Taijitu

Welcome Area => Guides => Topic started by: AwesomeSaucer on May 25, 2015, 07:30:25 PM

Title: Interactive Taijitu Guide (Beta)
Post by: AwesomeSaucer on May 25, 2015, 07:30:25 PM
[in]Hey, early bird!  You're looking at an early preview of what will soon be a comprehensive, interactive guide to Taijitu.  Make sure to leave your opinions down below!  ;D[/in]

(http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Yin_and_Yang.svg/1024px-Yin_and_Yang.svg.png)
A Comprehensive, Interactive Guide to Taijitu


Welcome to glorious Taijitu, the greatest simulation game on Earth!  If you're brand new to our website, you've come to the right place to help with your most pressing questions!

First of all, click on the spoiler of the following option below that best describes how you wish to play Taijitu.  Are you planning to partake in worldbuilding, regional politics, or the Taijitu Militia?

Yes, I'll be getting a bit serious here.
(click to show/hide)

No, I just want to chat with other Taijituans.
(click to show/hide)
Title: Re: Interactive Taijitu Guide (Alpha)
Post by: Allama on May 27, 2015, 03:06:14 PM
Looking good so far! This is a clean and effective format. Haven't seen anyone else doing it. Very nice!
Title: Re: Interactive Taijitu Guide (Alpha)
Post by: bigbaldben on May 27, 2015, 03:12:13 PM
Good start.  I'd recommend using a word other than communicate.  Also, people may want to interact in ways other than "chatting",, like role play or world building or creative writing, which is why I came herw.
Title: Re: Interactive Taijitu Guide (Alpha)
Post by: AwesomeSaucer on May 27, 2015, 03:20:04 PM
Good start.  I'd recommend using a word other than communicate.  Also, people may want to interact in ways other than "chatting",, like role play or world building or creative writing, which is why I came here.
Fixed.  ;)
Title: Re: Interactive Taijitu Guide (Alpha)
Post by: Khem on May 27, 2015, 03:37:06 PM
The green text with brown shadow is hideous, I recommend contrasting colors vs complimentary for such. Sans links it is difficult to judge the full utility of this at the moment though I do like the subdivision via spoiler.
Title: Re: Interactive Taijitu Guide (Alpha)
Post by: AwesomeSaucer on May 27, 2015, 04:14:15 PM
The green text with brown shadow is hideous, I recommend contrasting colors vs complimentary for such.
Hopefully this should be better.
Title: Re: Interactive Taijitu Guide (Alpha)
Post by: Khem on May 27, 2015, 04:24:47 PM
That is much better on the eyes.
Title: Re: Interactive Taijitu Guide (Alpha)
Post by: Dyr Nasad on May 27, 2015, 10:16:38 PM
yay spoilers

I can't say much until you fill out the content, but I'd rather you not phrase it as "I will mostly be in GP/RP" - give them different sections, but that phrasing emphasizes a divide that I'd rather not see

also, IRC /channel/ and mention espernet too for people who aren't using the webclient
Title: Re: Interactive Taijitu Guide (Alpha)
Post by: AwesomeSaucer on May 27, 2015, 10:19:44 PM
yay spoilers
:3   ;)   :D

I can't say much until you fill out the content, but I'd rather you not phrase it as "I will mostly be in GP/RP" - give them different sections, but that phrasing emphasizes a divide that I'd rather not see
What do you mean by GP?  Does RP mean regional politics or role-play?

also, IRC /channel/ and mention espernet too for people who aren't using the webclient
I'm not too sure what espernet does, can you explain (newb alert)?
Title: Re: Interactive Taijitu Guide (Beta)
Post by: Dyr Nasad on May 27, 2015, 10:36:13 PM
Gameplay and Roleplay. While some of GP can also be considered its own form of "RP," generally GP will include politics, the military aspect of the game, interregional affairs, etc. The worldbuilding we have here is a good example of RP.

EsperNet is the IRC network where our #taijitu channel can be found
Title: Re: Interactive Taijitu Guide (Beta)
Post by: AwesomeSaucer on May 27, 2015, 10:53:33 PM
Gameplay and Roleplay. While some of GP can also be considered its own form of "RP," generally GP will include politics, the military aspect of the game, interregional affairs, etc. The worldbuilding we have here is a good example of RP.
What I mean by gameplay is simply that you will only spend time in NationStates without ever communicating with other Taijituans.  Regional politics is not gameplay.

Yes, I consider worldbuilding RPing.

EsperNet is the IRC network where our #taijitu channel can be found
OK!  I shall put that in!
Title: Re: Interactive Taijitu Guide (Beta)
Post by: Dyr Nasad on May 28, 2015, 12:51:21 AM
What I mean by gameplay is simply that you will only spend time in NationStates without ever communicating with other Taijituans.  Regional politics is not gameplay.

If you want to make a guide for new players, I suggest conforming to established terminology. Otherwise this endeavor will be quite the mess.
Title: Re: Interactive Taijitu Guide (Beta)
Post by: Dyr Nasad on May 28, 2015, 03:22:28 AM
If you want to make a guide for new players, I suggest conforming to established terminology. Otherwise this endeavor will be quite the mess.
I think that that terminology is unique to Taijitu in that regard.  I would prefer to use terminology that most others from different regions will understand.

Thanks for the comment anyways!  ;)
Are you saying that my definitions of GP and RP are somehow Taijitu-specific? On that point you are rather blatantly incorrect. Nothing wrong with being new, but if you're going to be new /and/ choose to ignore advice...*shrugs*
Title: Re: Interactive Taijitu Guide (Beta)
Post by: bigbaldben on May 28, 2015, 11:42:00 AM
I think that GP and RP should be differentiated.  I have little interest In NS GP, but much interest in RP.  As someone relatively new to NS as a whole, I can tell you I understood the difference right away - before I even joined Taijitu.  I would not have considered joining a region that didn't differentiate the two.

Is that what you're suggesting Dyr?
Title: Re: Interactive Taijitu Guide (Beta)
Post by: AwesomeSaucer on May 28, 2015, 12:11:06 PM
I think that GP and RP should be differentiated.  I have little interest In NS GP, but much interest in RP.  As someone relatively new to NS as a whole, I can tell you I understood the difference right away - before I even joined Taijitu.  I would not have considered joining a region that didn't differentiate the two.

Is that what you're suggesting Dyr?
It's certainly what I'm suggesting.  I made sure to have two different spoilers for regional politics and worldbuilding.
Title: Re: Interactive Taijitu Guide (Beta)
Post by: bigbaldben on May 28, 2015, 12:42:55 PM
I think that GP and RP should be differentiated.  I have little interest In NS GP, but much interest in RP.  As someone relatively new to NS as a whole, I can tell you I understood the difference right away - before I even joined Taijitu.  I would not have considered joining a region that didn't differentiate the two.

Is that what you're suggesting Dyr?
It's certainly what I'm suggesting.  I made sure to have two different spoilers for regional politics and worldbuilding.

I thought Dyr was saying the same thing?


I can't say much until you fill out the content, but I'd rather you not phrase it as "I will mostly be in GP/RP" - give them different sections, but that phrasing emphasizes a divide that I'd rather not see
Title: Re: Interactive Taijitu Guide (Beta)
Post by: AwesomeSaucer on May 28, 2015, 01:49:08 PM
I thought Dyr was saying the same thing?

I can't say much until you fill out the content, but I'd rather you not phrase it as "I will mostly be in GP/RP" - give them different sections, but that phrasing emphasizes a divide that I'd rather not see
I made sure to separate Role-Playing and Politics.  I think everything will become more clear once I put actual content in those spoilers.  ;)
Title: Re: Interactive Taijitu Guide (Beta)
Post by: bigbaldben on May 28, 2015, 02:02:57 PM
I thought Dyr was saying the same thing?

I can't say much until you fill out the content, but I'd rather you not phrase it as "I will mostly be in GP/RP" - give them different sections, but that phrasing emphasizes a divide that I'd rather not see
I made sure to separate Role-Playing and Politics.  I think everything will become more clear once I put actual content in those spoilers.  ;)

I hope so, b/c now I'm confused again.  There's basically four "ways to play," right?

NS alone - respond to issues, make a flag, etc.
NS Game Play - join a region and do the attacking/ddefending thing
Regional politics - join a region and legislate, run for office like Citizen-Liaison etc.
Role Playing - creative fiction based on a having a nation on the planet of Taijitu.

What am I missing? I don't know who I'm agreeing with, but I think the above is the best way to separate the guide because you can do any of those things independently of the others.
Title: Re: Interactive Taijitu Guide (Beta)
Post by: AwesomeSaucer on May 28, 2015, 02:08:21 PM

I hope so, b/c now I'm confused again.  There's basically four "ways to play," right?

NS alone - respond to issues, make a flag, etc.
NS Game Play - join a region and do the attacking/defending thing
Regional politics - join a region and legislate, run for office like Citizen-Liaison etc.
Role Playing - creative fiction based on a having a nation on the planet of Taijitu.
Exactly.  ;D

What am I missing? I don't know who I'm agreeing with, but I think the above is the best way to separate the guide because you can do any of those things independently of the others.
You pretty much have it right above.  However, I want to focus more on Taijitu-specific things with this guide, including politics and worldbuilding.  I know nothing about NS gameplay, personally, but I'll make an adjustment to the first part of the guide for it.
Title: Re: Interactive Taijitu Guide (Beta)
Post by: Khem on May 28, 2015, 03:46:22 PM

I hope so, b/c now I'm confused again.  There's basically four "ways to play," right?

NS alone - respond to issues, make a flag, etc.
NS Game Play - join a region and do the attacking/defending thing
Regional politics - join a region and legislate, run for office like Citizen-Liaison etc.
Role Playing - creative fiction based on a having a nation on the planet of Taijitu.
Exactly.  ;D
You are missing the social elements of our region (blogs/games/kitteh).
Title: Re: Interactive Taijitu Guide (Beta)
Post by: AwesomeSaucer on May 28, 2015, 04:07:47 PM

I hope so, b/c now I'm confused again.  There's basically four "ways to play," right?

NS alone - respond to issues, make a flag, etc.
NS Game Play - join a region and do the attacking/defending thing
Regional politics - join a region and legislate, run for office like Citizen-Liaison etc.
Role Playing - creative fiction based on a having a nation on the planet of Taijitu.
Exactly.  ;D
You are missing the social elements of our region (blogs/games/kitteh).
Good point.  I'll add that to the "I just want to chat" section.  :)
Title: Re: Interactive Taijitu Guide (Beta)
Post by: Dyr Nasad on May 28, 2015, 04:17:27 PM
I thought my comments were clear, though i suppose not >_> My particular critiques in my earlier post were directed to AwesomeSaucer's comment that "Regional politics is not gameplay" and his subsequent defense of that statement. Considering...well...regional politics is very much at the heart of gameplay.

-edit- ah, looks like one of posts I was addressing was deleted lol.
Title: Re: Interactive Taijitu Guide (Beta)
Post by: Khem on May 28, 2015, 04:48:50 PM
I thought my comments were clear, though i suppose not >_> My particular critiques in my earlier post were directed to AwesomeSaucer's comment that "Regional politics is not gameplay" and his subsequent defense of that statement. Considering...well...regional politics is very much at the heart of gameplay.

-edit- ah, looks like one of posts I was addressing was deleted lol.
Image management at its finest.
Title: Re: Interactive Taijitu Guide (Beta)
Post by: AwesomeSaucer on May 29, 2015, 02:20:16 PM
I thought my comments were clear, though i suppose not >_> My particular critiques in my earlier post were directed to AwesomeSaucer's comment that "Regional politics is not gameplay" and his subsequent defense of that statement. Considering...well...regional politics is very much at the heart of gameplay.

-edit- ah, looks like one of posts I was addressing was deleted lol.
Image management at its finest.
Yep.

In all seriousness, I honestly take back what I said earlier.  Nasad, I want to agree to disagree with you on our definitions of "NS Gameplay."  The last thing I want on a guide that is generally very well accepted by Taijitu is a mob fight.

For any future commenters, please be constructive and civilized.  Thank you.  :)
Title: Re: Interactive Taijitu Guide (Beta)
Post by: Khem on May 29, 2015, 02:56:13 PM
CONSTRUCTIVE
Work harder at this, your guide should already be full of links and of use to new folks.

Civilized
One can not always let the definitions of the world at large define their palaver, yet one can not expect to be understood by the world when using personal definitions.
Title: Re: Interactive Taijitu Guide (Alpha)
Post by: Dyr Nasad on May 29, 2015, 04:43:33 PM
I look forward to this being filled out :) the layout is fine, but the only reason I keep pushing the GP point is that I'm a bit worried about the content now. You're free to have your own definitions of all words, but if we're actually teaching new people we need the guide to fit the definitions that have been established over the years (and held by the in-game admin/moderation staff)
Title: Re: Interactive Taijitu Guide (Alpha)
Post by: AwesomeSaucer on May 29, 2015, 07:46:00 PM
I look forward to this being filled out :) the layout is fine, but the only reason I keep pushing the GP point is that I'm a bit worried about the content now. You're free to have your own definitions of all words, but if we're actually teaching new people we need the guide to fit the definitions that have been established over the years (and held by the in-game admin/moderation staff)
Here's what we could do: I'll make a poll, and the most popular option I'll use in the guide.  :D
Title: Re: Interactive Taijitu Guide (Alpha)
Post by: Dyr Nasad on May 29, 2015, 08:28:13 PM
I look forward to this being filled out :) the layout is fine, but the only reason I keep pushing the GP point is that I'm a bit worried about the content now. You're free to have your own definitions of all words, but if we're actually teaching new people we need the guide to fit the definitions that have been established over the years (and held by the in-game admin/moderation staff)
Here's what we could do: I'll make a poll, and the most popular option I'll use in the guide.  :D

Not really how this works, and I certainly hope that you know that. Misusing terminology that has a distinct meaning in-game does a terrible disservice to new players.
Title: Re: Interactive Taijitu Guide (Beta)
Post by: AwesomeSaucer on January 01, 2016, 07:37:17 PM
Some minor adjustments have been made.  Brownie points to whoever spots them!