Welcome, Guest. Please login or register.
Did you miss your activation email?

News: Let us make the whole region resound with the song of We Are The Happiest People in NationStates.

Author Topic: Citizens' Militia  (Read 3979 times)

Offline Myroria

  • Citizen
  • *
  • Posts: 4345
Re: Citizens' Militia
« Reply #15 on: September 29, 2014, 02:26:31 AM »
I think requiring a vote on every single military action will cripple the militia from doing any real work. If we don't like the Sergeant's decisions they can always be recalled.
"I assure you -- I will be quite content to be a mere mortal again, dedicated to my own amusements."

Offline Khem

  • Pha bless you.
  • Citizen
  • *
  • Posts: 6171
  • OG-Citizen
    • Khem
Re: Citizens' Militia
« Reply #16 on: September 29, 2014, 02:45:51 AM »
I personally oppose this legislation. Let us continue without a military until after the convention. If we really need a militia it will gather itself from such necessity.

Peoples Confederation of Holy Isles of al'Khem
:tai: Persona :tai: Worldbuilding Guide :tai: Nation of al'Khem :tai:

Offline Delfos

  • Citizen
  • *
  • Posts: 6975
  • Who is Aniane?
Re: Citizens' Militia
« Reply #17 on: September 29, 2014, 02:53:45 AM »
I personally oppose this legislation. Let us continue without a military until after the convention. If we really need a militia it will gather itself from such necessity.

I agree. This legislation tries to create professional military and is against what I originally defended here:
1 - I'm not sure that's the type of gaming taijis do, who would be exactly participating? Relevant? We can be dead and we're relevant.
2 - (...) we're not very militaristic, an organized militia would be more accurate.
(...)
4 - You can sail the 7 seas (linky)

Offline Myroria

  • Citizen
  • *
  • Posts: 4345
Re: Citizens' Militia
« Reply #18 on: September 29, 2014, 02:55:56 AM »
Either way, I would like to motion that we put this to a vote.
"I assure you -- I will be quite content to be a mere mortal again, dedicated to my own amusements."

Offline Funkadelia

  • Citizen
  • *
  • Posts: 1060
  • Contre nous de la tyrannie
Re: Citizens' Militia
« Reply #19 on: September 29, 2014, 03:03:43 AM »
Seconded.

I think that some people are being a bit shortsighted. I think having the establishment (at least) of a militia for Taijitu will be able to help us grow. Just because you RP doesn't mena everyone else does. Isolating ourself to one side of nationstates will limit our growth. Jumping to gameplay at the same time will open us to everything, as well as increase our interregional notoriety.
« Last Edit: September 29, 2014, 04:01:44 AM by Funkadelia »
Today's date is: Today is Jocidi, 5 Cielidor AR 5 - Day 1770 of the Glorious Revolution.

Many trials make manifest
The stranger's fate, the curses' bane.
Many touchstones try the stranger
Many fall, but one remains.

Offline Khem

  • Pha bless you.
  • Citizen
  • *
  • Posts: 6171
  • OG-Citizen
    • Khem
Re: Citizens' Militia
« Reply #20 on: September 29, 2014, 04:10:47 AM »
Seconded.

I think that some people are being a bit shortsighted. I think having the establishment (at least) of a militia for Taijitu will be able to help us grow. Just because you RP doesn't mena everyone else does. Isolating ourself to one side of nationstates will limit our growth. Jumping to gameplay at the same time will open us to everything, as well as increase our interregional notoriety.
I again don't care about growth beyond what it does for RP and Community, faster growth isn't worthwhile if it merely grows in a GP direction.
You call it short sighted, I call it seeing but not giving a shit.

Peoples Confederation of Holy Isles of al'Khem
:tai: Persona :tai: Worldbuilding Guide :tai: Nation of al'Khem :tai:

Offline Funkadelia

  • Citizen
  • *
  • Posts: 1060
  • Contre nous de la tyrannie
Re: Citizens' Militia
« Reply #21 on: September 29, 2014, 04:14:09 AM »
Not giving a shit... about the growth of the region.

The region will *not* grow without more nations joining. A lot of people like playing the GP bit. participating in the GP bit will allow us to tap into a wider market of nations. Hence the region will grow. It is selfish to want it to only be successful for your own purposes, which is for more RP. I want it to grow just for the sake of Taijitu's own continuation.
Today's date is: Today is Jocidi, 5 Cielidor AR 5 - Day 1770 of the Glorious Revolution.

Many trials make manifest
The stranger's fate, the curses' bane.
Many touchstones try the stranger
Many fall, but one remains.

Offline Khem

  • Pha bless you.
  • Citizen
  • *
  • Posts: 6171
  • OG-Citizen
    • Khem
Re: Citizens' Militia
« Reply #22 on: September 29, 2014, 04:29:54 AM »
Retracted statement.
« Last Edit: September 29, 2014, 04:51:26 AM by al' Khem »

Peoples Confederation of Holy Isles of al'Khem
:tai: Persona :tai: Worldbuilding Guide :tai: Nation of al'Khem :tai:

Offline Delfos

  • Citizen
  • *
  • Posts: 6975
  • Who is Aniane?
Re: Citizens' Militia
« Reply #23 on: September 29, 2014, 04:43:35 AM »
This discussion is no longer fruitful. I believe the Militia should form itself organically whenever it is necessary by participation, whoever wants to participate is free to do so and it may have a SIMPLE ad hoc organization, without the need or attempt to establish military governance. Calling it a Citizens' Militia doesn't make it so.

This happened in the past:
(...)We shall organize ourselves into a militia until our current Delegate Oz officially recognizes this military operation under the Taijituan Army. We shall declare this intention in Taijitu's RMB, a list of those who join the militia will be updated here and transmitted to officials in Osiris.

I sign this declaration of intentions, I join the militia Taijituans for Freedom and Democracy with [INSERT NATION NAME], I will change my flag to the militia flag, move my WA nation to the region Osiris and there endorse Cormac.

Offline Funkadelia

  • Citizen
  • *
  • Posts: 1060
  • Contre nous de la tyrannie
Re: Citizens' Militia
« Reply #24 on: September 29, 2014, 05:57:29 AM »
I don't see why it has to be ad hoc or democratic. No one else does it like that. There is no reason to have it be unlike everyone else except for the sake of being objectionist. There is no reasonable complaint with having an established militia compared to an ad hoc or "democratic" group.
Today's date is: Today is Jocidi, 5 Cielidor AR 5 - Day 1770 of the Glorious Revolution.

Many trials make manifest
The stranger's fate, the curses' bane.
Many touchstones try the stranger
Many fall, but one remains.

Offline Khem

  • Pha bless you.
  • Citizen
  • *
  • Posts: 6171
  • OG-Citizen
    • Khem
Re: Citizens' Militia
« Reply #25 on: September 29, 2014, 03:13:57 PM »
There is no reasonable complaint with having an established militia compared to an ad hoc or "democratic" group.
Just because you fail to see the reasoning does not mean that the anti-militia stance is invalid. Believe it or not some of us would like to to do without having the region involved militarily anywhere. I know you are passionate about this issue but if you continue pushing your views as the only right ones, you will alienate people right here for the sake of a few out there.

Peoples Confederation of Holy Isles of al'Khem
:tai: Persona :tai: Worldbuilding Guide :tai: Nation of al'Khem :tai:

Offline Myroria

  • Citizen
  • *
  • Posts: 4345
Re: Citizens' Militia
« Reply #26 on: September 29, 2014, 03:22:15 PM »
I would just like to point out in case it has been unclear that if this bill passes it will be an all volunteer force and we will not be requiring WA nations as a requirement of citizenship.
"I assure you -- I will be quite content to be a mere mortal again, dedicated to my own amusements."

Offline McMasterdonia

  • *
  • Posts: 785
Re: Citizens' Militia
« Reply #27 on: September 29, 2014, 04:31:08 PM »
I think Al-Khem wants growth Funkadelia, just a different type to you.

We can legislate about anything we'd like. We could create a Committee for State Security designed to allow immoveable WA's to protect the region. We don't need that and likely wouldn't have the personnel even if we did. My question is how necessary this is at THIS point in time. It may be necessary at another point in time, howeve,r if we move resources away from community building and the general activity into military activity, then I don't think that would be wise at this point.

Lastly, how many of us are likely to move with the military? I have a tied down WA, as does Funkadelia, and a number of others just aren't interested in having a military. It is possible to have a GP presence without having a military, we just take an active role in diplomacy, or wa affairs.. or something else.

When we have new people and there is a greater desire for a military, I think that would be the best time to legislate to create one. At this point, who is going to lead the military? Who is going to recruit for it? Who is going to train it? Who is going to plan operations? Who is going to participate in it? All important questions, with few answers.
Ur a towel


Offline Funkadelia

  • Citizen
  • *
  • Posts: 1060
  • Contre nous de la tyrannie
Re: Citizens' Militia
« Reply #28 on: September 29, 2014, 06:04:53 PM »
We don't *need* all of this off the bat. It sounds crazy but remember, in the days of the TWA, we only had 1-3 active updaters, but we still did things. We were still helping out our friends, the UDL being the biggest example I can think of. These are all things that can be decided later. All I ask for is a foundation so that we can move forward more easily at our choosing, and can attract nations with the prospect of a military. As I said already, we can dive into both "markets" of nations to recruit.
Today's date is: Today is Jocidi, 5 Cielidor AR 5 - Day 1770 of the Glorious Revolution.

Many trials make manifest
The stranger's fate, the curses' bane.
Many touchstones try the stranger
Many fall, but one remains.