Welcome, Guest. Please login or register.
Did you miss your activation email?

News: If a neighbor is in need of revolutionary rehabilitation, report it to the Citizen-Liaision!

Poll

Would you be interested in playing D&D (Dungeons & Dragons)?

Yes, I want to play a mêlée class!
Yes, I want to play a spellcaster!
Yes, I want to play a skill-based class!
Yes, I want to play an original character!
Yes, I wanna be DM!
No, I don't have the time.
No, D&D suxorz.
Cookies?

Author Topic: Dark underground prisons & Flying reptiles with breath weapons  (Read 8748 times)

Offline Solnath

  • Solus Victor
  • *
  • Posts: 5920
  • Pamfu desu!
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #90 on: May 12, 2007, 11:15:02 PM »
* Soly sighs and prods the thread back to page one.
Neutral Evil

Offline Gulliver

  • Data Dog
  • Citizen
  • *
  • Posts: 5284
  • Forsooth, do you grok my jive, me hearties?
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #91 on: May 13, 2007, 12:10:00 AM »
Well,  let's see if I got this right. I heard level 2 72 one-to-one point buy, and with that I get...

Paavo (VII), level 2 Wizard
 
8 HP

10 Str (0)
14 Dex (+2)
10 Con (0)
16 Int (+3)
12 Wis (+1)
10 Cha (0)

Base attack: +1

Fortitude Save: 0+0
Reflex Save: 0+2
Will Save: 3+1

Skills:

Concentrate: 3
Craft Alchemy: 3
Decipher Script: 2
Knowledge Arcana: 4+3
Knowledge History: 3
Profession: Bureaucrat: 6
Spellcraft 4

Feats: Eschew Materials, Collegiate Wizard

Special: Summon Familiar, Scribe Scroll

Level 0 Spells: 4
Level 1 Spells: 3

Spellbook:

Level 1: Magic Missile, Identify, Tenser's Floating Disk, Feather Fall, Sleep, Mage Armor, Summon Monster, Alarm, Charm Person, Comprehend Languages, Disguise Self, Enlarge Person, Reduce Person

Languages: Common, Draconic, Elven, Dwarven (This might change before finalization of all this)

I believe that's all the major points.
« Last Edit: May 13, 2007, 09:46:13 PM by Pragmia »

Offline Latagon

  • *
  • Posts: 276
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #92 on: May 13, 2007, 05:07:58 AM »
Ok.  That helped, but I'm still not sure how to calculate some of this stuff, and what the modifiers are...

Offline Tshern

  • *
  • Posts: 37
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #93 on: May 13, 2007, 02:21:57 PM »
Ok.  That helped, but I'm still not sure how to calculate some of this stuff, and what the modifiers are...

If you wish, you can just send me the character and I can help you with the calculations. Throw me a private message and I'll have a look at the sheet and do what I can, which should be enough.

Pragmia, shouldn't your Base attack bonus be one now when you have two levels of Wizard? Also, you should have one language more. Common+racial bonus language+3 for your Int-modifier.
« Last Edit: May 13, 2007, 05:36:37 PM by Tshern »

Offline The Empire

  • *
  • Posts: 2829
  • Glory to the dark gods!
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #94 on: May 13, 2007, 05:15:54 PM »
Soly, that rules-page didn't help me one bit... But it's a preexisting character that I may get access to by the weekend.

Join the Word Bearer legion and brin glory to the dark gods! Taijitu stalker extraordinaire - no Taijituan presses a key without my knowledge, Resident Cannibal - I prefer females, Resident ginormous dragon - It is not a good idea to mess with a dragon who is packing heavy firepower

Offline Tshern

  • *
  • Posts: 37
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #95 on: May 13, 2007, 05:34:07 PM »
Soly, that rules-page didn't help me one bit... But it's a preexisting character that I may get access to by the weekend.
The DM has to do quite a bit of work anyway, so I offer my help as well. Just tell me what do you need to know and I'll do what I can.

Offline The Empire

  • *
  • Posts: 2829
  • Glory to the dark gods!
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #96 on: May 13, 2007, 06:19:27 PM »
Well, for one, it only contains values, it's like a model kit without a blueprint for assembling a character sheet, plus that the character sheets are in PDF form and as such, it's impossible to fill them in on the computer without access to Adobe acrobat...

Join the Word Bearer legion and brin glory to the dark gods! Taijitu stalker extraordinaire - no Taijituan presses a key without my knowledge, Resident Cannibal - I prefer females, Resident ginormous dragon - It is not a good idea to mess with a dragon who is packing heavy firepower

Offline Solnath

  • Solus Victor
  • *
  • Posts: 5920
  • Pamfu desu!
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #97 on: May 13, 2007, 06:44:49 PM »
Name:
Class(es):
Race:
Alignment:

Stats:
STR: value (modifier)
DEX: value (modifier)
CON: value (modifier)
INT: value (modifier)
WIS: value (modifier)
CHA: value (modifier)

AC: 10+Dex+armour+misc
BAB: by class
Fortitude save: Con+class bonus+misc
Reflex save: Dex+class bonus+misc
Will save: Wis+class bonus+misc

Skills:

Feats:

Special qualities:

Possible spells:

Inventory:



Hope I didn't miss anything. Below's an example character, although Prag's works as well.


Posted on: 13 May 2007, 21:37:41
Name: Tapio, Ruler of the Forest
Class(es): Druid 20
Race: Human
Alignment: Neutral Good

Stats:
STR: 20 (+5)
DEX: 10 (+0)
CON: 20 (+5)
INT: 8 (-1)
WIS: 24 (+7)
CHA: 6 (-2)

AC: 10+0+6 (hide armour +2) + 2 (inherent bonus)
BAB: +15/+10/+5
Fortitude save: +5+12+4 (cloak of resistance +4)
Reflex save: +0+6+4
Will save: +7+12+4

Skills:
Handle animal 23-2
Knowledge nature 23-1
Survival 23+7

Feats:
Bunch of feats:
1. something
1. Bonus for being human, something
3. something
6. something
9. something
12. something
15. something
18. something

Special qualities:
Really uncool (effects)
Wildshape (effects)
Other special quality (effects)

Possible spells:
Druid caster level 20
Spell levels: 0-9
6/7/7/7/6/6/5/5/4/4

Inventory:
Stuff
Neutral Evil

Offline The Empire

  • *
  • Posts: 2829
  • Glory to the dark gods!
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #98 on: May 13, 2007, 07:43:06 PM »
ok, so what level do we start at? 0? 1? 3? or something else?

Join the Word Bearer legion and brin glory to the dark gods! Taijitu stalker extraordinaire - no Taijituan presses a key without my knowledge, Resident Cannibal - I prefer females, Resident ginormous dragon - It is not a good idea to mess with a dragon who is packing heavy firepower

Offline Gulliver

  • Data Dog
  • Citizen
  • *
  • Posts: 5284
  • Forsooth, do you grok my jive, me hearties?
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #99 on: May 13, 2007, 07:54:57 PM »
lvl 2, 72 1 to 1 point buy for abilities.

Offline The Empire

  • *
  • Posts: 2829
  • Glory to the dark gods!
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #100 on: May 13, 2007, 08:06:57 PM »
thanks, when you say abilities, do you mean skills then or do you mean the main stats?
« Last Edit: May 13, 2007, 08:09:10 PM by The Empire »

Join the Word Bearer legion and brin glory to the dark gods! Taijitu stalker extraordinaire - no Taijituan presses a key without my knowledge, Resident Cannibal - I prefer females, Resident ginormous dragon - It is not a good idea to mess with a dragon who is packing heavy firepower

Offline Jolkuna

  • *
  • Posts: 9
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #101 on: May 13, 2007, 09:29:15 PM »
Sorry for not being that active, I'll be more active after 16. when I get to go free! FREEEEE!! MHAHAHAHAHAHAHAAAA!

Offline Solnath

  • Solus Victor
  • *
  • Posts: 5920
  • Pamfu desu!
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #102 on: May 13, 2007, 09:39:31 PM »
KR, main stats.

Party 1:
PUR
RK
Praggy
Tshern

Party 2:
KR (?)
Jolkuna
Latagon (?)
? ? ?
« Last Edit: May 13, 2007, 09:46:11 PM by Soly »
Neutral Evil

Offline Tshern

  • *
  • Posts: 37
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #103 on: May 13, 2007, 10:33:40 PM »
Name: Caral
Gender: Female
Age: 32
Class: Druid 2
Race: Human
Alignment: Neutral good

Stats:
STR: 10 (0)            Languages known: Common, Druidic, Dragonic, Sylvan
DEX: 10 (0)            Speed: 30ft, 20ft in armor
CON: 14 (2)
INT: 12 (1)
WIS: 18 (4)
CHA: 8 (-1)

AC: 10+0+5+2(shield)
(B)AB: (1)+1(masterwork weapon)=2
Fortitude save: 2+3=5
Reflex save: 0
Will save: 3+4=8

Skills: Concentration 5, Knowledge (nature) 5, Listen 5, Spellcraft 5, Spot 5, Survival 5

Feats: Spell focus (conjuration), Augment summoning

Special qualities: Animal companion, Nature sense, Wild empathy, Woodland stride

Spells:
0: Light, Cure minor woundsx2, Create water
1: Entangle, Shillelagh, Lesser vigorx2

Equipment:
Ironwood masterwork breastplate  350gp
Masterwork heavy wooden shield   157gp
Masterwork scimitar                    315gp
Quarterstaffx3                             0gp
2 mules+wagon+cover                 61gp
Barding for riding dog (studded)     50gp

Backpack, Basket, Winter blanket, Bedroll, Flint & steel, Chest, Signal whistle, 2 pounds of soap, Spell component pouch, 5xTraveler's & 1 Cold weather outfit, Food for mules for 10 days, Food for me for 10 days
Iron pot, Clay mug, Bucket, 3xFlask, Waterskin, 10 torches, 31.99gp

Physical description:
Height: 5'7''
Weight: 132 pounds
Hair: Long, dark brown, curly
Eyes: Brown

Caral is a traveling druid, who wanders around the world hoping to change it. Though she is a bit awkward in social situations (as she has traveled for years and is rarely accompanied by anyone apart from her loyal pet dog), she enjoys having a small number of people around because the lack of stability in her life makes the few moments spent with other people even more valuable. During her life Caral has been on many adventures and that kind of a life suits her personality very well because adventures usually involve changing the world to the better and meeting other people.

Krypto is a large crossbred riding dog with bushy, almost white hair. Caral found Krypto from a forest near to a battlefield from which Krypto had apparently left. Krypto and Caral have now traveled together for some five years and Krypto has grown very loyal and reliable and has proven his capabilities in battles as well.

Animal companion:
http://www.d20srd.org/srd/monsters/dogRiding.htm

Krypto, war-trained riding dog

Str: 15  (2)        Speed: 40ft
Dex: 15 (2)        Initiative: +6
Con: 15 (2)
Int: 2    (-4)
Wis: 12  (1)
Cha: 6   (-2)

Fortitude: 3+2=5
Reflex: 3+2=5
Will: 0+1=1

Special qualities: Low-light vision, Scent, Improved trip, Link, Share spells
Feats: Track (bonus), Improved initiative (changed from Alertness)
Skills with modifiers: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1
Trick: Guard

AB:3
AC: 10+3(barding)+2(dex)+4(natural)=19  Touch=12, Flat-footed=17
Dmg: 1d6+3
Hp: 20


« Last Edit: May 17, 2007, 11:30:10 AM by Tshern »

Offline Solnath

  • Solus Victor
  • *
  • Posts: 5920
  • Pamfu desu!
Re: Dark underground prisons & Flying reptiles with breath weapons
« Reply #104 on: May 13, 2007, 10:48:37 PM »
You did it, didn't you?
 
* Soly sighs.

I'm going to say okay for this because I trust you can maintain party balance, Tshern.
Neutral Evil