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News: The counter-revolution will soon be as dead as the Q Society!

Author Topic: The Kingdoms  (Read 4731 times)

Offline Kozai

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The Kingdoms
« on: July 25, 2007, 05:04:02 AM »
OK. You are lord of a nation that is already deep in some trouble, you try RP out of it, demolish your enemies, and prosper and whatnot. It is in medieval times. Magic goes. Remember, not every unit can have armor, horses, etc. It is REAAALLY expensive during that time period. So... try to keep it sensible.

Here are the nations, I will make more if needed.

The Holy Kingdom of Gurlan:
This is a pacifist-religious kingdom that was newly formed. At the head, is the priest that started the Gurlan religion. It gained many followers, however, since it was started in the Dark Kingdoms, they were hunted out and killed. They banded together and seized a small portion of the Dark Kingdom and are right next to The Empire. As being priests, they are quite strong magically, and quite strong physically. They are pacifists and religious as well as poor... other than there religious treasures which they will never sell so ransacking is quite profitable. They will fight for defense and their religion also.

The Empire:
A massive, mysterious Empire. Rich and powerful in many ways. The citizens never venture out for the Empire, and their military might is so intense, not many live to tell the tale. They uphold the forces of good, and or not warlike and never go to war just for wealth or expanding. Currently, they are at a stalemate with the Dark Kingdoms, and might be overcome. Thier massive border walls are crumbling, thier main, magically supported walls will make them open to invasion. The secret kingdom shall be revealed.

The Dark Kingdoms of Gryl:
The basic, evil kingdom. Expansionist, evil, horrifying, the basic evil. They are un-organized, greedy and whatnot. The Dark Kingdoms of Gryl are just a generalized term. Normally, who's powerful, controls the weaker. (more than one can join this kingdom). They want the world and to destroy their worse enemy, Them Empire.

Qualtin: Lead by Miran Liafar
An average nation that has just come out of civil war. Magic is unknown to them and are naturally warriors. They have no wealth, so good equipment is quite rare.

Isalo Kingdom: Lead by Lord Kozai
A nation that NEVER fights. So magic is used as defense. Rumor has it, they horde great secrets of the past of the world, they hold great magic as well as wealth, and are quite technologically advanced. Nobody has seen the Kingdom as they are isolationist. Rumor also has it that the Isalo are starting to come back in politics.

(Note: If all of them are taken, feel free to create one or me create on for you. Also, the rumors are not always true... or you could create elaborate twists such as the Empire and the Dark Kingdoms really being allies.)

I take the Isalo.
« Last Edit: July 26, 2007, 02:41:00 PM by Kozai »

Offline St Oz

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Re: The Kingdoms
« Reply #1 on: July 25, 2007, 07:27:12 PM »
ooc: will there be a map?

Offline Kozai

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Re: The Kingdoms
« Reply #2 on: July 26, 2007, 02:03:10 AM »
OOC: If you want me to make one... and if more people show some interest in this...

Offline Union

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Re: The Kingdoms
« Reply #3 on: July 26, 2007, 02:50:49 AM »
I'll have Qualtin.
"Deception, Intelligence, Method, Execution, and Exploitation."


Offline Kozai

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Re: The Kingdoms
« Reply #4 on: July 26, 2007, 06:22:35 AM »
Character name?

Offline Union

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Re: The Kingdoms
« Reply #5 on: July 26, 2007, 01:21:12 PM »
Lord Miran of the Liafar House.
"Deception, Intelligence, Method, Execution, and Exploitation."


Offline DRAKE

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Re: The Kingdoms
« Reply #6 on: July 27, 2007, 07:21:12 PM »
The Holy Kingdom of Gurlan: father drake

Offline Xyrael

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  • The Haradrim Empire - Submit to your new God.
Re: The Kingdoms
« Reply #7 on: July 27, 2007, 07:58:27 PM »
*reads* ooo magic.. if this get's going I'll play the Empire as Imperator Tiberius Tacitus Varinius
I have become, again and again.