzio.po.gs/pictures/326.jpg)
Title: Re: Ctrl + V Game
Post by: Of The US on June 17, 2007, 11:23:17 PM
(http://i76.photobucket.com/albums/j29/Sven_01/Rapecat.jpg)
Title: Re: Ctrl + V Game
Post by: Solnath on June 17, 2007, 11:29:32 PM
(http://ladzio.po.gs/pictures/354.jpg)
Title: Re: Ctrl + V Game
Post by: Of The US on June 17, 2007, 11:31:45 PM
(http://i76.photobucket.com/albums/j29/Sven_01/Vtech.jpg)
Title: Re: Ctrl + V Game
Post by: Trey on July 03, 2007, 10:02:45 PM
Nothing is there.
Title: Re: Ctrl + V Game
Post by: Tacolicious on July 19, 2007, 06:23:36 AM
Th Curs o Jellibeib
Title: Re: Ctrl + V Game
Post by: Trey on July 19, 2007, 06:30:13 PM
Damn you, Jellibeib!
Title: Re: Ctrl + V Game
Post by: Amy on September 02, 2007, 12:33:05 AM
www.innersoul.com.au

Was going to order some stuff in a couple of days.
Title: Re: Ctrl + V Game
Post by: Amy on December 02, 2010, 02:19:29 PM
500 bottles of beer on the wall!
500 bottles of beer!
Take one down, pass it around
499 bottles of beer on the wall!
Title: Re: Ctrl + V Game
Post by: Miller18 on December 03, 2010, 08:45:33 PM
7.723 billion
Title: Re: Ctrl + V Game
Post by: Flemingovia on June 17, 2011, 05:08:08 PM
497 bottles of beer on the wall!
497 bottles of beer!
Take one down, pass it around
496 bottles of beer on the wall!
Title: Re: Ctrl + V Game
Post by: Gulliver on June 18, 2011, 04:56:57 AM
496 bottles of beer on the wall!
496 bottles of beer!
Take one down, pass it around
495 bottles of beer on the wall!
Title: Re: Ctrl + V Game
Post by: McMasterdonia on September 07, 2012, 11:52:04 AM
http://ihasahotdog.files.wordpress.com/2008/09/funny-dog-pictures-kitteh-has-right-of-wai.jpg
Title: Re: Ctrl + V Game
Post by: Amy on June 11, 2014, 08:38:22 PM
There is nothing for me to paste.
Title: Re: Ctrl + V Game
Post by: Khem on August 27, 2014, 10:29:53 PM
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0kyHQXk8Hcxp5UmJ2gYN+x/ZSMU8EWBg2kwQTp6eqocpBykiQTGis8dvg1pr0OHuqSXAxpb6TzKn7P2rGsgjUf35JmlQLryJ6x8lyMDmN7ATpYmeGllaWNNEKXqSa22XXFMZjpJ0HfmeiTCbYe2BU7ZhI9CDou24NoENAAER68VHrYWbe8/y6juo0DHtr48udkE5QL9eQlVdThyGgTnh5ddOB5dD+65iDzS2to/G1XANZ1VtsbdzEYqHU2eQkjOXBoOWJDZ+I/KbEq63X3VNR1J9TIfEvTYQSOeapECIuGic1pgWPpeyd2GUgA6CG/CAA1sm5OUDWVpw6a/FPhfc5Wt7Vjjbhi5fr5Ig7t7qUabSHNYbtLIdJs0NkkWJJBvxV7W2ZTI8rACNCLHt/yldgqbnaguiQJEiOIH81TFapiPwx8UD05kroxvhJ/g8vOW5uUurFLHCBTblcOFjIvIJ9deqg4rCw8+WeJ4x0twurOk6qxpNTKXFwAItEwLxwn+cUlKk1s8STM/mPExwVoz2srSEwlECIHyPt0VidFHwkFs9Tz/AF1Ug8EmcrLxEqGBbXgEmGZlaG8reg0+Sj160DNqOEfW3NdYGrJdPObdZH6JSfNE+Zl9tPis43+BmndxTWD21Ag6fP6qRtkffxzptPzeCstTxINdtMnKNZ0sCbfIrzmoj+rP3Ozpoxljp+ho6+M8TgTa391zgHinVeTaacn/AEnjysVWbLqmo7XjA07W+as8Rhh53OBOVhEcD356LPgtZUPcVFbPUiuxf+IcWizZtBlxJ5jl0UXHYVjXPplxc0xLoIgm4nqpmw8c0YcvGXSOUFc7s1JNRxi7pBP16LsRyPjgZey6XC8jK4x/hzTPmcRZoEgtIEOP85qA+hGU1czZEiWlo5HLm1vxXrlAUWA5Whs6kZRPCevdPto03gS1pjSQD6iQtEZKxT19ftPF61ds+QgyIMGdey5oEGA4W0B4jr26L2bEbOonWmwnhICYxTqNEFxDGAC5hoAAv7K24la9SVKJjcFuXnOemWNa7SczrHQS4p9u4lS8VWkz+Ui09+Spd4/tapUSaWEpioQYzN8rRziAsrX+1DaDyMjWNzaDK5xPYk3ULFNoQ9XO/i/J6NT3GqT5qjIgxDTM21UTG7lV2XGVw6Eg+xt81j8D9qmJpGMRhg4WmH1Kbo5gOzCe0L1fdTbGC2hSnDvcHADNTeTnZ3aTcTxFip7udFP+dNPl/Ywjd03upuqPeKXmgBw1aONjrOg6Kdsr7PfFDSXvIIMOswCPcrf0NhtDw+rDw0eWbweZn0V4xoGllojiil4uROTtHNJ+B0Zpuzn0KdKnmcWjKwXJJIaGtHSwN4trxU3xKwGR4IzNgOF8pNgLCFcwiFoU+Ko5zTbbsqaexG5i8vdJAFoEc4MSpdClUaYLg5vMiHduRTtGmGWkmTIm8dB0UDaG0HDy04m99bD4iB0+pRcpcEcIk7UqQy0zI0TFEF4BMXB0mZtqV1hMKHMBJJJvJ1Pf9lNoUQ0ABQ2kqCrYlCkGNDeSKpOVxGsGPQfunVydEtl+hV4+plaxvQfSInmn9m620IFuUEz9QqvNmDSQJgTY6xeOd07sHFOfVqD8LWtgWEE3PGdCEmDt2Lvkg7eZ97TPAtI9j/3LD7XaQ5xBu0k26h1vmt9vIB4bHcWuAI6OH9gvN9rVorPAmHBuvC11xtRGs8j0HZy3QNBuzka9omPhgd+6t9pVQ2niL3DZHu5YzYGMIxDDw8gva+ivNv4j7uveLsgayCSPqQkY4bcyZqyYn3i+n+TOUMa5uG1MZiO5gn+y0O5lYGjUk3a4egI/dZR7pwzbQczz0nl7FXG51YyIhoPldAOggze2k+61blHlmrUQvFL3NftipDJBAgOP+3/hWGxq4NNpkkloPXTiVht5ccQym1phz/FnrPl/9ytdnbSbQwxqPOVoBJnkLpynTOZkw/pItt6N5KODomrVdGuUcXHgGjUleAbzb04nH1DJcKfCmCTYcXRb9Al3u3gqY+qazhDB5KTPytvfq50fyFd/ZVhm/wCIkwczSCCJzB36LbKSw43kkraMKTm9kSh2Nu3VriRlY0ak/sP1W43H3cwbpreKyqQ4hpc4C7dXBpMgSLHkoGMpf4Zu1WU7NptOQaxmcWW7NcPZebUMG5+jZ9FR456hNKVLiq9Gr/It5FBKl7nr+9mzcCSScmYMFQHO1uYnhz6zHFebVNoVKT2VKFQse0WqUyWkcIkRYxpobKI7Z9UOvMwBeTYaDspjNl138GjkYI+q0YNLLEqtv3FzzKSpnru4P2vGtlo42k7Pp41JpcDwBfTElp6iR0C9Sw9QOk06rXDlZ0H0M+i8q+yfd8UQXaucOHD1XodXZcEOgZpsYE9/5zWvu0vMyuVlz4j9Ms6XmJTRfVAuG/1TAA66qOyhlYJc8Hj5nXNutim6mBzG4zHUZi50HpNgqpILOM4c+c3iuP5bMaOruPYSUlPBl7jJkE3cLaXAA4ASnaNA5gNIAvPTl7qwosjgrOW3oQkOUmQAOQhdIQkjBCo+OrZGjqQ3lz4+iklRNrMmk7mIcP8ASQ79FVkPoZzaOKgzx0EyBb/hSd0MxdXJ0lgb18tzqRNgOGio9sSXMA/NPftyWu2BhG06ZytAzOLj1MAEnrZVhGkJi7kVm9lD/wAOXgXEA9jpPYwV5btWvmqkyfM0EfqO0hev4moz/o1D5awIHtDhPsfVeP7ZwhpvMzLHQe02MRa8+65mqjFZNyPTdkvhxZzgmnOCLmTH/KlbWxBLWEaOeCezBP1cEmyqX37ROpIHre673goljg2xGdxBGkOi/wBFju5nWk1vSIWJcfv28A6R6k/oVbbo0/u3vHEtZb/cSfZQMBRzhzv/AORDtPia6Gn2sn92KrmlzRoSZnSWj5K2dXjaRTJzBpHG8dYnFQDOWGj5kxPdZ/7Q9qnLTwzLZ2tLj0B0t1+iuhhzUruJNsxJ0F+/U2Xnu28UamIqVNfNUa3s0loj/dPqt2kjcr9Dna+e3HGKIgOZwE+VvDqNP53W/wDsypfet/oHe68/2e2XlejfZdTJcDrlaB2gi59k/tLjTM5ukfil7HFSuP8AF7RY+7KorUnC1ibNdHQwq3cWg19K4uDlLQOViehlM46pSbiq/i1YPi1HOptbUdUeMxMNhuQE6S5wix0VvuBsytUe97m5M7nv7ZnTHpeFohsxY1Jei+yMcrbdmjfsakRIptm3NxHXpKlUNhGCAGMB4m/DUdrLT7N2eAASD6gfsrMxy15R/IXKn2ttltsnuik3KwYomHEmRDRxFz/5TZbVUTyWeZrQbzf9/wCyq6/g1KjX1qtQVHBzfDFTw2ltzlAEEi8zOvstmn1qyrl8i5rb5GuFRhkS0xqJFu/JUWH3ww763hNDyJjxIGQn3mOsQqDFbPwlPTDgv8pIzVJkQTAJEtvzum2VGH/p0skflcSL95ix4c1vhDJNWkJlNmt2xvDRoU3VJ8Qg5crCC4ugmNbWGpWVofapQLyH0ajGiIdLXEnjLe17Eoose8BnhzIi4foOocLlc1d2g+7sKyBMQ6oPlnhDxZP60VeSV8Gzdt7DBgqGvTDXNDgcwuDcQNVxsbeLDYsuFCpmLPiEFpGomHASLLGVN2KJ1wsf01Xty+kmUtLdpjZNOg6m65D21Hgg2EgjQx0UOE1zRPes9FJQ4SIWP2FQxhqtnEOdTb8YdldI1A+AEE2vPNbFV8xydqzz2qB42SbMcWzcnyyFvcLTysaOl+/H5rG7OoNq4t2W7XPe+35c0z6nL/uW4U1QvGurKPbmzTXoQ21RhD2HiCOXcWXl+2cU8OZUe2/wvtAcNJPf6r2XDfCsZvnsSMz4aabzMxem48erTCwavDa3o7PZuoUZbJfQxhc2lWoua7yOgg8Y+G/VSNuU89Im+ZroBJ1nWZ1vGnNRxhGvBpjXVo/K4WLR0P7J/Zr/ABaVSm/4yPLczIm3uuVwuTuy8pehXbAxZDns0zC3S4kdF1gjlrOvF330I1/ZQqRLahJFxMjS46fNXOIotDs7bteXxb/MY07psqReVJ+51hgBRq1TocxaDxDBM+pXkb/gok8Q509Zv+i9W2hULaYpCJGFqToYeRUPbgF5Y8TTonX7s29//qt+jVW/V/g4mvb3L++ZxsykSS7haVv/ALJ8UG13scQJB1/qnTTisdsf/pkTy+YmPmp+yMPV8Z5pujKypVMXP3bcxiOgPNbtZg77A4o5mDKoZHfnwal+C8HFYum5sPqVjUzR8VFwlpBH4bH1BW/3ZotaJaLQNRrykleebL3mw+Ma2niYDmx4dUeUs0OouJgSNCvSNiBraTWhwdaA4aHt1PL6rhazPJYVCSqS4HPDUrXKL6kzMJNp5W91yacaSeh/T+6dpPkW5WXDzpOq5DqugIA/2MKJtLCMq2cAQWkSYsTob8jdPYS4nm4kdiTCXFk5TGov/Oi06K1NNFZpHme1N4tobOqeG6qK7AAQyqxp8vAZ4n3PopWy/tBw758bDZCYkshw+RY4ekrMb+16jqwzkkkcHSIHKNANNeCoNnt8wDiA0m5PDl1+vZe0jjTr8GNnr9HfPBZrNxAsPwgC3GPElaXY+16WIkUakubPkcMpLeYNwR1+i8Po176RPv2MK82LiqgfNMXAzEAxYcZBn2T56ONcN/yUU/keyMD+NN092kfIgLs4eo6PNkHSJPsLLNbN3qrFrBlY+0EyQ7obWJ56Ke7ejKXZmjK0eZ0wAeN+iwf8TInTbf1Gd5H0NFRpBogf89T1VLvjvBTweHc5x8zvKxvEk2JA6C6ocV9pNENJpsLnTDWz8U6O0s3qdeErMbCwNXamN8TEnOxvmgHytANmxwnlrYk8kyMK6kOV9DZ/Z5gXeG/FPkOrxkafwUmzlHdxJcfTktguWMAAAAAAgAaADQBdKjJSpDGG0Xdai17S1wBaRBBuCFxhdE+oXQlM8z3w2WMO4EfDcsN5F5LCeIH6qkq0crG1RqT5h14GZ4j5916hvNsz/EUHMHxatnmF5NhsY4NdSqTAsZGkHQ8Y4dFxtVgcJ+Hoz0mgzvNi+a6+xT7RMVA8WknkbrUYV/i4UCJLSQ2Ikl17jo4fNUu06APwEupk+V0XFuYTGz8bUwxB/CTbkRNweSWlujXmdCcd8VXVEja7C3I8XbUbHTVwIXm2FkBrTo3MD/oIzewJK9l2hhm1cK/JHGqwjkfMR9QvLtp4bJVqflLhVEflq+Sp81r0WRO4+hydct8VL0tflEPZ7coeOs/KD8wr7desG4qkX/C4upuAMS2qx1Ij/wA3yVBgwR1MmePcfJSHP5d+Xsu5H4Tz8viLTcTZLKj30K7RNN5BsA5pEjU3hbupuhjcOC7B18zD/wDqfy7/ANli9r41zH0dpUQZqRTxTeDaogZ7aB4uDzC9a3V3hZWotLnAHgSfW/EFcvXRklaVr0NGLI10Zi3bR2qwkOw1ax0Y8Fp6Gb/NaXYOIx9eBUoihSGod8R6AB3Hv6LYMc06E99J7SnFxZSjdbEOeSTXI2wR/P24KNtjHtoUzVc0vDLlrQJPCBzXG1dqMw7cx9YvA6wvLN8t8TimZKbjAJ0kSOB/efRbOz9E91yXAmczO7ybcOLrFxBAmBOoHI8FXF0Jum2LnX6pGu4r1GGJlkyxwhKssHWa0jOYGsn9FUYOqBMqU2rcTbWOPcAcXX9E/Lk2R+YtK3Rd4jeaq0xQpln+Y6xzA0HdRxiqtZobUeXNB+BulzJzkansCOo1XVDZGbzVXQLeSZEGCHPI07Qp+y2CrUFNrSeDadMXji5wtNuEgXEngufKcpcsu4bfiJm7W6r8U8EMOVpu51mgnjH4rcLzxK9g2RstmHphjBoBLoALjzMKPsLYlLDN8jYc4DMSSXExxvbsLK2CXJ2Xj0BCEKpYj4TRSFHwmikKF0IQkLMb1bq08QDUb5KwFnDj/UBqtQkhVyY1NUxuLLPFLdF0zwKth30qhY7yvBg8j1BVgME8Uz41M+G6CHABzfUt0PVewY7ZNGsIqU2O7gT76rNVd1atGThahgm7H3bHK65WbTTh059jvY+1Y5FT4f2/kyuxcK+kC0HNTcDE6tN/drh84WH3kw4HmyzlzBzebTZ7R6QfRem7Sw9am2fCyOkkgXaTpInrwWYxgZVLy45SbzEAEWuPRZMM3DI2/wC+45bcsXfmeZYSpkc5vPQ8xrM9bH3U5ji6NLad/wCBObc2Q6kS5osL278Oh+RUahWDmgjgvT6bLHJDg85qtPLDOmXGycf4QqNcwOp1GllWmdHt6Hg4G4PArug+rs5pr0HeNhHkNzkeam46Mqj8J5HQqtD59Uuztp1KFQ5CINnNIzNc38r2mzm9CnSjZnTNTQ34MDLnB43sOUXspGJ36qOaQHEHLrYwevQqhZsbCYkE03/4KqRpBfh3Ht8dKeVwFHr7AxmHaajsP4lO0VaJFVnfy3HqAk9xjb+FWX3sk7Q2/VrMyudxvHLlCpiwDjIGq5pY8EmSJHDiPdI6uDxHutUcLFuRw4klK5nMqyw2xcQ9viNpFrPzv+7Z6F8Zv9IKexeEbRgNOeoQfPBAaNHFjDe0jzOvOgGq0bowRTqyKzBloaXa5jbllsfY2PVpU7DMDfvHEmxP9I/hk9SuThi5lmGIys6AcSeOn91fbvbjYnGZSWgM4vf8P+lsy76dVjyzvktCSVlbs6jWxlXw6DTJMzwAt53T8h24r23dHdingacN81R3xvOrjy6Don92t3KOCp5aYkm7nmJcfTQDgArlZ2/QvTbtiQlQhVLAhCEAR8JopCj4TRSFC6EIEIQpJBCEIA4fTDhBAI6rO7Z3OoVvMz7p/NokHu3RaVCXPFCfVDMeWeN3B0eSbX3MxVIGGiszXyX5/gNx6SsBtPdl7HSxpY6TLHAgE6QJ0X0zCaxGEp1BD2Nd3AKVHA8bvG6Nktf3sduaN/NcM+UW5mHK9pa7kenLmpVKk0mSvobaW5GCrCHUQO37GR8lnNpfZJhn/wDRqVKJ6HOD3a+flC3Qzf8AZGCcI/sf8nkbcO5vmYTHup2F2nUp6Ocx3NrnN+hC2r/skxLfgxVJ3LNTez5hzvommfZNjfxYqj7PP6J3eQFbWZj/APKVXzm8/V9OnUPbM9pMeqnYTHVWXb4VHjIo0WkR2ZK07PsoxNgcawDjFFx/+QK2wH2U4Zt69WrXPIkMb/tbf3JUd7Ejazzdu0alWp5C/F1rQTmIb/USbDRaLYv2dYmv95XOUugmR7AA3AHDXsvV9l7Fw+Hblo0WMHQCffVT4Snl9CdnqZ3YW6FDDjTOYiSOHLmfp0C0TWwlQlttl0kugIQhQSCEIQAIQhAEfCaKQhChdCECEIUkghCEACEIQAIQhACIQhACoQhQAiEIQwFQhCkAQhCABCEIAEIQgAQhCAP/2Q==
Title: Re: Ctrl + V Game
Post by: Allama on August 28, 2014, 02:48:11 PM
odshard001.staging
Title: Re: Ctrl + V Game
Post by: Delfos on August 28, 2014, 06:15:59 PM
Part of my day

O regulamento eleitoral das CCC/D/R, artº2.1.3, indica que o caderno eleitoral encerra no dia seguinte ao da marcação do ato eleitoral. A reunião que marca as eleições foi dia 15/08, logo os cadernos fecham dia 16/08, e não dia 15 como indicado no artº2 do regulamento da CCD de Leiria. Como ninguém se inscreveu no dia 16, este pormenor não altera a composição do caderno.
Title: Re: Ctrl + V Game
Post by: Allama on August 29, 2014, 05:16:06 PM
Willow, NES box front (publisher image)
Title: Re: Ctrl + V Game
Post by: Khem on August 29, 2014, 05:25:49 PM
http://www.videoweed.es/file/5987e299bb0c2
Title: Re: Ctrl + V Game
Post by: Allama on September 03, 2014, 05:54:19 PM
Clodagh helps Horatio to construct a stretcher, which we use to drag our wounded mentor back to the closest town: Wildseed. He is taken in by the mayor's healers, who tell us he requires a good deal of care but will likely live.

Once we have checked on ((get name)) and ensured his heavily sleeping form seems comfortable, we head straight back to Lockhaven to report to Mouse Guard Matriarch Gladys.
Title: Re: Ctrl + V Game
Post by: Allama on September 04, 2014, 08:42:15 PM
I want to be best friends with Tim Curry. Don't dream it: BE it!
Title: Re: Ctrl + V Game
Post by: Funkadelia on September 04, 2014, 09:24:27 PM
http://nesn.com/2014/09/bengals-re-sign-devon-still-to-help-him-pay-for-daughters-cancer-treatments/
Title: Re: Ctrl + V Game
Post by: Allama on September 05, 2014, 01:49:52 PM
https://www.youtube.com/watch?v=en9yNEkU5kU
Title: Re: Ctrl + V Game
Post by: Delfos on September 05, 2014, 02:53:21 PM
http://jornaldascaldas.com/_Contact_Center_quer_acolher_mais_trabalhadores_
“Parece absurdo mas coloca-nos até em contraciclo com o atual contexto de desemprego que existe na região Oeste, o certo é que desde há um ano e meio, nos momentos em que precisamos de crescer, temos tido imensa dificuldade em conseguir captar candidatos” - See more at: http://jornaldascaldas.com/_Contact_Center_quer_acolher_mais_trabalhadores_#sthash.6jijeaB3.dpuf
Na rádio batemos-lhes forte à conta desta notícia: "linha de montagem de trabalhadores precários descartáveis", mesmo sendo empregadores demoníacos é preciso garantir que esses empregos não são afectados com esta coisa do BES.
Title: Re: Ctrl + V Game
Post by: Khem on September 06, 2014, 05:16:17 AM
Quote
(http://www.levity.com/alchemy/images/1602valentinekey10.jpg)

THE WAY:
April 3, 1982
Agathos Daimon Atri Kos
Great Library
Carcossa, Al'Khem,

TEXT HERE.
Title: Re: Ctrl + V Game
Post by: Allama on September 07, 2014, 07:14:17 AM
http://www.pusheen.com/
Title: Re: Ctrl + V Game
Post by: Delfos on November 07, 2014, 07:23:27 PM
2.2 MESA DA ASSEMBLEIA ELEITORAL

2.2.1 Uma vez encerrado o processo de formalização da(s) candidatura(s), é formada uma Mesa

da Assembleia Eleitoral (MAE), a quem cabe dirigir o processo eleitoral, constituída por dois (2)

membros da CCD/R em exercício, um dos quais coordena, e por um representante de cada uma

das candidaturas;

2.2.2 A MAE delibera por maioria simples e, em caso de empate, o/a coordenador tem voto de

qualidade;

2.2.3 As deliberações da MAE são passíveis de recurso para a COC;

2.2.4 A MAE garante às listas concorrentes idênticas possibilidades, nomeadamente no que diz

respeito à divulgação de documentos por meios eletrónicos, no prazo de 24 horas após a

receção, e disponibilização dos meios logísticos ao alcance da CCD/R;

2.2.5 A MAE possibilita o acesso do mandatário de cada candidatura aos cadernos eleitorais,

compostos pelo número e nome de cada aderente, concelho de filiação e situação em relação à

quota anual;

2.2.6 Na existência de diferentes mesas de voto, as mesmas deverão ser compostas por dois (2)

membros de cada Comissão Coordenadora Concelhia existente na área abrangida e um (1)

representante de cada lista de candidatos/as;

2.2.7 O voto por correspondência será validado para escrutínio se estiver colocado num envelope

sem qualquer sinal identificativo que, por sua vez, é inserido num segundo envelope exterior que

contém uma declaração de exercício de voto por correspondência, devidamente preenchida e

assinada e da qual deve constar obrigatoriamente um contacto telefónico do aderente. Os

envelopes com o voto por correspondência devem chegar à sede de Leiria, com a seguinte

morada Lg Marechal Gomes da Costa 55 Rc lj 2 2404-970 Leiria até à véspera do dia da

assembleia eleitoral e entregues nas mesas de voto a tempo de serem escrutinados juntamente

com os votos presenciais;

2.2.8 Compete à MAE respetiva, confirmar telefonicamente o exercício do voto por

correspondência, nos casos em que tal for requerido.
Title: Re: Ctrl + V Game
Post by: Allama on November 07, 2014, 08:30:35 PM
http://uspirates.org/pirates-make-strong-showing-in-2014-election/
Title: Re: Ctrl + V Game
Post by: Khem on November 07, 2014, 09:09:53 PM
You unleash a string o f insults laced w ith subtle
enchantm ents at a creature you can see w ithin range. If
the target can hear you (though it n eed not understand
you), it m ust su cceed on a W isd om saving th row or take
1d4 psychic dam age and have disadvantage on the next
attack roll it m akes before the end o f its next turn.
T h is sp ell’s dam age in creases by 1d4 w hen you reach
5th level (2d4), 11th level (3d4), and 17th level (4d4).
Title: Re: Ctrl + V Game
Post by: Allama on November 10, 2014, 08:27:50 PM
Rama's environments are designed consistently to the descriptions of the books. Rama is a huge, featureless cylinder of 50 km length and 20 km height. Rama's length is spanned by 3 huge beams that produce light and create an artificial day-night cycle. The game begins at night but becomes day soon after.

Rama is divided in 'Northern' and 'Southern' hemicylinders, divided by the Cylindrical Sea which during 'winter' is frozen.

An arrow in the lower part of the interface, points towards the Raman 'north', which is the opposite end of the cylinder, so that the player has a better orientation while exploring.

The 'entrance', where the ISA installs the Hub with supplies, lockers and living quarters, is the southern 'pole' which contains the airlock and climate controls. The game starts there. Built in the centre of the cylinder's rotation according to the book, the Hub should have no gravity, but in the game this details is neglected, because navigation would be awkward without gravity.

The South is occupied by the Plains that feature hills and cities, named after Earth places. In the game, the player will visit several places, but of the cities, only Bangkok (actually a museum for each of the species) and London. The player travels in the Plains by the means of a map, projected by his wrist communication device.

The Plains are connected to the Cylindrical Sea which in the game, is seen frozen. The Sea is occupied by a huge island of enormous structures, for that reason named New York. There, there are three 'plazas' for each of the species, the Avians and Myrmicats, the Octospiders, and the Humans.

The opposite part, which contains the propulsion mechanisms according to the books, is never visited in the game. Cities like Rome, Paris, Moscow mentioned in the books are never brought into consideration.
Title: Re: Ctrl + V Game
Post by: HighVoltage on November 19, 2014, 02:45:28 AM
[nation]The Republic of Transhumanist Anarchists[/nation]
Title: Re: Ctrl + V Game
Post by: Delfos on November 19, 2014, 09:58:28 AM
A Helena Carmo contactou-me a propor uma reunião de urgência entre a moção U e a R de forma a "encontrar formas de governo para o Bloco" porque este está à beira da destruição.
Não sei que nos podem propor (a não ser a coisa ridícula de não apresentarmos a nossa moção) que alterasse a correlação de forças. Disse que tinhamos abertura para o diálogo, não dei muitas esperanças no resultado.
Sendo assim acho que:
- devemos ir à reunião;
- a devemos marcar para amanhã ou quinta antes da nossa;
- devemos dizer que não a qualquer esquema de aliança por debaixo da mesa e mostrar abertura para, na mesa nacional, discutir proposta por proposta segundo o seu valor facial.
- quem vai a isto se decidirmos ir?
Title: Re: Ctrl + V Game
Post by: Khem on November 19, 2014, 02:42:17 PM
Beyond the central continent of Faerûn, Toril includes the regions of Al-Qadim, Kara-Tur, and Maztica.
Title: Re: Ctrl + V Game
Post by: Allama on November 19, 2014, 08:59:03 PM
http://en.wikipedia.org/wiki/File:Onycophora_(515525252).jpg
Title: Re: Ctrl + V Game
Post by: Delfos on November 19, 2014, 09:02:30 PM
Reuni hoje a seu pedido com dois camaradas da B (João Madeira e Sara).
Tratámos da apresentação das propostas de estatutos comuns e acordámos em que as propostas que tinham origem na moção R seriamos nós a apresentar e as que tinham origem na moção B seriam eles. Concordámos ainda que tentaríamos apresentar uma única proposta em conjunto com os delegados da A sobre proporcionalidade na CP e que se estes assim o quiserem, são quem a apresenta. O contacto foi feito e estamos à espera de resposta para isto.

Depois os camaradas propuseram um tomada de posição conjunta entre A, B e R sobre direção coletiva e como nesta fase do Bloco é a única ideia que pode preservar alguma unidade e construir uma direção a partir dos resultados da convenção. Os argumentos que nós já utilizámos.
Proposta para ser divulgada nos blogues e fb respectivos a partir de amanhã à tarde e para ser fotocopiada e distribuída na convenção. Reservando a nossa posição depois de ver o texto e para um momento em que consigamos ter posição comum, disse-lhes que me parecia boa ideia. Disse-lhes ainda que tínhamos problemas que esse texto fosse parar à comunicação social antes da convenção. Responderam-me que não tomarão nenhuma iniciativa para isso acontecer.
Title: Re: Ctrl + V Game
Post by: Allama on November 20, 2014, 04:15:07 PM
https://www.youtube.com/watch?v=IRBAZJ4lF0U
Title: Re: Ctrl + V Game
Post by: Stone Shark on November 29, 2014, 03:59:56 PM
An egalitarian is a person who believes in the equality of all people, and an egalitarian society gives everyone equal rights. This is a word that means something close to equality and has to do with fairness.
Title: Re: Ctrl + V Game
Post by: Khem on November 29, 2014, 04:22:11 PM
Bill Cavalier
Title: Re: Ctrl + V Game
Post by: Allama on December 01, 2014, 03:21:51 PM
Love that Mars badge. Humanity's next stop, indeed!
Title: Re: Ctrl + V Game
Post by: St Oz on December 03, 2014, 06:00:56 PM
Die, my dear? Why that's the last thing I'll do!
Title: Re: Ctrl + V Game
Post by: Bustos on December 05, 2014, 01:13:49 AM
http://www.geocities.com/cfbpeace03/Embassy.jpg
Title: Re: Ctrl + V Game
Post by: Allama on December 05, 2014, 02:41:45 PM
December 3rd:
Title: Re: Ctrl + V Game
Post by: Delfos on December 05, 2014, 04:14:18 PM
Update 6 is a big one. Not only is it going to have the Provisioning Revamp, introduction to the collector system, and even the Champion System, but one addition to Update 6 is one that hasn’t received a lot of attention. One I think is a pretty awesome change. In Update 6, as long as everything goes according to plan, we’re going to be seeing some massive combat animation changes.
Title: Re: Ctrl + V Game
Post by: Khem on December 05, 2014, 04:50:21 PM
The aboleth are perhaps the least well-known and the most misunderstood of allthe races which inhabit the Underdark.The reason for this is very simple ó theaboleth want it that way. The bulk of theirpopulation dwells in seclusion in the great,sunless seas found deep beneath the sur-face of the earth. Only the weakest abo-leth are encountered near the surface, andit is from these creatures that the vastmajority of surface-dwellers have drawnwhat little knowledge they have of thisrace. Because of the unfortunate miscon-ceptions which arise from this practice, itis necessary to explain the true nature ofthe aboleth.In general, all aboleth are cruel, emo-tionless, and logical. All are extremelyintelligent ó some even more so than themost ancient of elven mages. They arebelieved to live for thousands of years, butexact information is difficult to gain forobvious reasons.1 Over their many years ofexistence, the aboleth have developed asociety which far exceeds that of man inits efficiency. In this society, each abolethhas a specific duty which it performs withthe utmost skill. There are four majorroles in the aboleth society. In increasingorder of importance, these roles are: slave-gathering, slave maintenance, scientificresearch and experimentation, and ruling.36 MARCH 1988The role of slave-gathering is delegatedto the common aboleth with which mostsurface-dwellers are familiar.2 Such anaboleth resembles a large, blue-green fishwhich lacks all fins but the caudal. It has ahead with three large, slitlike eyes andfour long tentacles. Its mouth is like agreat sucker and can be found on theunderside of the head section. On each ofits sides can be found four tubelike ori-fices which excrete a vile slime. This com-mon aboleth is about 20í long from tail tohead, and has 10í-long tentacles. It isclumsy on land and is usually encounteredin underground lakes. Despite its goodcombat abilities, this creature prefers toattack with a mental ability which allows itto enslave those with weak minds. It alsopossesses illusion-casting abilities used tohide itself while hunting for slaves. Ingeneral, it is wise not to get close to one ofthese creatures, for not only is the slimethey excrete hazardous to all air-breathingcreatures, but their very skin can causeserious tissue damage if touched to ex-posed flesh. It is important to note thatthese slave-gathering monsters are also theweakest of their kind.Slaves gathered by the common abolethare routinely brought back to certainfloating cities in these underground seas inwhich the more powerful aboleth dwell.3This collection process, along with furthermaintenance of slaves, is the responsibilityof the greater aboleth. These creaturesresemble their lesser brothers in everyway, but are considerably larger. Theyaverage 30í in length and weigh severaltons. They are also more intelligent thanthe common aboleth. They have most ofthe same powers possessed by the com-mon aboleth, but their enslavement abilityis more developed. Generally speaking,anyone enslaved by one of these creaturesnever sees the upper world again. Theremay be as many as a dozen of these crea-tures in a single aboleth city, each main-taining a separate group of slaves.The purpose of slaves in the abolethsociety is quite different from what wouldnormally be expected. Though slaves mayhave been used originally to aid in theconstruction of aboleth cities, these citiesgenerally lack any kind of significant slavepopulation. Instead, most slaves dwell onthe shores of the lakes on which the citiesfloat. There, the slaves serve both asguards and as playthings for the cruelaboleth, who pit slaves against one an-other in strange spectacles of combat. Theexact purpose of this practice is not clear,though it may be a way of eliminating theweak in the breeding of a race of subterra-nean slaves.In order to fully understand the nextmajor class in aboleth society, that of thenoble, it is first necessary to establish thepoint that the aboleth have chosen thepath of science over that of magic. Conse-quently, they have no wizards or conjur-ers as do other races. Noble aboleth, thescientists of the race, are fantasticallyintelligent and ever seek to increase theirpowers through bizarre means.4 In gen-eral, they are similar in appearance to thecommon aboleth. Unlike common aboleth,noble aboleth have an enlarged head sec-tion, and they have two slender arms,each ending in three highly dextrous fin-gers, instead of their two uppermost tenta-cles. These latter appendages are used formore delicate work.5 These scientist-typespossess most of the other abilities commonto aboleth, as well as a few mental powerswhich are useful in their research.Though the full extent of the abolethísscientific knowledge can only be guessedat, it is certain that it is, at the very least,comparable to the magical knowledgepossessed by the dwellers of the upperworld. Each city usually holds about half adozen of these noble aboleth.The last major role in aboleth society isthat of command, which is the responsibil-ity of the greatest class of aboleth. Physi-cally, ruler aboleth resemble commonaboleth, but each is about 40í long andmore intelligent than even the nobles.Each city has but one ruler, and it is hisjob to maintain order. To better accomplishthis, the ruler has some sort of mental linkwith all of his subjects.6 As their knowl-edge increases, so does the rulerís. Rulerspossess all other aboleth abilities andshould be regarded as dangerous in theextreme.An aboleth feeds mainly on microscopicorganisms which abound in its naturalhabitat, but it can also consume largerprey if necessary.7 Aboleth can survive inboth air and water, but prefer water forobvious reasons. Every aboleth has bothmale and female reproductive organs,though mating is rare and is restrictedbetween aboleth of the same class.8
Because of their nonmagical nature,aboleth have a measure of resistance tospells similar to the spell-resistance ofdwarves. This resistance grows greater asthe abolethís size and power increase.9 Allaboleth have psionic powers commensu-rate with their level of intelligence, andthe most intelligent have powers whichrival those of the illithids who, like all ofthe other subterranean races, have ahealthy fear of the aboleth.In closing, it is worthy to note that ru-mors exist of a grand aboleth, a creatureso immense that it dwarfs even the rulers.If so, then perhaps it is better that surfaceand subterranean dwellers alike leave theaboleth to do as they please.Notes1. Common aboleth have a life span ofabout 2,000 years. Greater and nobleaboleth live to be about 3,000 years old.Rulers can live as long as five millennia,while the grand aboleth may well be im-mortal.2. The common aboleth is simply themonster as outlined in the Monster Man-ual II, with slight modifications as notedherein. The illusion-casting power men-tioned in this paragraph is equal to theability to cast phantasmal force (withauditory effects as well as visual ones) atwill, once per round.3. When a common aboleth enslaves atotal of seven creatures (regardless oftheir hit dice), a greater and noble aboletharrive using probability travel and take theslaves back to their city. Each greateraboleth has as many as five common abo-leth gathering slaves for it. It takes from 2-8 turns for the greater and noble abolethto arrive, though they are alerted immedi-ately by telepathy when the quota is met.4. Nobles use their ability of probabilitytravel, as well as many strange drugs anddevices, to travel to alternate Prime Mate-rial planes. There they amass as muchknowledge as possible while enslaving anywho oppose them. Occasionally, severalnobles and a dozen or so common abolethmount a raid into a particularly promisingworld, but this is rare.5. These appendages are also capable ofusing technological items. The abolethnobles have developed several potentoffensive weapons and do not hesitate touse them if they feel the need exists. Notethat they do not care for magic, and willnot use items such as wands, rods, staves,etc. Magical treasures are locked in vaultsas curios or are destroyed.6. This telepathy has a range of 100miles and allows complete communicationwith all subject aboleth in that range. Notethat all other types of aboleth can and docommunicate by telepathic means, thoughthis has a range of no more than 20 milesand must be used consciously. They canalso communicate with other intelligentcreatures by these means, with a range of100 yards, but seldom do so.7. The aboleth does not have an effectivebiting attack because of the position of itsmouth. If, for some reason, its opponent isimmobilized, the aboleth may elect toconsume its victim. If it chooses to do so, itreceives but one biting attack per round.Damage varies with the type of aboleth;common ones do 3-18 hp damage per biteand swallow whole on a roll of 20, greaterand noble aboleth do 4-24 hp damage andswallow whole on a roll of 19 or 20, andruler aboleth do 5-30 hp damage andswallow whole on a role of 18, 19 or 20.The grand aboleth never attacks in thisway. Those swallowed take one quarter oftheir maximum normal hit points in dam-age each round until they die.8. Most aboleth mate about once every500 years. Each participant has one eggwhich it deposits in a safe place about aweek after fertilization. This egg is sur-rounded by a thick cocoon of slime thatprotects and nourishes the egg. The eggbegins about the size of a human head,but over the course of five years it growsto be about 6í long. At this point, the abo-leth hatches and begins a quick, one-yearmutation into a miniature version of itsparent. It takes about 10 more years be-fore the aboleth reaches its adult stage,and during this time it is carefully guardedby other aboleth or, occasionally, by slaves.Ruler aboleth mate only once in their lives,and the growth process takes a total ofabout one hundred years, though it is thesame in its various stages. Some nobleaboleth have performed occasional cloningexperiments, but one has yet to meet withany great success.9. Because of their nonmagical nature,all aboleth gain a bonus to save versusspells equal to their hit dice divided byfour, rounded up. This applies to all abo-leth, including common ones (which get abonus of +2). Also note that rulers andthe grand aboleth are immune to someillusions due to their high intelligence.
Title: Re: Ctrl + V Game
Post by: Allama on December 05, 2014, 09:10:32 PM
Europeia: 133
Taijitu: 124
British Isles: 95
Ainur: 58
Balder: 13
The North Pacific: 13
UKN: 5
Kantrias: 2
Title: Re: Ctrl + V Game
Post by: Bustos on December 05, 2014, 11:19:54 PM
http://alliedstates.wikia.com/wiki/Allied_States_of_America
Title: Re: Ctrl + V Game
Post by: Khem on December 06, 2014, 04:33:32 AM
[/li
Title: Re: Ctrl + V Game
Post by: Bustos on December 06, 2014, 05:31:58 AM
Helen shifted to her notes on expected representatives and their names and countries of origin.
   Ah, this rude little man is Ely Remmen, of Zimmerwald.  As if there is something wrong with nations getting togeth...what?

The delegate seated next to her tapped her on the shoulder, derailing her train of thought.  “Yes?”  “Oh.”  Seeing the delegate handing her a well crafted pipe, she smiled as she extended her hand to receive the pipe.  “Thanks.  You wouldn't happen to know the strain would you?”  “No?”  “Well, thank you.”  Giving the delegate another smile and nod.
   Well, this stuff can't be any worse than what I've smoked before.  As they say, 'When in 21.'

She drew a strong smoke from the pipe, seeing the embers glow red and tasting the smoke as it enters her mouth.  She then drew a small breath of air to mix with the smoke in her mouth, savoring the taste, holding for flavors to manifest.  She tried to make an attempt to identify a classification of the strain.  She knew it smelled familiar.  Then she drew a big breath of air to push the smoke into her lungs and held it for a minute.  Seeing no one else to pass the pipe to, she simply placed it down next to her and let the smoke slow exit her lungs through the nose.
   Oh!  That's some good stuff right there.
Title: Re: Ctrl + V Game
Post by: Delfos on December 06, 2014, 06:21:09 PM
idk if this counts, instead of Ctrl+V is printscreen
(http://i.imgur.com/EDNxvtw.jpg)
Title: Re: Ctrl + V Game
Post by: Bustos on December 06, 2014, 06:23:00 PM
 Patrica Belkin
Title: Re: Ctrl + V Game
Post by: Delfos on December 07, 2014, 04:22:06 PM
A Maquinação
(A Maquinação da peça roda-dentada que liga à cambota)
Trabalho filosófico de Alexandre Cunha

Reflecti muito sobre a peça cuja forma é de uma roda dentada que vai ligar à cambota e que necessita de maquinação. É mais cómodo em termos de método de trabalho começar pela maquinação necessária para abrir o rasgo ou furo para o travão que liga as duas peças, mas é mais intuitivo começar a pensar no corte necessário para abrir o cone, sem antes demais passar pelo resumo de algumas medidas. Envio em anexo uma imagem de trabalho da peça original com medidas hyper-realistas.

Primeiro vamos então a um resumo de medições:
Uma boa notícia é que o rasgo para o travão na cambota tem 3mm de largura, o que quer dizer que se encontra bom aço inox a essa espessura, e melhor ainda, o aço inox com baixo carbono que é o mais frequente, por exemplo no Thomaz dos Santos, é também o mais indicado por ter maior tenacidade, pois é para aguentar pressões sem partir. Medi também dentro do rasgo, depois de perceber que aquilo tinha 4mm na parte mais funda, enchi o rasgo de silicone e fiquei com um molde onde confirmei as medidas e forma do rasgo, é um arco em que de ponta a ponta tem sensivelmente 12mm, embora eu goste de o medir ortogonalmente à vertical no solidworks para dar medidas exactas no fim, a diferença não vai ser muita, em que a abertura do arco é tangente a uma linha imaginária paralela a 4mm à aresta central ao rasgo também imaginária do cone da cambota. Faço elogios extremos aos Japoneses que trabalharam na cambota, vê-se realmente um excelente trabalho projectual e uma excelente mão-de-obra.

Sobre as medidas para a roda dentada, ela já tem um furo ao centro de 10mm, já encaixa na quase perfeição a entrar dentro da rosca da cambota, essa rosca é uma M10 mas tem sensivelmente menos 0,4mm de diâmetro o que provoca a sensação de que há folga, embora na realidade isso seja praticamente nula.

O cone terá de ser maquinado nessa peça a começar com um diâmetro de 14mm a 15mm de profundidade. O cone abre até a um diâmetro de 17mm. Para que tenhas noção do rasgo neste cone, ele tem 1mm de folga no topo e 2 no fundo, tendo o próprio rasgo 12mm, o que faz os 15mm de cone.

Será que o cone precisa de estar inteiramente dentro da peça? Perguntas tu e com boa razão, porque qualquer maquinação que se pudesse simplificar seria bastante melhor. Para simplificação e exactidão das medições e futuras maquinações, é bem melhor o cone estar todo na peça da roda dentada, isto porque o cone tem por exemplo 16mm de diâmetro a 5mm de profundidade, sim é assim tão exacto, os Japoneses trabalham muito bem, mas com esses tais 16mm não terias rosca suficiente para prender a peça. Esta maquinação em que todo o cone fica dentro da peça deixa uns 2mm da ponta da rosca a ver-se, e essa ponta nem rosca tem por ter um chamfer.

Prosseguindo com o pensamento sobre a maquinação, tal como disse na introdução faz mais sentido começar a interpretar o cone, embora depois na maquinação seja mais fácil fazer o rasgo primeiro. As ferramentas que tenho disponíveis não são as melhores, perfeito seria ter uma fresa em cone com o ângulo necessário. Avaliando então o que existe, a broca para metal maior que tenho tem 10mm High-Speed Steel (HSS), ora bolas, e a mais pequena, excluindo as de um ou menos de um milímetro por irem partir se fossem maquinadas nessa peça, é de 5mm HSS, ou seja, em termos de brocas normais não tenho nada que seja pertinente.

Tenho ainda a broca alargadora, que foi muita cara monetariamente, mas que já fez trabalhos magníficos, fará novamente sentido utilizar. Perguntas tu, e os rasgos dessa broca não são demasiado perto uns dos outros para fazer o cone? Não, cada escala da broca tem 5mm de profundidade já incluindo o cone de aproximação e 2mm de abertura de diâmetro, ou seja, está dentro do cone necessário. Supondo se tolere o cone de aproximação de cada degrau e pior ainda o degrau dos 12mm que será completamente desnecessário, após a utilização desta ferramenta, vão sobrar degraus necessários de maquinar. Penso que será melhor comprar uma broca HSS de 14mm e depois utilizar a alargadora para não haver tanto material a maquinar, dependendo de disponibilidade financeira.

Menos problemática é a maquinação do rasgo, a sua maquinação deverá ser feita antes do cone, e há que conceptualizar que o travão deverá entrar na cambota primeiro pela forma e profundidade do rasgo na cambota, será impossível que encaixe da roda dentada contra a cambota, portanto o travão terá de ser encaixado primeiro na cambota, e a roda dentada se encaixar contra o travão.

Se equacionarmos que não temos máquinas e fresas disponíveis, até em termos monetários, e que portanto é melhor contar com brocas, existem duas hipóteses de maquinação: ou se fura ortogonalmente contra o fundo da roda dentada, ou paralelo ao ângulo do cone contra o fundo da roda dentada. A primeira hipótese é a mais simples de fazer, e possivelmente até de ter um resultado de maquinsção mais consistente, contudo mecanicamente será menos pertinente do que a segunda hipótese. Por sua vez, a segunda hipótese terá de ter uma peça adicionar, talvez de madeira, para inclinar a peça para que a furação seja no ângulo paralelo ao lado cone. Para que haja material suficiente, terá de ser furada mais que uma vez, de fora para dentro, e poderei ter que comprar uma lima com tamanho semelhante ao rasgo para o acabamento.

Uma terceira hipótese tinha sido considerada pelo conjunto de pessoas que perfaz e é exclusivamente limitado por eu e tu, que era furar ortogonalmente perpendicular ao lado da roda dentada, mas excluo essa hipótese por deixar pouco material dentro do rasgo da cambota e a sua forma - primeiro a pressão de um parafuso contra o rasgo deixaria pouco material da rosca a fazer uma força com tanta importância, segundo a quantidade de material disponível para travar a rotação da roda dentada contra a cambota seria insuficiente, terceiro a força de aperto da porca na rosca da cambota, que trava a roda dentada contra a cambota nessa força axial, faria demasiada força contra um parafuso que estaria dentro de um rasgo circular, possivelmente entortando-o e/ou empurrando a peça para baixo caso houvesse milésimos de milímetro de folga.

Quanto a esta maquinação, tenho que comprar um broca de 3mm HSS, utilizando o instrumento que me emprestaste para fazer furações ortogonalmente direitas. Uma lima em paralelepípedo com espessura de 3mm será necessária para o acabamento do rasgo, e satisfaz a necessidade de ter uma lima rectangular pois a que tenho é cónica ou curva. Terei de verificar se existem brocas de 14mm e se existe disponibilidade financeira para aquisição. Farei prospecção de fresas que possam adicionar mais qualidade de trabalho e proporcionar um resultado mais satisfatório, seja na questão do rasgo, seja na questão do cone.

Quanto a máquinas disponíveis: já tenho um berbequim que satisfaz todas as necessidades de maquinação; o instrumento que me emprestaste para furação a direito; a tal broca alargadora de 4 a 20mm; uma lima cónica e uma curva ajudarão no acabamento do cone; várias gramagens de lixa também ajudarão no acabamento do cone; tenho madeira para fazer uma réplica do cone para ajudar a formar a peça da roda dentada à sua imagem; a mesma madeira serve para fazer uma cunha para inclinar a peça da roda dentada para fazer furações com o ângulo do cone; tenho as máquinas e ferramentas necessárias para maquinar a madeira; e por último tenho a mão-de-obra escrava que sou eu mesmo.

Será que a sociedade está preparada para a Maquinação? Penso que mais do que estar preparada, a sociedade quer a Maquinação. Aliás, a sociedade está menos preparada do que a vontade de querer a Maquinação por falta de ferramentas e disponibilidade financeira. Como um bom Português, há que desenrascar com o que temos sem gastar muito dinheiro, e que o resultado seja semelhante ao de ter muito dinheiro e ferramentas pela via do trabalho árduo d'A Maquinação.

Caldas da Rainha 07 de Dezembro de 2014
Alexandre Nunes Cunha
Title: Re: Ctrl + V Game
Post by: Allama on December 08, 2014, 04:17:10 PM
dntyxhmb
Title: Re: Ctrl + V Game
Post by: Bustos on December 08, 2014, 07:23:01 PM
13:28   system   You have disconnected from the server
#taijitu
Title: Re: Ctrl + V Game
Post by: Allama on December 08, 2014, 07:43:08 PM
Since we don’t use the admin passwords in our code/apps this should only affect MySql workbench connections.
Title: Re: Ctrl + V Game
Post by: Bustos on December 08, 2014, 11:35:02 PM
https://www.youtube.com/watch?v=PWVhiIisH30
Title: Re: Ctrl + V Game
Post by: Funkadelia on December 09, 2014, 02:03:32 AM
http://www.taijitu.org
Title: Re: Ctrl + V Game
Post by: Gulliver on December 09, 2014, 02:20:59 AM
http://imgur.com/gallery/bXNzTCB
Title: Re: Ctrl + V Game
Post by: Allama on December 09, 2014, 02:51:49 PM
"As our warriors crested the horizon, sun behind us, Avenged Sevenfold playing, we destroyed all who opposed us. Into battle rode the following brave warriors, drool dripping from their black horses' mouths" I love Pauline
Title: Re: Ctrl + V Game
Post by: McMasterdonia on December 15, 2014, 02:24:09 PM
Just wondering if you have ever voted in an election for Delegate in the North Pacific?
I am standing for the office of Delegate in the January Elections and my running mate @SillyString is campaigning for the office of Vice Delegate.
You can read more here: www.nationstates.net/page=dispatch/id=340746
Title: Re: Ctrl + V Game
Post by: Bustos on December 15, 2014, 03:26:22 PM
. Vehk the Mortal
Title: Re: Ctrl + V Game
Post by: Khem on December 15, 2014, 10:12:18 PM
Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft.,
one incapacitated humanoid grappled by the mind flayer. Hit:
The target takes 55 (lOdlO) piercing damage. If this damage
reduces the target to 0 hit points, the mind flayer kills the
target by extracting and devouring its brain
Title: Re: Ctrl + V Game
Post by: Allama on December 15, 2014, 10:27:07 PM
https://www.youtube.com/watch?v=nVG98f8NL5g
Title: Re: Ctrl + V Game
Post by: Bustos on December 15, 2014, 11:46:07 PM
http://gifsound.com/?gif=i.imgur.com/ctUsD3c.gif&v=8vJiSSAMNWw&s=13
Title: Re: Ctrl + V Game
Post by: McMasterdonia on December 16, 2014, 02:29:13 PM
Lindisfarne
Title: Re: Ctrl + V Game
Post by: Allama on December 16, 2014, 03:16:04 PM
Ahhhh haha I see! At this point a card might not arrive in time for Christmas (if that's your holiday)
Title: Re: Ctrl + V Game
Post by: Bustos on December 16, 2014, 05:05:30 PM
M4 Super 9
Title: Re: Ctrl + V Game
Post by: Allama on December 16, 2014, 05:55:25 PM
(https://33.media.tumblr.com/tumblr_mcgi17v9Yq1rzb0xro1_250.gif)
Title: Re: Ctrl + V Game
Post by: McMasterdonia on December 17, 2014, 12:33:11 PM
 - Delivered
Title: Re: Ctrl + V Game
Post by: Bustos on December 17, 2014, 03:50:31 PM
ridiculous
Title: Re: Ctrl + V Game
Post by: Khem on December 17, 2014, 04:42:41 PM
Brown mold feeds on warmth, drawing heat from
anything around it. A patch of brown mold typically
covers a 10-foot square, and the temperature within 30
feet of it is always frigid.
When a creature moves to withi n 5 feet of the mold
for the first time on a turn or starts its turn there, it
must make a DC 12 Constitution saving throw, taking
22 (4d10) cold damage on a failed save, or half as much
damage on a successful one.
Brown mold is immune to fire, and any source of fire
brought within 5 feet of a patch causes it to instantly
expand outward in the direction of the fire, covering a
10-foot-square area (with the source of the fire at the
center of that area). A patch of brown mold exposed to
an effect that deals cold damage is instantly destroyed.
Title: Re: Ctrl + V Game
Post by: Bustos on December 17, 2014, 05:06:02 PM
taikonaut
Title: Re: Ctrl + V Game
Post by: Allama on December 17, 2014, 05:27:27 PM
http://www.tickld.com/x/american-management-explained-this-guy-nails-it
Title: Re: Ctrl + V Game
Post by: Delfos on December 18, 2014, 01:40:04 AM
Norton also issued his own money to pay for his debts, and it became an accepted local currency in San Francisco. These notes came in denominations between fifty cents and ten dollars; the few surviving notes are collector's items.
Title: Re: Ctrl + V Game
Post by: Bustos on December 18, 2014, 01:56:38 AM
OriginalBustos: u sure?
FedeMaiden: fizz where u going
DrewBADDazz: jungle
Title: Re: Ctrl + V Game
Post by: McMasterdonia on December 18, 2014, 02:00:42 PM
<@Funkadelia> [22:02:07] But nonetheless, it is mostly an anti-imperialist ideology more than anything
Title: Re: Ctrl + V Game
Post by: Bustos on December 18, 2014, 05:14:25 PM
Pelargir
Title: Re: Ctrl + V Game
Post by: Allama on December 18, 2014, 08:20:44 PM
Lai Choi San
Title: Re: Ctrl + V Game
Post by: McMasterdonia on December 20, 2014, 09:22:23 AM
I hope your opinion changes before the election. I do not think I have presented anything particularly surprising about my military position where the North Pacific Army is concerned. My view on it has not changed in a number of years. You may not have noticed, that I made some edits to the op in response to your questions, COE's queries, and Flemingovia's comments.
Title: Re: Ctrl + V Game
Post by: Khem on December 20, 2014, 04:44:28 PM
On Sex And Sexuality In The Realms
Title: Re: Ctrl + V Game
Post by: Bustos on December 20, 2014, 04:44:57 PM
http://www.euronews.com/2014/02/18/man-27-fails-in-suicide-bid-after-tigers-reject-chance-to-eat-him/
Title: Re: Ctrl + V Game
Post by: LadyKnightSyl on March 13, 2015, 08:36:17 AM
Feature Details​
Modes:​
Star Mode​
Each level has a different 3D shape.​
At the end of the level, a percentage will measure on how much the player was able to occupy the shape.​
The score is graded through no star to three stars depending on the percentage of occupation.​
There's no percentage requirement for a level to finish for this mode.​

^ Oh I was creating a game design document. lol
Title: Re: Ctrl + V Game
Post by: Bustos on March 13, 2015, 02:06:00 PM
[nocode](http://)[/nocode]
Title: Re: Ctrl + V Game
Post by: LadyKnightSyl on March 14, 2015, 12:48:23 PM
Flower Boy Ramen Shop

^ Uh, I was...trying to search about this in wiki. K-dramas, haha.
Title: Re: Ctrl + V Game
Post by: Bustos on March 14, 2015, 02:44:57 PM
 Empire of Zeon,Festive Left,Wutsit,Steppity,Aurnanyse,Mossy Cow
Title: Re: Ctrl + V Game
Post by: Khem on March 14, 2015, 04:48:07 PM
Neural Drive: $150,000. Gives IQ +1.
Crystal Drive: $300,000. +1 IQ. Requires Neural Drive.
Title: Re: Ctrl + V Game
Post by: Delfos on March 14, 2015, 10:20:16 PM
Pedro Pinheiro
   
19:50 (há 2 horas)
      
para mim
Bom dia,

vou agora verificar o material que temos disponível para criar as novas estruturas. Pelas medidas que tirei do desenho que temos em SW, as peças necessárias são as seguintes:



Tubo quadrado 10x15          130mm    x2

Tubo quadrado 15x15          155mm    x2
Tubo quadrado 15x15          145mm    x2  (para serem cortados com ângulo)

Cantoneira    20x20x2.5      170mm    x4  (2 delas para serem cortadas)
Cantoneira    20x20x2.5      110mm    x2
Cantoneira    20x20x2.5      195mm    x1
Cantoneira    20x20x2.5      35mm     x1
Cantoneira    20x20x2.5      45mm     x1


Barra         20x2 (ou 2.5)  160mm    x2
Barra         20x2 (ou 2.5)  90mm     x1  (talvez necessite de desbaste)


Triângulo (ou algo do género)  50x60  x2




Após verificação, logo te digo o meu parecer acerca de se fazer em alumínio ou aço inox.
Title: Re: Ctrl + V Game
Post by: LadyKnightSyl on March 14, 2015, 10:23:25 PM
https://www.facebook.com/video.php?v=10153124612592641&set=vb.23232122640&type=2&theater
Title: Re: Ctrl + V Game
Post by: Bustos on March 15, 2015, 04:44:31 AM
 Hammer of Fortitude,John Wick,Ingoesr,Dymoland,Senum
Title: Re: Ctrl + V Game
Post by: LadyKnightSyl on March 15, 2015, 11:02:52 AM
http://www.buzzfeed.com/nickguillory/the-cutest-yorkshire-terrier-tucks-her-baby-brother-in?bffb&utm_term=4ldqpgq#.oy2N65QMY

oh, um, was watching this cute little thing :3
Title: Re: Ctrl + V Game
Post by: Bustos on March 16, 2015, 02:18:52 AM
backstrom
Title: Re: Ctrl + V Game
Post by: LadyKnightSyl on March 16, 2015, 11:45:44 PM
(OJT Attendance Check) - [7:10AM - 6:44PM]

^ oh lol, recording my attendance in google calendar haha
Title: Re: Ctrl + V Game
Post by: Bustos on March 17, 2015, 02:04:11 AM
annoying for doing this.
<TheGrimReaper> here lies tnp
Title: Re: Ctrl + V Game
Post by: LadyKnightSyl on March 17, 2015, 09:09:06 AM
3/17/2015
Title: Re: Ctrl + V Game
Post by: Bustos on March 17, 2015, 01:35:11 PM
alright, laters
Title: Re: Ctrl + V Game
Post by: LadyKnightSyl on March 18, 2015, 12:45:58 AM
3/18/2015

^ looool same thing as yesterday's haha was doing my task :)
Title: Re: Ctrl + V Game
Post by: Bustos on March 18, 2015, 12:59:57 AM
http://community.futureshop.ca/t5/image/serverpage/image-id/20820i49C36EEFE6AFFD11?v=mpbl-1
Title: Re: Ctrl + V Game
Post by: LadyKnightSyl on March 18, 2015, 09:12:35 AM
http://androidforums.com/threads/android-cardgame-ideas.343579/

oh haha was wondering around for some task in the office :D
Title: Re: Ctrl + V Game
Post by: Bustos on March 18, 2015, 02:54:56 PM
http://37.media.tumblr.com/64087bb5d04169284f73beccab6e9145/tumblr_n3s009CpHk1tv7yt8o1_400.gif
Title: Re: Ctrl + V Game
Post by: LadyKnightSyl on March 20, 2015, 12:28:09 AM
Satana morga Michel (Michael)
 - it is the combined impurities coming from the other angels under
Dirce. It is Dirce's impure self.


^
oh um, a story of mine.. hehe
Title: Re: Ctrl + V Game
Post by: Dictator Collin on March 30, 2015, 11:00:50 PM
Nation: <The name of your nation in Taijitu>
Former regions: <Your answer or "I decline to answer">
Former offices: <Your answer or "I decline to answer">
Aliases: <Your answer or "I decline to answer">

I, [forum name] in sound mind and good conscience, do hereby declare my loyalty to the Citizens' Democracy of Taijitu and to the principles of the Glorious Revolution. I swear to respect and uphold the Constitution and the laws adopted by the Ecclesia. I recognize that should I break my oath I shall be prosecuted to the fullest extent of the law and that my citizenship may be forfeit.
Title: Re: Ctrl + V Game
Post by: LadyKnightSyl on April 01, 2015, 02:46:41 AM
http://challonge.com/GDLone2015
Title: Re: Ctrl + V Game
Post by: Somstratzka on April 01, 2015, 05:57:14 AM
http://www.nationstates.net/page=cardgame/gameid=78
Title: Re: Ctrl + V Game
Post by: AwesomeSaucer on April 12, 2015, 03:52:37 PM
TOMORROW
Title: Re: Ctrl + V Game
Post by: Khem on April 12, 2015, 04:11:30 PM
http://forum.taijitu.org/citizen-liaison's-office/liaison-office-seeks-citizen-guides/
Title: Re: Ctrl + V Game
Post by: Allama on April 13, 2015, 02:10:25 PM
Vigilantes: Heroes Or Hoodlums?
Title: Re: Ctrl + V Game
Post by: BaseballPlayer on April 30, 2015, 04:17:10 AM
A system of ethics that judges actions based on whether they adhere to a rule or a set of rules. Deontological ethics is different from teleological ethics, which states that the rightness of an action is based on the goal that the action is meant to achieve.

Read more: http://www.businessdictionary.com/definition/deontological-ethics.html#ixzz3YlJoCDxq
Title: Re: Ctrl + V Game
Post by: Allama on April 30, 2015, 07:10:00 PM
http://media.giphy.com/media/3oEduVdsMmRht1EcRa/giphy.gif
Title: Re: Ctrl + V Game
Post by: AwesomeSaucer on April 30, 2015, 10:46:05 PM
Antonin Scalia
Title: Re: Ctrl + V Game
Post by: Funkadelia on April 30, 2015, 11:01:00 PM
https://www.facebook.com/BestofVines/videos/555839541249997/
Title: Re: Ctrl + V Game
Post by: Red Mones on May 07, 2015, 03:52:14 AM
life
Title: Re: Ctrl + V Game
Post by: AwesomeSaucer on May 11, 2015, 02:37:35 PM
lolilolil
Title: Re: Ctrl + V Game
Post by: Funkadelia on May 11, 2015, 03:12:46 PM
[/b]
Title: Re: Ctrl + V Game
Post by: Red Mones on May 11, 2015, 06:35:22 PM
316 1016
321 1017
313 1012